Articles
Simple & Low-Cost Hair Simulation & Deformation System
08 September 2026 - Simple Hair uses 3D structures made from tetrahedrons.
Developing Tools for Large-Scale 3D Game Environments
04 September 2026 - Jolan Huijskes discussed a suite of Blender and Unreal Engine 5 tools he built to create a fully playable game environment, envisioning a desert biome for Saros.
Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology
02 September 2026 - Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project.
Inside VFX Of Percy Jackson And The Olympians Season 2
25 August 2026 - Take a closer look at how the rock-like Sirens were created with custom Bullet and Vellum solvers.
Breakdown: How Houdini Is Reshaping Commercial Animation
25 August 2026 - Ezequiel Grand discussed how Houdini transformed his approach to commercial animation and VFX, explaining what pushed him to build a procedural house generator, covering some of the major projects he has worked on, and detailing six tips for building efficient procedural setups.
Developing Complex Eye System For Strange Alien Creature
24 August 2026 - Part of The Definitive Character Workshop for Movies and Games.
This Coral Growth Simulation Looks Beautiful and Mesmerizing
18 August 2026 - It's very satisfying to watch.
Making of the Cinematic James Bond Title Sequence for 007 First Light
17 August 2026 - Territory Studio shared how it reflected the game's concepts in the lyrical title sequence.
Inside a Custom Facial Animation Pipeline for an Indie Horror Short
14 August 2026 - Jev Belyaev broke down the workflow behind his animated horror shorts, explaining how he combines a custom facial animation system with reusable FACS shapes to handle everything from facial shapes to eyes and jaw tracking.
Procedural Stone Passage Built with a Custom Houdini HDA in Unreal Engine 5
13 August 2026 - Take a behind-the-scenes look at this photorealistic 3D scene.
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