Bright Stylized Alien-Like Vegetation
08 April 2026 - Morgane Muller showed her art project.
Breakdown: Building a Winter Environment of a Castle in a Mountain
06 April 2026 - Andrii Koroliak shared the workflow behind the Emberwatch Keep project, discussing how he did the blockout for the main idea, built the castle and created the vegetation, and detailing how lighting can enhance the scene.
Take a Walk in This Ethereal Forest Environment Made with SpeedTree, Substance 3D, & UE5
03 March 2026 - Young Kwon Kim focused on the mystical atmosphere of the scene.
Check Out this Winter Environment of an Old Keep in the Mountains
28 February 2026 - Another Andy Kor artwork that looks like a fairytale book illustration.
Check Out This 3D Scene with Lush Vegetation Created with Substance 3D & UE5
04 February 2026 - Clement Kirton experimented with Nanite and Lumen.
Breakdown: How to Create a City in the Clouds with an Asian-European Style
20 January 2026 - Anthony Zheng shared the workflow behind the City in the Clouds project, detailing how he managed to create the castle using Unreal Engine's procedural generation system and explaining how he did the texturing.
Take a Look at This Realistic 3D Recreation of Monstera Made with SpeedTree
15 January 2026 - Vladislav Andreenko shared this lifelike 3D model of the plant.
Tutorial: SpeedTree To UE5.7's Nanite Foliage With Wind
14 January 2026 - Learn from Miguel del Rio.
How to Design an Abandoned Church Hidden in the Forest Using Unreal Engine 5
07 January 2026 - Enzo Lorenzi-Kohut shared the workflow behind the Abandoned Church project, talking about how he built the church and detailing how he created the trees, flowers, and rocks with realism.
How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
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