Photogrammetry Specialists

Red Dead Redemption Fan Art: Photogrammetry Workflow

Sergey Rudavin did a breakdown of his photogrammetry house model, based on the screenshots from Red Dead Redemption, and discussed his workflow in NVIDIA Ansel and Reality Capture used in the production.

Author

Sergey Rudavin

Published on

Oct 27, 2020

Vintage Bakery: Working on Props and Trying Out Photogrammetry

Kevin Buck did a breakdown of his UE4 environment Vintage Bakery talking about modeling and texturing props, creating tiling materials in Substance Designer, and making baked goods with photogrammetry.

Author

Kevin Buck

Published on

Oct 02, 2020

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