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Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders

30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.

#Environment Art#Feature#3ds Max#Unreal Engine#Marmoset Toolbag#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

3D Environment & Prop Artist on Creating Different Environments & Props

27 April 2026 - Pablo Garcia shared a breakdown on the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one, and explaining how he achieved the worn look in the Mad Max fan art.

#Feature#3ds Max#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

This Beautiful 3D Project Will Make You Feel Nostalgic Iron Giant Vibes

24 April 2026 - It reminded me of a movie I loved as a child.

#Environment Art#News#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Painter

How to Model and Texture an Environment of a Ruined Tower Using Blender and ZBrush

24 April 2026 - Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.

#Environment Art#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Design a Nature Environment in Memory of a Beloved Cat

20 April 2026 - Dylan Jiu discussed the pipeline to create the Naledi's Rest project, talking about how his goal was to improve his material creation skills in Substance 3D Designer, and explaining how he sculpted the assets and the vegetation.

#Environment Art#Interviews#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter
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Withered Tree Vine Created in 3D Using ZBrush & Unreal Engine

20 April 2026 - Take a look at this realistic work by XiaoMing.

#News#Unreal Engine#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Painter

How to Sculpt a Detailed Environment of a Hidden Temple Using ZBrush

17 April 2026 - Rui Cunha shared the workflow behind the Hidden Temple, talking about how his goal was to develop his sculpting skills, explaining how to use references to create a better scene, and how he textured the assets with master materials.

#Environment Art#Interviews#Unreal Engine#Houdini#Maya#SpeedTree#ZBrush#Substance 3D Painter

Bright Stylized Alien-Like Vegetation

08 April 2026 - Morgane Muller showed her art project.

#News#Unreal Engine#SpeedTree#Substance 3D Designer

Breakdown: Building a Winter Environment of a Castle in a Mountain

06 April 2026 - Andrii Koroliak shared the workflow behind the Emberwatch Keep project, discussing how he did the blockout for the main idea, built the castle and created the vegetation, and detailing how lighting can enhance the scene.

#Interviews#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Painter

Take a Walk in This Ethereal Forest Environment Made with SpeedTree, Substance 3D, & UE5

03 March 2026 - Young Kwon Kim focused on the mystical atmosphere of the scene.

#News#Environment Art#Unreal Engine#Megascans#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter

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