logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Check Out This 3D Scene with Lush Vegetation Created with Substance 3D & UE5

Clement Kirton experimented with Nanite and Lumen.

Take a look at this peaceful 3D environment, titled Memorial Park, showcased by Senior Environment Artist Clement Kirton. The scene was brought to life with a combination of Unreal Engine, SpeedTree, Blender, Substance 3D Designer, Substance 3D Painter, and ZBrush.

Clement Kirton shared that the project was an exploration of UE5, with an aim to learn more about PCG, Nanite, and Lumen. The artist began developing a PCG system designed to simulate a wide range of biomes, which included ground cover, bushes, trees, and rocks. The assets were built to work together and leverage Data Assets, making it easy to swap elements when creating different biomes.

With the foliage, Clement Kirton wanted to test Nanite and Lumen, so it was made with Geo without using alpha cards. The artist shared that he used mostly SpeedTree and the Substance 3D tools, while also having a few photogrammetry elements.

Check out more of the amazing 3D works created by Clement Kirton:

Also, have a look at the Frozen Chalet environment from Gabriel Nagypal and the Mumbai Chawl: The Forgotten Courtyard scene by ZUday Aklade:

Visit Clement Kirton's ArtStation page and don't forget to subscribe to our Newsletter and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Type your comment here
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more