Kyle Chin explained step-by-step how he recreated a burnt-out car from photos using RealityCapture and shared a few useful tutorials.
Kevin Buck did a breakdown of his UE4 environment Vintage Bakery talking about modeling and texturing props, creating tiling materials in Substance Designer, and making baked goods with photogrammetry.
Reality Capture team has released a new version of the software.
3D Flow has released a new version of its photogrammetry tool 3DF Zephyr.
Learn how to clean up large triangles on your photogrammetry meshes from Azad Balabanian.
Teodor Ivanov did a breakdown of his 3D environment Tank Car Shelter made in UE4.
RubenFro talked about Future Cities project, an immersive art experience based on photogrammetry, and his own real-time photogrammetry experience Dissolving Realities running in Unity.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
Join thousands of game designers and keep track of your subscriptions