Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene
17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.
Houdini 22 Is Out Now, Bringing Native Gaussian Splats, New UI, and More
15 July 2026 - SideFX's latest major release is now available, introducing a redesigned interface, powerful procedural tools, and significant updates for artists working across VFX, games, animation, and virtual production.
Building Captain Itch: Designing a Character-Led CGI Campaign with Unreal Engine
13 July 2026 - Antonio Milo, Director at SuperBlimp, discussed the workflow behind Captain Itch, a freeloading parasite who moves into your home and refuses to leave, which was part of a campaign for Elanco's Advantage Spot On flea treatment.
New Copernicus Node For Testing UV Layouts On 3D Models
08 July 2026 - SideFX Labs' UV Grid Texture COP is now available.
Modeling and Texturing a Weird but Cute Purple Creature
02 July 2026 - Kristiyan Borisov discussed the workflow behind the Glorp creature, explaining how this project allowed him to practice creating skin and folds, how he modeled the creature, integrating all of its features, and detailing how he solved the skin-collision problems.
Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D
01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.
Hand Tracking Experiments With Jelly-Like Physics In Houdini
01 July 2026 - Alvaro Moreira plans to release a breakdown.
Free Tutorial on Rigging & Animating Gaussian Splats in Houdini
29 June 2026 - Bogdan Lazar uses a proxy deformation workflow.
Take a Closer Look at 3D Character Model of Chi from Stone Lions Don't Roar
26 June 2026 - The film was created using Maya and Houdini.
Everything You Need To Know About Houdini 22
23 June 2026 - New UI, support for creating, modifying, and animating 3D Gaussian Splats, new COPs tools, and much more.
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