Sculpting and Texturing a Fungal Creature Inspired by The Last of Us
19 August 2026 - Kamil Tondera spoke about the creation process behind the Fungal Creature project, explaining which tools he used to create the vines and bark elements, and detailing how he achieved the organic appearance with hand-painted materials.
True First-Person Mode In Unreal Engine's Game Animation Sample Project
19 August 2026 - FocalRig replaces aim offsets with precise procedural look and aim.
This Retro Anime-Style 2-Player Co-Op Game Has Hand-Drawn Backgrounds
18 August 2026 - A love letter to the classics from a team that has "a passion for making things with our own hands and getting dirty".
Build Eerie Worlds With This Dark Fantasy Signature Collection
14 August 2026 - Kai “Kizzle” Mergener recently created the Shattered World Signature Collection for Substance 3D Assets—fifteen dark fantasy materials built in Substance 3D Designer. Here, Kai discusses the collection's themes, his technical process, and why he's calling this project his grand finale as a material artist.
3D Artist Reimagined Half-Life 2's Headcrab With Unreal Engine 5's Substrate
14 August 2026 - Emanuel Pessel documented his entire process in a 62-page breakdown.
Unreal Engine 6 Will Introduce New Lumen Mode
14 August 2026 - "This is an absolute game changer for rendering cinematics in Unreal."
Procedural Stone Passage Built with a Custom Houdini HDA in Unreal Engine 5
13 August 2026 - Take a behind-the-scenes look at this photorealistic 3D scene.
Breakdown: Sculpting and Animating a Detailed Evil Jester Character
13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.
You'll Be Able to Create Sci-Fi and Medieval Scenes with This Bundle
12 August 2026 - You can get it for $39.99.
This Night Train 3D Animation Looks Like a Scene from a Fairytale
12 August 2026 - Check out Seb van den Beemt created it using Unreal Engine.
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