Making Fantasy House on Cliff Environment in 3D
21 April 2026 - Michael Khinevich shared his workflow behind the Hidden Cliff scene, inspired by No Rest for the Wicked, showing the texturing done for the stylized look, explaining how the clouds were created, and sharing how an accident made the image look like a surreal oil painting.
How to Design a Nature Environment in Memory of a Beloved Cat
20 April 2026 - Dylan Jiu discussed the pipeline to create the Naledi's Rest project, talking about how his goal was to improve his material creation skills in Substance 3D Designer, and explaining how he sculpted the assets and the vegetation.
Withered Tree Vine Created in 3D Using ZBrush & Unreal Engine
20 April 2026 - Take a look at this realistic work by XiaoMing.
Abandoned Mortuary Recreated as 3D Environment
20 April 2026 - Take a look at Damian Śmigiera's vision.
Have a Look at This Surreal 3D Character Based on a 2D Illustration
19 April 2026 - It looks like a character straight out of a dream.
This Grotesque Material is Oddly Beautiful Even Though It Looks Like Intestines
18 April 2026 - It's disgusting and horrifying, but strangely amazing. Could you imagine this in a video game?
Lead Character Artist Details a Terrifying Boss Creature from Killing Floor 3
17 April 2026 - It's really cool seeing how game characters are created.
How to Sculpt a Detailed Environment of a Hidden Temple Using ZBrush
17 April 2026 - Rui Cunha shared the workflow behind the Hidden Temple, talking about how his goal was to develop his sculpting skills, explaining how to use references to create a better scene, and how he textured the assets with master materials.
Southern Dream City Environment Created in Unreal Engine & Substance 3D
17 April 2026 - Massimo Rossa showcased a new amazing work.
Take a Look at This Fantasy Medieval 3D Character with Realistic Texturing
17 April 2026 - A work by George Rousako.
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