Creating Animated Painterly Forest Using SpeedTree, Substance 3D, & UE5
11 December 2025 - Anastasia Kasyanik talked to us about her unfinished personal project with beautiful hand-painted forest scenes, explaining how she crafted the picturesque environments with SpeedTree, Substance 3D Painter, and Photoshop.
How to Create an Environment Inspired by Wakanda and Guilin's Nature
04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.
Paying Tribute to Swedish Nature With a Detailed Witch's Hut Scene
01 December 2025 - Lena Danilova walked us through the workflow behind the Witch's Hut project, detailing how she made the nature and how she used SpeedTree to add color variation and assign weights to the needle materials to get a more natural look in the branches.
Breakdown: Setting Up a Detailed Windmill Environment in 3D
27 November 2025 - Adelyn Sultan shared an in-depth breakdown of her Windmill After The Rain project, discussing the material creation pipeline and showing how the lighting was set up.
Take a Look at This Korean-Inspired Forest Scene Created with SpeedTree
12 November 2025 - Dahyun kal showcased this beautiful environment with lush vegetation and highly detailed assets.
Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World
07 November 2025 - Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.
How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush
04 November 2025 - Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.
Okino's Residence: Creating a Studio Ghibli-Inspired 3D House
23 October 2025 - Ana Cristina Pacheco shared the workflow behind her project, Okino Residence, discussing the modeling and texturing workflows she used to achieve an environment with a Studio Ghibli style.
How a Team of 3D Artists Created a Film About a Race in a Jungle
22 October 2025 - Thomas Marsaudon and his team joined us to talk about the organization and workflow behind their graduation project, the Jungle Race, a film about a race between monkeys on a post-apocalyptic island.
How to Make a 3D Potion Shop & Glass Textures in Unreal Engine 5
20 October 2025 - Avery Yang shared the breakdown of the Lil Thief in the Potion Shop project created with Unreal Engine 5, explained how the glass material for the bottles was made, and showed the work on dried herbs in SpeedTree.
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