Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine
10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.
3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5
02 June 2026 - What kind of characters do you imagine in this setting?
Cozy Urban UE5 Scene with Lush Vegetation & Old Architecture
20 May 2026 - Check out the intricate carpet patterns and realistic flowers in Pauline Ferrand's 3D scene.
Turning Summer Bike Rides into Peaceful 3D Environment
15 May 2026 - Dmitry Kremiansky shared the work process behind the End of Summer project, showing how his bike rides transformed into the detailed scene and explaining how the water and vegetation were set up to paint a realistic picture.
Artist Showcases Self-Portrait in Funny Pokémon Scene
15 May 2026 - Get him, Poliwag!
Artist Combines Nature Aesthetic & Modularity in This Forest Fantasy Scene
11 May 2026 - Heather Geiger shared a trick for achieving this.
Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders
30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.
3D Environment & Prop Artist on Creating Different Environments & Props
27 April 2026 - Pablo Garcia shared a breakdown on the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one, and explaining how he achieved the worn look in the Mad Max fan art.
This Beautiful 3D Project Will Make You Feel Nostalgic Iron Giant Vibes
24 April 2026 - It reminded me of a movie I loved as a child.
How to Model and Texture an Environment of a Ruined Tower Using Blender and ZBrush
24 April 2026 - Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.
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