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Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine

10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.

#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5

02 June 2026 - What kind of characters do you imagine in this setting?

#Environment Art#News#Unreal Engine#Maya#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter#RizomUV

Cozy Urban UE5 Scene with Lush Vegetation & Old Architecture

20 May 2026 - Check out the intricate carpet patterns and realistic flowers in Pauline Ferrand's 3D scene.

#News#3D Art#Blender#Environment Art#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter#Shaders

Turning Summer Bike Rides into Peaceful 3D Environment

15 May 2026 - Dmitry Kremiansky shared the work process behind the End of Summer project, showing how his bike rides transformed into the detailed scene and explaining how the water and vegetation were set up to paint a realistic picture.

#Environment Art#Interviews#Unreal Engine#Maya#SpeedTree#Substance 3D Painter
#News#Houdini#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#Arnold
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Artist Combines Nature Aesthetic & Modularity in This Forest Fantasy Scene

11 May 2026 - Heather Geiger shared a trick for achieving this.

#News#3D Art#Environment Art#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders

30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.

#Environment Art#Feature#3ds Max#Unreal Engine#Marmoset Toolbag#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

3D Environment & Prop Artist on Creating Different Environments & Props

27 April 2026 - Pablo Garcia shared a breakdown on the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one, and explaining how he achieved the worn look in the Mad Max fan art.

#Feature#3ds Max#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

This Beautiful 3D Project Will Make You Feel Nostalgic Iron Giant Vibes

24 April 2026 - It reminded me of a movie I loved as a child.

#Environment Art#News#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Painter

How to Model and Texture an Environment of a Ruined Tower Using Blender and ZBrush

24 April 2026 - Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.

#Environment Art#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

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