Check Out Coastal Rocks & Waves Made in Houdini
24 July 2026 - Yuki Ito shared a new stunning work.
Explore Professional Character FX Workflows in Houdini with This DoubleJump Academy Course – Now 20% Off
23 July 2026 - Milen Piskuliyski will fill your next 26 hours with how to integrate your character into an environment.
Creating a Procedural Waterfalls Tool for the Game HAWKED
22 July 2026 - Serge Filin talked about the creation process behind the procedural waterfalls tool for HAWKED, explaining what the purpose of the project was and detailing how he solved the challenge of translating 2D concept art into a dynamic real-time material.
Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene
17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.
Houdini 22 Is Out Now, Bringing Native Gaussian Splats, New UI, and More
15 July 2026 - SideFX's latest major release is now available, introducing a redesigned interface, powerful procedural tools, and significant updates for artists working across VFX, games, animation, and virtual production.
Building Captain Itch: Designing a Character-Led CGI Campaign with Unreal Engine
13 July 2026 - Antonio Milo, Director at SuperBlimp, discussed the workflow behind Captain Itch, a freeloading parasite who moves into your home and refuses to leave, which was part of a campaign for Elanco's Advantage Spot On flea treatment.
New Copernicus Node For Testing UV Layouts On 3D Models
08 July 2026 - SideFX Labs' UV Grid Texture COP is now available.
Modeling and Texturing a Weird but Cute Purple Creature
02 July 2026 - Kristiyan Borisov discussed the workflow behind the Glorp creature, explaining how this project allowed him to practice creating skin and folds, how he modeled the creature, integrating all of its features, and detailing how he solved the skin-collision problems.
Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D
01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.
Hand Tracking Experiments With Jelly-Like Physics In Houdini
01 July 2026 - Alvaro Moreira plans to release a breakdown.
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