Articles
3D Scan Store Ships a New High-Quality Free Head Model
The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.
Antique Shop: How to Make a Scene With Dozens of Props Using Photogrammetry & UE5
Lead Environment Artist Martin Teichmann has shared an enormous breakdown of the Antique Shop environment, explaining how its myriads of assets were made using Maya, Substance 3D, and RealityCapture and detailing the lighting setup in Unreal Engine 5.
Making a Photorealistic Spanish House with RealityCapture & UE5
Sergi Marín Cantó has shared the working process behind the Abandoned House in Granada project, discussing the workflow on the environment setting and explaining how the lighting was set up in Unreal Engine 5.
RealityScan is Now Available for Android
Almost anyone with a modern smartphone can now use the app.
RealityCapture 1.2.2 Has Been Shipped
The release brings faster processing, the ability to work with bigger meshes, and more accurate textures.
Rebecca: A Photorealistic Digital Human by Opticallogic
The model was made using RealityCapture, ZBrush, Maya, Arnold, Mari, and Nuke.
Making a Greece-Inspired 3D Scene With 3ds Max, Substance 3D & UE5
Tim Nickel shared the workflow behind the Advostós Fishing Village scene, explained how the materials for the environment were created, and shared the rendering setup in Unreal Engine 5.
Abandoned Spanish House Made With RealityCapture & UE5
This realistic environment was set up and lit by Sergi Marín Cantó.
Hillside: Moshe Safdie's Original Vision for Habitat 67 Made in 3D
Learn how Safdie Architects and Neoscape utilized RealityCapture and Unreal Engine 5 to finish one of the most iconic brutalist buildings from the 1960s.