The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.
Lead Environment Artist Martin Teichmann has shared an enormous breakdown of the Antique Shop environment, explaining how its myriads of assets were made using Maya, Substance 3D, and RealityCapture and detailing the lighting setup in Unreal Engine 5.
Sergi Marín Cantó has shared the working process behind the Abandoned House in Granada project, discussing the workflow on the environment setting and explaining how the lighting was set up in Unreal Engine 5.
Almost anyone with a modern smartphone can now use the app.
The release brings faster processing, the ability to work with bigger meshes, and more accurate textures.
The model was made using RealityCapture, ZBrush, Maya, Arnold, Mari, and Nuke.
Tim Nickel shared the workflow behind the Advostós Fishing Village scene, explained how the materials for the environment were created, and shared the rendering setup in Unreal Engine 5.
This realistic environment was set up and lit by Sergi Marín Cantó.
Learn how Safdie Architects and Neoscape utilized RealityCapture and Unreal Engine 5 to finish one of the most iconic brutalist buildings from the 1960s.
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- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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