Stylized Asian Cliff Scene Created with a Single Rock Asset
25 February 2026 - Tyler Smith has presented a new picturesque landscape.
Creating Old Detective Character In 3D With Subtle Storytelling
24 February 2026 - Quentin Casse joined us to discuss his process behind creating an elderly detective inspired by L.A. Noire, showing how shapes and textures help tell the character's story.
Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D
24 February 2026 - Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer.
Tomie Recreated in 3D Using ZBrush, Maya, Substance 3D, & Marmoset
24 February 2026 - Claudia Aylas brought to 3D Shep R's fan art of Tomie.
Creating an Environment to Capture the Atmosphere of the Back Alleys of Vietnam
23 February 2026 - Lenz Monath shared the process behind the Saigon Alley project, talking about what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hẻm.
Breakdown: Creating a Game-Ready Retro-Futuristic Anomaly Detector
23 February 2026 - David MK shared the workflow behind the Anomaly Detector project, talking about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story.
Indian Film Director SS Rajamouli Recreated as Realistic 3D Model
23 February 2026 - Chella Srikanth paid tribute to the creator.
Awesome Hand-Painted 3D Tribute To Treecko
20 February 2026 - Mathieu Mistler turned Mei Ford's Pokémon 2D art into 3D.
Building a Scene of an Abandoned Tree House Taken by Nature
17 February 2026 - Connor Brandenburger talked about the A Sanctuary Without Its Keeper project, explaining how he started to build the scene, how he modeled the structure, and how he created the foliage.
Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D
16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner