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Articles

Check Out This Cool Horse Configurator Made in Unreal Engine

Abraham Tovmasyan's tool will let you make your dream horse.

Gloria Levine

Sep 08, 2025

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Animated, Not Simulated: Check Out This Amazing 3D Hood Rig

According to Dragana Stamenković, a simple sim wouldn't have allowed the team to do what they wanted.

Theodore McKenzie

Sep 08, 2025

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3D Portrait Of A Boy In Fish Hat That Feels Like A Pencil Sketch

Enjoy Lucas Payet's stylized art.

Amber Rutherford

Sep 05, 2025

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Learn How To Bring Blender's Grease Pencil Sketches Into Unreal Engine 5

Simon Blakeney from Epic Games has published a comprehensive beginner's guide.

Amber Rutherford

Sep 05, 2025

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Learn How to Create Realistic Water Simulation for Emerging Ship Using Houdini & Unreal Engine

Mikkel Lassalle Sørensen discussed the details of his realistic water simulation created for a ship, inspired by the Pirates of the Caribbean movies, showing his work in Houdini and Unreal Engine and sharing tips for beginner artists.

Mikkel Lassalle Sørensen

Sep 04, 2025

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Real-Time Crowd Of 18,000 Characters With VAT For UE5 Gladiator Game

Check out Trakonius.

Amber Rutherford

Sep 04, 2025

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Learn About RTX Mega Geometry In UE5.6 From NVIDIA Experts

Join the free webinar on September 23 to explore the latest release of the NVIDIA RTX Branch of Unreal Engine (NvRTX) 5.6 and the new Bonsai sample scene.

Amber Rutherford

Sep 04, 2025

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Learn How To Customize Your Characters With MetaHuman For Maya

Stéphane Biava and Mr. Incredible are here to help.

Amber Rutherford

Sep 03, 2025

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FromSoftware's Hidetaka Miyazaki Recreated in 3D

The author used ZBrush, Substance 3D Painter, and Unreal Engine to create the model.

Theodore McKenzie

Sep 03, 2025

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Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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