Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D
01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.
Setting Up Vegetation for Alien Island in 3D
26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.
Creating an Immersive Urban Street Environment Using Blender and Substance 3D
25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.
Create Production-Quality Forest Environments From Scratch In UE5.6
24 June 2026 - Under the guidance of Michael Gerard, you'll learn every stage of the workflow.
Take a Look at This 19th-Century Pastoral Landscape Made in Blender
22 June 2026 - I'd love to go for a walk there.
Breakdown: How to Create a Dark Fantasy Environment of Ruins in a Forest
22 June 2026 - Heather Geiger discussed the workflow behind the Fantasy Ruins Forest environment, talking about what the goals of this project were, explaining how she sculpted the trees under certain parameters, and detailing how she assembled the landscape.
Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine
10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.
3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5
02 June 2026 - What kind of characters do you imagine in this setting?
Cozy Urban UE5 Scene with Lush Vegetation & Old Architecture
20 May 2026 - Check out the intricate carpet patterns and realistic flowers in Pauline Ferrand's 3D scene.
Turning Summer Bike Rides into Peaceful 3D Environment
15 May 2026 - Dmitry Kremiansky shared the work process behind the End of Summer project, showing how his bike rides transformed into the detailed scene and explaining how the water and vegetation were set up to paint a realistic picture.
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