Izhar Coletti talked about Fashion Showroom, a project developed by inVRsion to provide brands with the possibility to showcase their products in VR.
Adam Jarosz and Michał Mierzejewski discussed how they plan and create modular environments for the Unreal Engine Marketplace using photogrammetry.
The latest release comes with a number of huge improvements.
Sergey Rudavin did a breakdown of his photogrammetry house model, based on the screenshots from Red Dead Redemption, and discussed his workflow in NVIDIA Ansel and Reality Capture used in the production.
Kyle Chin explained step-by-step how he recreated a burnt-out car from photos using RealityCapture and shared a few useful tutorials.
Kevin Buck did a breakdown of his UE4 environment Vintage Bakery talking about modeling and texturing props, creating tiling materials in Substance Designer, and making baked goods with photogrammetry.
Reality Capture team has released a new version of the software.
3D Flow has released a new version of its photogrammetry tool 3DF Zephyr.
Learn how to clean up large triangles on your photogrammetry meshes from Azad Balabanian.
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- 4Epic Games Raises $1B to Build Metaverse
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6A Look at NPC Locomotion Tech Developed for Half-Life Alyx
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
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