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Breakdown: Sculpting and Animating a Detailed Evil Jester Character

13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter

Stylized Take on Serie from Frieren That Feels Purely 2D

12 August 2026 - Mani Salguero shared his workflow behind his first Blender project, a 3D portrait of Serie from Frieren, exploring a digital-painting approach to texturing to capture a distinctly 2D feel.

#Character Art#Interviews#Blender#ZBrush#Substance 3D Painter

Amazing 3D Portrait of Dr. Caitlyn Mahler from The Callisto Protocol

12 August 2026 - Ivailo Ivanov continues to impress with realistic portraits.

#News#3D Art#Character Art#Maya#Photoshop#ZBrush#Substance 3D Painter

Check Out This Stylized 3D Reimagination of Ellie from The Last of Us Part 2

11 August 2026 - Do you imagine the game in this style?

#Character Art#News#Maya#ZBrush#Substance 3D Painter#Arnold

Turning 2D Concept Art into a Detailed Painterly 3D World

11 August 2026 - Angelo Ciervo took us behind the scenes of his process for creating a colorful, immersive stylized environment, from building modular pieces and hand-crafted trees to texturing the scene.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter
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Turning a 2D Concept into a Real-Time 3D Medieval Village Scene

10 August 2026 - Beomsu Ko talked about the Disappeared Medieval Village project, explaining how they created a dark fantasy atmosphere with a subtle sense of hope while building the environment as a fully playable space using modular assets and tileable materials.

#Environment Art#Interviews#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

How to Sculpt and Texture a Stylized Wayfinder-Inspired Scythe

10 August 2026 - Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

How to Create Hair and Feathers for an Owl Harpy Character

07 August 2026 - Eugenia Zanina discussed the workflow behind the Owl Harpy project, focusing on how she created the hair and feathers using XGen, how she used a custom hair shader to make the feathers look soft and fluffy, and how she set up the lighting in UE5.

#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Creating a Detailed and Expressive Character Inspired by Cretan-Mycenaean Culture

04 August 2026 - Dmitry Bezrodniy spoke about the creation process behind the Ariadne character, discussing how he used MetaHuman to adjust the proportions, how he dressed the 3D scan, and how he turned AI output into usable ZBrush brushes.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

How to Build a Stylized and Painterly Scene Inspired by Impressionist Art

04 August 2026 - Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.

#Environment Art#Interviews#3ds Max#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

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