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Making Fantasy House on Cliff Environment in 3D

21 April 2026 - Michael Khinevich shared his workflow behind the Hidden Cliff scene, inspired by No Rest for the Wicked, showing the texturing done for the stylized look, explaining how the clouds were created, and sharing how an accident made the image look like a surreal oil painting.

#Environment Art#Interviews#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Design a Nature Environment in Memory of a Beloved Cat

20 April 2026 - Dylan Jiu discussed the pipeline to create the Naledi's Rest project, talking about how his goal was to improve his material creation skills in Substance 3D Designer, and explaining how he sculpted the assets and the vegetation.

#Environment Art#Interviews#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Withered Tree Vine Created in 3D Using ZBrush & Unreal Engine

20 April 2026 - Take a look at this realistic work by XiaoMing.

#News#Unreal Engine#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Painter

Abandoned Mortuary Recreated as 3D Environment

20 April 2026 - Take a look at Damian Śmigiera's vision.

#News#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Have a Look at This Surreal 3D Character Based on a 2D Illustration

19 April 2026 - It looks like a character straight out of a dream.

#Character Art#News#Unreal Engine#Houdini#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV
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This Grotesque Material is Oddly Beautiful Even Though It Looks Like Intestines

18 April 2026 - It's disgusting and horrifying, but strangely amazing. Could you imagine this in a video game?

#Materials#News#Blender#Unreal Engine#Substance 3D Designer

Lead Character Artist Details a Terrifying Boss Creature from Killing Floor 3

17 April 2026 - It's really cool seeing how game characters are created.

#Character Art#News#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

How to Sculpt a Detailed Environment of a Hidden Temple Using ZBrush

17 April 2026 - Rui Cunha shared the workflow behind the Hidden Temple, talking about how his goal was to develop his sculpting skills, explaining how to use references to create a better scene, and how he textured the assets with master materials.

#Environment Art#Interviews#Unreal Engine#Houdini#Maya#SpeedTree#ZBrush#Substance 3D Painter

Southern Dream City Environment Created in Unreal Engine & Substance 3D

17 April 2026 - Massimo Rossa showcased a new amazing work.

#News#Environment Art#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV
#News#Character Art#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

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