Articles
Take a Look at This Korean-Inspired Forest Scene Created with SpeedTree
Dahyun kal showcased this beautiful environment with lush vegetation and highly detailed assets.
Emma Collins
12 November 2025
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Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World
Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.
Trinh Nguyen
07 November 2025
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How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush
Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.
Massimo Rossa
04 November 2025
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Okino's Residence: Creating a Studio Ghibli-Inspired 3D House
Ana Cristina Pacheco shared the workflow behind her project, Okino Residence, discussing the modeling and texturing workflows she used to achieve an environment with a Studio Ghibli style.
How a Team of 3D Artists Created a Film About a Race in a Jungle
Thomas Marsaudon and his team joined us to talk about the organization and workflow behind their graduation project, the Jungle Race, a film about a race between monkeys on a post-apocalyptic island.
Thomas Marsaudon
22 October 2025
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How to Make a 3D Potion Shop & Glass Textures in Unreal Engine 5
Avery Yang shared the breakdown of the Lil Thief in the Potion Shop project created with Unreal Engine 5, explained how the glass material for the bottles was made, and showed the work on dried herbs in SpeedTree.
Avery Yang
20 October 2025
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SpeedTree Controller 3.0 For Houdini 21 Released
Introducing tree simulation for break-apart effects, instancing, and Karma support.
Amber Rutherford
15 October 2025
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Over 400 Users Impacted By Unity's SpeedTree Website Breach
Names, addresses, email addresses, payment card numbers, and access codes were potentially exposed between March 13, 2025, and August 26, 2025.
Amber Rutherford
15 October 2025
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The Amalfi Coast: How to Recreate a Real-Life Italian Coastline in 3D
Juyong Jeon has shared the workflows behind the Amalfi Coast-inspired environment, explaining how Houdini was used for landscaping and layout and discussing their approaches to lighting and water simulations.
Juyong Jeon
08 October 2025
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Creating Vibrant Market Alley in 3D
Gina Voerde shared the workflow behind the Merchant's Alley environment, explained how the wood texture was created in Substance 3D, and showed the work with foliage using SpeedTree and TreeIt.
Gina Voerde
01 October 2025
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