How to Sculpt and Texture Props and Foliage for a Stylized 3D Scene
24 July 2026 - Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.
Atmospheric UE5 Environment with Stone Sculpts & Autumn Foliage
21 July 2026 - Jensn Trevino created all assets from scratch.
Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene
17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.
Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D
01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.
Setting Up Vegetation for Alien Island in 3D
26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.
Creating an Immersive Urban Street Environment Using Blender and Substance 3D
25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.
Create Production-Quality Forest Environments From Scratch In UE5.6
24 June 2026 - Under the guidance of Michael Gerard, you'll learn every stage of the workflow.
Take a Look at This 19th-Century Pastoral Landscape Made in Blender
22 June 2026 - I'd love to go for a walk there.
Breakdown: How to Create a Dark Fantasy Environment of Ruins in a Forest
22 June 2026 - Heather Geiger discussed the workflow behind the Fantasy Ruins Forest environment, talking about what the goals of this project were, explaining how she sculpted the trees under certain parameters, and detailing how she assembled the landscape.
Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine
10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.
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