The latest release comes with a number of huge improvements.
Sergey Rudavin did a breakdown of his photogrammetry house model, based on the screenshots from Red Dead Redemption, and discussed his workflow in NVIDIA Ansel and Reality Capture used in the production.
Kyle Chin explained step-by-step how he recreated a burnt-out car from photos using RealityCapture and shared a few useful tutorials.
Kevin Buck did a breakdown of his UE4 environment Vintage Bakery talking about modeling and texturing props, creating tiling materials in Substance Designer, and making baked goods with photogrammetry.
Reality Capture team has released a new version of the software.
3D Flow has released a new version of its photogrammetry tool 3DF Zephyr.
Learn how to clean up large triangles on your photogrammetry meshes from Azad Balabanian.
Teodor Ivanov did a breakdown of his 3D environment Tank Car Shelter made in UE4.
RubenFro talked about Future Cities project, an immersive art experience based on photogrammetry, and his own real-time photogrammetry experience Dissolving Realities running in Unity.
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
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