Modeling 3D Character with Medieval Fantasy & Post-Apocalyptic Elements
17 September 2026 - Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced the colors across the character.
Turning a 2D Illustration into a Realistic Two-Character 3D Piece
14 September 2026 - Anna Smirnova spoke about the creation process behind the No Mercy project, explaining how she used base meshes for both the body and the head, and detailing how she built detail directly into the textures rather than relying on procedural shaders.
Making a Recreation of Dr. Doom Using Unreal Engine and ZBrush
11 September 2026 - Patrick van Rooijen discussed the workflow behind the Dr. Doom project, explaining how he modeled the face and head using MetaHuman, detailing how he created the costume with ZBrush and Marvelous Designer, and how he added believable wear and tear to the cape.
Recreating a 19th Century Magneto-Electric Shock Machine for a Prop Challenge
11 September 2026 - Kyle Michel explains how he kept the poly count in Blender low without sacrificing detail in the Magneto-Electric Shock Machine project, discusses the actual math behind setting up a realistic Control Rig system in Unreal Engine, and shares his experience with Unreal Engine 5's Substrate material system.
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
10 September 2026 - Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.
Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends
09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.
Mastering Wrinkly Skin Texture by Making an Old Medieval Dwarf in 3D
09 September 2026 - Nikita Popp explains how he created the Dwarf project, talks about the challenges of texturing aged skin, and discusses using the Paragon material for hair and feathers.
This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane
09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.
Bringing a Piece of Indian Cultural History to Life in 3D
07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.
Experimental Stylized 3D Tribute To Spider-Man: Brand New Day
05 September 2026 - Meet Dan Eder's Peter Parker.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner