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Stylized 3D Prop with Arcane-Like Graphics Created with 3ds Max & Substance 3D Painter

17 March 2026 - Check out Sergiusz Malinowski's 2D-style work.

#News#Props#3ds Max#Marmoset Toolbag#ZBrush#Substance 3D Painter

Unconventional Angelic Creature Created in 3D

17 March 2026 - Daniel Merticariu was inspired by Tooth Wu's art.

#News#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Turning Ellie from The Last of Us Part II into a Detailed 3D Portrait

16 March 2026 - Max Bianchini talked about the process of creating Ellie's portrait, explaining how he divides his references into categories, sculpts the portrait in parts, and achieves a realistic texture.

#Character Art#Interviews#Maya#ZBrush#Substance 3D Painter

Artist Shares Backstory of Work for Substance 3D Painter's 2026 Splash Screen

14 March 2026 - The software features Lucrezia Romeo's Wastepunk project.

#News#Blender#Character Art#Marmoset Toolbag#ZBrush#Substance 3D Painter

Learn How to Sculpt and Texture Rocks with Moss for an Environment

13 March 2026 - Kevin J. Coulman shared the workflow behind the Moss Stone Study, explaining how he sculpted the rocks, focusing on the form, to then add more details like fissures, and talking about how he placed the moss in the stones.

#Interviews#Materials#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter
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How to Recreate Lee Byung-Hun as Front Man from Squid Game in 3D

13 March 2026 - Learn how Jamie Chang made the 3D recreation of Lee Byung-Hun, the actor who played the Front Man in Squid Game, how the work behind the sculpt and textures was done to achieve a fantastic level of likeness.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Arnold

Artist Reimagines Ukanlos to Fit Monster Hunter Wilds' Style

09 March 2026 - Check out Vineet Kumar's version of the creature.

#News#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

Detailed Reimagination of The Last of Us Part 2 Environment

09 March 2026 - Barış Kılıç showcases his redesign of the Santa Barbara section.

#News#3ds Max#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Take a Look at the Environment Art from Highguard – Vesper City

08 March 2026 - The artwork is very appealing, even if the game itself will be shut down soon.

#Environment Art#News#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Build an Environment of a City Suspended in Time Using Blender

06 March 2026 - Daniele Gasparini talked about the process behind the The Market project, explaining how he built the composition of the streets, and talking about the tools he used to scatter the props.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Painter#RizomUV

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