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Creating 3D Scene of Decaying Orthodox Church in Swamp

03 September 2026 - Nicolas Pablos discussed the workflow behind the Cult of the Tsar Fish project, explaining what inspired the scene, how he used a detailed sculpt-to-texture pipeline with ZBrush and Substance 3D Designer, and detailing how he built layered swamp vegetation from scratch.

#Environment Art#Interviews#Blender#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Turning a 2D Illustration into a 3D Environment with a Hand-Painted Look

01 September 2026 - Shuming Zhang spoke about creating The WoodLand Pizzeria, covering his experiments with seasons and times of day and his exploration of procedural workflows to recreate the feel of hand-painted artwork.

#Environment Art#Interviews#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Build a Stylized and Painterly Scene Inspired by Impressionist Art

04 August 2026 - Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.

#Environment Art#Interviews#3ds Max#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Sculpt and Texture Props and Foliage for a Stylized 3D Scene

24 July 2026 - Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Atmospheric UE5 Environment with Stone Sculpts & Autumn Foliage

21 July 2026 - Jensn Trevino created all assets from scratch.

#News#3D Art#Environment Art#Unreal Engine#SpeedTree#Substance 3D Designer
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Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene

17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.

#Environment Art#Interviews#Houdini#Maya#Quixel#SpeedTree#ZBrush#Substance 3D Painter

Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D

01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.

#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Houdini#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Setting Up Vegetation for Alien Island in 3D

26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.

#Environment Art#Interviews#Unreal Engine#SpeedTree#Substance 3D Designer

Creating an Immersive Urban Street Environment Using Blender and Substance 3D

25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter

Create Production-Quality Forest Environments From Scratch In UE5.6

24 June 2026 - Under the guidance of Michael Gerard, you'll learn every stage of the workflow.

#News#Marketplace#Unreal Engine#SpeedTree

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