Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders
30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.
3D Environment & Prop Artist on Creating Different Environments & Props
27 April 2026 - Pablo Garcia shared a breakdown on the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one, and explaining how he achieved the worn look in the Mad Max fan art.
This Beautiful 3D Project Will Make You Feel Nostalgic Iron Giant Vibes
24 April 2026 - It reminded me of a movie I loved as a child.
How to Model and Texture an Environment of a Ruined Tower Using Blender and ZBrush
24 April 2026 - Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.
How to Design a Nature Environment in Memory of a Beloved Cat
20 April 2026 - Dylan Jiu discussed the pipeline to create the Naledi's Rest project, talking about how his goal was to improve his material creation skills in Substance 3D Designer, and explaining how he sculpted the assets and the vegetation.
Withered Tree Vine Created in 3D Using ZBrush & Unreal Engine
20 April 2026 - Take a look at this realistic work by XiaoMing.
How to Sculpt a Detailed Environment of a Hidden Temple Using ZBrush
17 April 2026 - Rui Cunha shared the workflow behind the Hidden Temple, talking about how his goal was to develop his sculpting skills, explaining how to use references to create a better scene, and how he textured the assets with master materials.
Bright Stylized Alien-Like Vegetation
08 April 2026 - Morgane Muller showed her art project.
Breakdown: Building a Winter Environment of a Castle in a Mountain
06 April 2026 - Andrii Koroliak shared the workflow behind the Emberwatch Keep project, discussing how he did the blockout for the main idea, built the castle and created the vegetation, and detailing how lighting can enhance the scene.
Take a Walk in This Ethereal Forest Environment Made with SpeedTree, Substance 3D, & UE5
03 March 2026 - Young Kwon Kim focused on the mystical atmosphere of the scene.
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