Tutorial: SpeedTree To UE5.7's Nanite Foliage With Wind
Learn from Miguel del Rio.
If you're a 3D Environment Artist wanting to get a better handle on Unreal Engine 5.7, check out this video by Miguel del Rio. He explains how to use any SpeedTree geometry with the new Nanite Foliage and wind system and shares tips for optimizing performance.
He also shows how to convert masked materials into fully opaque geometry using a custom HDA, which improves both Lumen lighting quality and Nanite performance. You can download the HDA, along with other useful resources, using this link.
For those interested in the topic, we recommend reading our recent interview with Anna Dalmau Forcano, in which she discussed creating realistic foliage with SpeedTree and Unreal Engine 5.7. Also, check out Philipp Russo's CardCutter for Blender, which converts texture masks into clean 3D meshes for Unreal Engine 5's Nanite:
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