logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Have A Closer Look At This 3D Modeled & Rigged Mosquito

17 July 2026 - AhmadReza AfsharMoghadam also shared how it was created.

#News#3ds Max#Substance 3D Painter

Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene

17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.

#Environment Art#Interviews#Houdini#Maya#Quixel#SpeedTree#ZBrush#Substance 3D Painter

How to Create a Real-Time Character Inspired by Dishonored

17 July 2026 - Fransiscus Luis spoke about the Silas Rook project, explaining that he wanted to experiment with exaggerated, angular facial features and realistic texturing, and discussing how he created the dreadlocks with a natural flow and volume.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Creating a Game-Ready Cannon in an Arcane-Inspired Style

16 July 2026 - Arkady Nabirenkov broke down the workflow behind his Toxic Cannon project, explaining how he created an Arcane-inspired asset within a real-time game production pipeline and used the Diffuse map to achieve the show's signature style.

#Interviews#Props#Blender#Substance 3D Painter

Take a Closer Look at Some The Elder Scrolls Online Environments

15 July 2026 - The artist shared many scenes he worked on.

#Environment Art#News#3ds Max#Video Games#ZBrush#Substance 3D Painter
Built for the Game & Digital Art Industry
Get Our Media Kit

Sculpting Character Armor with Human Face Motifs

14 July 2026 - Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the character's scarred face and designing the wing and armor to integrating it into Unreal Engine and utilizing the MetaHuman pipeline.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Character Creator

How to Craft a Gentle Tree-Like Quadruped Creature

13 July 2026 - Michelle Papadopoulos broke down the creation process behind the Livanthian, from the original idea that began a decade ago to the hand-painted techniques she used to texture its wood and leaves.

#Character Art#Interviews#Blender#Marmoset Toolbag#Substance 3D Painter

Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896

10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.

#Interviews#Props#Blender#CryEngine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Get 3D Model of Dan Wesson 2.5" Revolver & Tutorial on How to Make It

09 July 2026 - Follow Mojtaba Rakhshani's instructions to master weapon art.

#News#Marketplace#Blender#Unreal Engine#Substance 3D Painter

Breakdown: Creating Cartoon-Style 3D Electric Guitar In Blender

08 July 2026 - Mohamed Aziz Setti shared the process behind his first Blender project, explaining how he created a stylized 3D electric guitar prop, including modeling, texturing, adding outlines, a liquid material, and more.

#Interviews#Props#Blender#Maya#ZBrush#Substance 3D Painter#Nuke

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more