logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

This Coral Growth Simulation Looks Beautiful and Mesmerizing

18 August 2026 - It's very satisfying to watch.

#Animation#News#Houdini

Making of the Cinematic James Bond Title Sequence for 007 First Light

17 August 2026 - Territory Studio shared how it reflected the game's concepts in the lyrical title sequence. 

#News#Video Games#Houdini#Cinematics#Cinema 4D

Inside a Custom Facial Animation Pipeline for an Indie Horror Short

14 August 2026 - Jev Belyaev broke down the workflow behind his animated horror shorts, explaining how he combines a custom facial animation system with reusable FACS shapes to handle everything from facial shapes to eyes and jaw tracking.

#Feature#Animation#Blender#Houdini

Procedural Stone Passage Built with a Custom Houdini HDA in Unreal Engine 5

13 August 2026 - Take a behind-the-scenes look at this photorealistic 3D scene.

#News#3D Art#Environment Art#Unreal Engine#Houdini#Substance 3D Designer

Stunning Forest Stream Simulation Made with Houdini

03 August 2026 - CG and Character Artist Enrique De la Garza created this amazing liquid simulation using Houdini, showing a picturesque forest stream and sharing a sneak peek of the creative process with a WIP shot.

#News#3D Art#Houdini
Built for the Game & Digital Art Industry
Get Our Media Kit

Check Out Coastal Rocks & Waves Made in Houdini

24 July 2026 - Yuki Ito shared a new stunning work.

#News#3D Art#Houdini

Explore Professional Character FX Workflows in Houdini with This DoubleJump Academy Course – Now 20% Off

23 July 2026 - Milen Piskuliyski will fill your next 26 hours with how to integrate your character into an environment.

#News#Marketplace#Houdini

Creating a Procedural Waterfalls Tool for the Game HAWKED

22 July 2026 - Serge Filin talked about the creation process behind the procedural waterfalls tool for HAWKED, explaining what the purpose of the project was and detailing how he solved the challenge of translating 2D concept art into a dynamic real-time material.

#Interviews#Materials#Unreal Engine#Houdini

Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene

17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.

#Environment Art#Interviews#Houdini#Maya#Quixel#SpeedTree#ZBrush#Substance 3D Painter

Houdini 22 Is Out Now, Bringing Native Gaussian Splats, New UI, and More

15 July 2026 - SideFX's latest major release is now available, introducing a redesigned interface, powerful procedural tools, and significant updates for artists working across VFX, games, animation, and virtual production.

#News#Houdini

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential