Articles
Modeling & Texturing Clair Obscur: Expedition 33's Lune
Maniacarta talked about reimagining Clair Obscur's Lune in 3D, discussed making the face look more human by adding imperfections, and explained how they animated the character's hair using Unreal Engine.
Mania Carta
06 November 2025
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Designing a Nature-Inspired Braided Hairstyle with Unreal Engine & Ornatrix
Julia Duma, a member of the SWAME ART team, explained how she created a braided hairstyle inspired by nature spirits and spoke about why she chose to model the braid manually with guides instead of using Ornatrix's braid generator.
Swame Art
06 November 2025
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The Witcher-Inspired Vampire Created with ZBrush, Substance 3D, & UE5
Audric Koch showcased this story-rich character with a detailed outfit.
Emma Collins
06 November 2025
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Frostpunk-Style City-Building Survival Game Set In Flooded World
Rule a settlement around a lighthouse, manage resources, and decide the fate of your people in Drownlight.
Amber Rutherford
05 November 2025
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Palworld Developer Calls ARC Raiders A "New Benchmark" For Unreal Engine 5 Games
"I think ARC Raiders might be the most technically impressive game I've played all year."
Amber Rutherford
05 November 2025
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How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush
Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.
Massimo Rossa
04 November 2025
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Custom UE5 Modular Kit for Building Soviet Apartment Blocks
dopethrone captured the appearance of the Soviet-era urban architecture.
Emma Collins
04 November 2025
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First Look at Zombie Mode in BODYCAM, Hyperrealistic Shooter Built in Unreal Engine 5
Reissad Studio decided to add zombies to their realistic shooter on PC, and the new mode looks scary.
Arti Sergeev
03 November 2025
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Learn How to Create Functional Portals in Unreal Engine 5 with This Free Course
Pete Dimitrov gives any artist a chance to gain useful skills.
Gloria Levine
31 October 2025
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Combining Gaea & Unreal Engine to Create a Realistic Valley Scene
Marco Amati told us about his new project, Beyond the Valley, explaining how he used masks to create the trees and how he used lightning to make a cinematic scene.
Marco Amati
30 October 2025
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