logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Check Out Coastal Rocks & Waves Made in Houdini

24 July 2026 - Yuki Ito shared a new stunning work.

#News#3D Art#Houdini

Explore Professional Character FX Workflows in Houdini with This DoubleJump Academy Course – Now 20% Off

23 July 2026 - Milen Piskuliyski will fill your next 26 hours with how to integrate your character into an environment.

#News#Marketplace#Houdini

Creating a Procedural Waterfalls Tool for the Game HAWKED

22 July 2026 - Serge Filin talked about the creation process behind the procedural waterfalls tool for HAWKED, explaining what the purpose of the project was and detailing how he solved the challenge of translating 2D concept art into a dynamic real-time material.

#Interviews#Materials#Unreal Engine#Houdini

Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene

17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.

#Environment Art#Interviews#Houdini#Maya#Quixel#SpeedTree#ZBrush#Substance 3D Painter

Houdini 22 Is Out Now, Bringing Native Gaussian Splats, New UI, and More

15 July 2026 - SideFX's latest major release is now available, introducing a redesigned interface, powerful procedural tools, and significant updates for artists working across VFX, games, animation, and virtual production.

#News#Houdini
Built for the Game & Digital Art Industry
Get Our Media Kit

Building Captain Itch: Designing a Character-Led CGI Campaign with Unreal Engine

13 July 2026 - Antonio Milo, Director at SuperBlimp, discussed the workflow behind Captain Itch, a freeloading parasite who moves into your home and refuses to leave, which was part of a campaign for Elanco's Advantage Spot On flea treatment.

#Interviews#Animation#Unreal Engine#Houdini

New Copernicus Node For Testing UV Layouts On 3D Models

08 July 2026 - SideFX Labs' UV Grid Texture COP is now available.

#News#Houdini

Modeling and Texturing a Weird but Cute Purple Creature

02 July 2026 - Kristiyan Borisov discussed the workflow behind the Glorp creature, explaining how this project allowed him to practice creating skin and folds, how he modeled the creature, integrating all of its features, and detailing how he solved the skin-collision problems.

#Interviews#Blender#Houdini#ZBrush#Substance 3D Painter

Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D

01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.

#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Houdini#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Hand Tracking Experiments With Jelly-Like Physics In Houdini

01 July 2026 - Alvaro Moreira plans to release a breakdown.

#News#Houdini

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more