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CardCutter: Blender Add-On For UE5's Nanite Workflows

Instantly convert textures into optimized 3D meshes.

Pilipp Russo created CardCutter to optimize the production of game-ready foliage and decals. This Blender add-on transforms texture masks into high-density 3D meshes, tailored for Unreal Engine 5 workflows to reduce alpha overdraw and provide the geometry density required for Nanite and advanced wind shaders.

Here are its key features:

  • Versatile Input: Works with black & white masks or standard albedo/diffuse textures with an alpha channel;
  • Automatic Atlas Splitting: Detects multiple loose parts in a texture atlas (e.g., a leaf sheet) and automatically creates separate mesh objects for each;
  • High-Quality Topology: Uses advanced relaxation algorithms to create uniform triangles;
  • Includes Game-Ready Presets: Fast, for background assets, balanced, for standard game-ready assets, and high-quality, for Nanite-optimized density for hero assets.

CardCutter

The developer recommends using CardCutter for processing distinct, organic shapes. It's great for assembling trees and bushes, ivy leaves, and other separated plant parts, as well as papers, cardboard, scattered floor elements, and flat stickers.

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