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Mastering Wrinkly Skin Texture by Making an Old Medieval Dwarf in 3D

09 September 2026 - Nikita Popp explains how he created the Dwarf project, talks about the challenges of texturing aged skin, and discusses using the Paragon material for hair and feathers.

#Character Art#Interviews#3ds Max#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane

09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.

#News#3D Art#Character Art#Unreal Engine#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter

Bringing a Piece of Indian Cultural History to Life in 3D

07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.

#Interviews#Props#3ds Max#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

Developing Tools for Large-Scale 3D Game Environments

04 September 2026 - Jolan Huijskes discussed a suite of Blender and Unreal Engine 5 tools he built to create a fully playable game environment, envisioning a desert biome for Saros.

#Environment Art#Feature#Blender#Unreal Engine#Houdini

This UE5 Tool Can Deform Any Static Mesh At Runtime

03 September 2026 - "Soft-body look, without soft-body cost."

#News#Marketplace#Unreal Engine
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Creating 3D Scene of Decaying Orthodox Church in Swamp

03 September 2026 - Nicolas Pablos discussed the workflow behind the Cult of the Tsar Fish project, explaining what inspired the scene, how he used a detailed sculpt-to-texture pipeline with ZBrush and Substance 3D Designer, and detailing how he built layered swamp vegetation from scratch.

#Environment Art#Interviews#Blender#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Create Procedural UE5 Animations Based on Music with This Tool

02 September 2026 - Vizibeat is a plug-in that creates vibrant animations from music without keyframing.

#News#3D Art#Unreal Engine

Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

02 September 2026 - Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project.

#Environment Art#Interviews#Blender#Unreal Engine#Houdini#ZBrush#Substance 3D Painter

Turning a 2D Illustration into a 3D Environment with a Hand-Painted Look

01 September 2026 - Shuming Zhang spoke about creating The WoodLand Pizzeria, covering his experiments with seasons and times of day and his exploration of procedural workflows to recreate the feel of hand-painted artwork.

#Environment Art#Interviews#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Sculpt and Texture a 3D Fighter Character with ZBrush and Substance 3D

31 August 2026 - Josh Linao spoke about creating Iron Mitchell, a character inspired by fighting games like Mortal Kombat but with his own twist, and shared how he used Mike Tyson as a reference when sculpting the face.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

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