Creating a Detailed and Expressive Character Inspired by Cretan-Mycenaean Culture
04 August 2026 - Dmitry Bezrodniy spoke about the creation process behind the Ariadne character, discussing how he used MetaHuman to adjust the proportions, how he dressed the 3D scan, and how he turned AI output into usable ZBrush brushes.
How to Build a Stylized and Painterly Scene Inspired by Impressionist Art
04 August 2026 - Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.
This Pixelated Water Shader Looks Weirdly Fascinating
03 August 2026 - I want to swim there.
Sci-Fi Post-Apocalyptic MMO Shooter Cinder City Playtest Starts Soon
03 August 2026 - NC has opened registrations for Cinder City's upcoming U.S. pre-alpha playtest, giving players their first opportunity to experience the studio's ambitious open-world, cinematic third-person sci-fi MMO shooter set in a post-apocalyptic version of Seoul.
The Making of Mixtape: How The Devs Synchronized Gameplay, Animation & Music
30 July 2026 - The Mixtape developers discuss Unreal Engine 5, MetaSounds, animation layering, cinematics, gameplay systems, and building an interactive experience driven entirely by licensed music.
This Arcane-Style Short Animated Film Will Leave You Intrigued
29 July 2026 - It took five years to finish.
Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements
29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.
Hidden Blade Finishing Move In Assassin's Creed-Style UE5 Demo
28 July 2026 - Saba Danelia shared his new project.
How to Sculpt and Texture Props and Foliage for a Stylized 3D Scene
24 July 2026 - Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.
Get Over 370 Scanned PBR Materials In One Bundle
24 July 2026 - Available for a limited time with 96% off.
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