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Articles

Simple & Low-Cost Hair Simulation & Deformation System

08 September 2026 - Simple Hair uses 3D structures made from tetrahedrons.

#News#Marketplace#Houdini

Developing Tools for Large-Scale 3D Game Environments

04 September 2026 - Jolan Huijskes discussed a suite of Blender and Unreal Engine 5 tools he built to create a fully playable game environment, envisioning a desert biome for Saros.

#Environment Art#Feature#Blender#Unreal Engine#Houdini

Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

02 September 2026 - Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project.

#Environment Art#Interviews#Blender#Unreal Engine#Houdini#ZBrush#Substance 3D Painter

Inside VFX Of Percy Jackson And The Olympians Season 2

25 August 2026 - Take a closer look at how the rock-like Sirens were created with custom Bullet and Vellum solvers.

#News#Houdini#VFX

Breakdown: How Houdini Is Reshaping Commercial Animation

25 August 2026 - Ezequiel Grand discussed how Houdini transformed his approach to commercial animation and VFX, explaining what pushed him to build a procedural house generator, covering some of the major projects he has worked on, and detailing six tips for building efficient procedural setups.

#Feature#Houdini
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Developing Complex Eye System For Strange Alien Creature

24 August 2026 - Part of The Definitive Character Workshop for Movies and Games.

#News#Houdini#Maya#ZBrush

This Coral Growth Simulation Looks Beautiful and Mesmerizing

18 August 2026 - It's very satisfying to watch.

#Animation#News#Houdini

Making of the Cinematic James Bond Title Sequence for 007 First Light

17 August 2026 - Territory Studio shared how it reflected the game's concepts in the lyrical title sequence. 

#News#Video Games#Houdini#Cinematics#Cinema 4D

Inside a Custom Facial Animation Pipeline for an Indie Horror Short

14 August 2026 - Jev Belyaev broke down the workflow behind his animated horror shorts, explaining how he combines a custom facial animation system with reusable FACS shapes to handle everything from facial shapes to eyes and jaw tracking.

#Feature#Animation#Blender#Houdini

Procedural Stone Passage Built with a Custom Houdini HDA in Unreal Engine 5

13 August 2026 - Take a behind-the-scenes look at this photorealistic 3D scene.

#News#3D Art#Environment Art#Unreal Engine#Houdini#Substance 3D Designer

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