Storytelling Through Details: Sculpting Souls-Like Corvus Soldiers
28 September 2026 - Quentin Riviale talks about the challenges of balancing visual richness and clarity when it comes to creating characters for games, discusses the importance of using subtle visual hints to communicate crucial information to a player, and explains how he made his 3D character sculpt come to life as a 3D-printed figurine.
Advanced Scaling Tool For Unreal Engine 5
28 September 2026 - Works with single- and multiple-object selections, including mirrored objects and those rotated relative to one another.
FluidNinja LIVE-2 for UE5 Showcases Realistic Mud Effects
28 September 2026 - Andras Ketzer shared an upgraded version of his real-time fluid simulation tool for Unreal Engine 5.
How to Create Futuristic Hovercraft Flight Simulator Inspired by Matrix
25 September 2026 - Volodymyr Donchenko shares the process behind his breathtaking simulator scene inspired by The Matrix Awakens: an Unreal Engine 5 Experience, explains how he crafted a cooling system to help his PC survive through the project, and talks about the importance of making a fitting soundtrack for immersive scenes.
Get Hundreds of Striking Production-Ready Assets with This Unreal Engine Environment Bundle
24 September 2026 - Meshingun Studio released a bundle that features a collection of gothic furniture props, realistic environments with Asian temples, stylized foliage, and 20 more masterfully crafted packs.
Try This Film Emulation Tool For Unreal Engine 5 Cinematics
24 September 2026 - It's fully keyframable in Sequencer and supports both Deferred and Path Traced rendering.
Recreating the Interior of a Cafe in Hong Kong Using UE5 & ZBrush
24 September 2026 - Soyun Kang spoke about the creation process behind the Mido Cafe project, explaining the approach to hard-surface and organic props, texturing a vintage fridge with rust effects, and using directional light as the key light source.
Breakdown: How to Create a Hard-Surface Philips Radio with ZBrush & Substance 3D
23 September 2026 - Ravikanth Gupta discussed the workflow behind the Philips Radio, explaining how he used a repair video to understand the radio's wear and aging, modeled the organic details in ZBrush, and used six UV sheets plus UDIMs to prepare the asset for texturing.
Building a Medieval Encaustic Floor Tile Material Using Substance 3D & UE5
21 September 2026 - Alisa Prakapenka discussed the workflow behind the Medieval Encaustic Tiles, detailing how she built height maps, grout, pattern shapes, base color, and roughness using modular subgraphs to represent clean, broken, and damaged tile states and show historical wear and aging.
Breakdown: Creating a Realistic 3D Environment of an Ankara Street
18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.
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