How to Create a Weathered Toolbox for S.T.A.L.K.E.R. 2: Cost of Hope
07 October 2026 - Vitaliy Kovalchuk spoke about crafting an interactive toolbox that players can find in the S.T.A.L.K.E.R. 2: Cost of Hope DLC, explaining how he modeled it, with a focus on fabric simulation, and gave it a weathered look through texturing.
Explore Stylized LookDev Pipeline with Serie from Frieren as Example
07 October 2026 - Surfacing Artist at Netflix Animation Studios Mani Salguero shares Blender and Substance 3D Painter project files and videos.
Check Out This Magnificent Stylized Desert Scene with Glowing Red Fog
06 October 2026 - Self-taught 3D Environment Artist Antonin Pardon shared his breathtaking stylized environment, Red Sand Desert.
Breakdown: Building Lived-In Stylized Viking Environment In 3D
05 October 2026 - Tulika Roy took us behind the scenes of her stylized house scene, offering a glimpse into a quieter side of Viking life while sharing her workflow and lessons learned in hand-painted texturing, foliage, and more.
Check Out Astridr's Character Model From Senua's Saga: Hellblade 2
03 October 2026 - Take a look at Gabriel Dias Maia's work and explore more characters created by the Ninja Theory team.
Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D
02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.
Creating an Alien Character for a Sci-Fi Short Film with Blender & Substance 3D
01 October 2026 - Artur Ledur talked to us about character development for a sci-fi short film under a one-week deadline and discussed working on the design and armor, texturing, and matching the character to the film's scenes.
Creating a Realistic 19th-Century Sewing Machine for Sierra Division's Antique Prop Challenge
29 September 2026 - Sheila Alessandrini shares the best places to go reference hunting for historic pieces, explains how she approached the polygon limitations of the challenge without sacrificing the visual complexity of the prop, and talks about how she made hand-drawn ornaments to make the texturing of her prop look more lifelike.
Storytelling Through Details: Sculpting Souls-Like Corvus Soldiers
28 September 2026 - Quentin Riviale talks about the challenges of balancing visual richness and clarity when it comes to creating characters for games, discusses the importance of using subtle visual hints to communicate crucial information to a player, and explains how he made his 3D character sculpt come to life as a 3D-printed figurine.
Watch 3D Artist Recreate 2D Anime Bus Scene In Blender
24 September 2026 - Another time-lapse from Aniket Rawat.
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