How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D
16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.
Artist Shows a Helmet Texturing Demo Created with Substance 3D Painter and Unreal Engine
15 April 2026 - You can get the asset pack and texture the helmet with your own style.
3D Character & Prop Artist on Working on Batman: Arkham Shadow & Star Trek Prodigy: Supernova
14 April 2026 - Ana Sánchez Castro talked about her experience working as a 3D Character and Prop Artist, explaining what it has been like to work on various games with different styles and aesthetics, and discussing her workflows and what it is like to work in a team.
How to Make a Reimagination of Zelda's Link with the Iconic Arcane Style
14 April 2026 - Anna Dutko discussed her workflow for creating an Arcane-style version of Link based on Alice Legon's 2D illustration, using it as an experiment in hand-painted texturing and providing a close look at the sculpting process.
Medieval Inn Made from Modular 3D Pieces in Unreal Engine 5
13 April 2026 - Maya Ivanova's latest project is full of charm.
Breakdown: Sculpting a Dwarf King Using ZBrush and Substance 3D Painter
13 April 2026 - Paulo Murilo explained the process behind his Dwarf King project, from blocking out the body to refining the model with details such as wrinkles and age marks to bring the character to life.
This Metroid Fusion Animated Fan Art Created with Unreal Engine and ZBrush is Really Impressive
11 April 2026 - It feels like a flashback to the early 2000s. Did you ever play Metroid Fusion or other early Metroid games?
Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine
11 April 2026 - Would you play a game with this character? She looks fantastic!
Reinterpreting a 2D Concept in Three Dimensions Using Blender & Substance 3D
09 April 2026 - Rubiano Basquera talked about the creation process of the System Error project, explaining what his inspirations and references were, and detailing how he modeled the character and handled the texturing with different materials.
Turning a 2D Illustration of a Woman Holding a Dragon Into a Detailed 3D Model
08 April 2026 - Max Zhaivoronok discussed the workflow behind the Ashiya project, talking about how he modeled the woman's body and the dragon, how he used FiberShop and Blender to create the hair, and explaining how he used color to make the character visually appealing.
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