How to Design a Game-Ready Medieval Character in 3D
13 January 2026 - Sausthav shared the workflow for the Edrin character, discussing an initial focus on main shapes, proportions, and silhouette, followed by creating clothes in Marvelous Designer.
Learn How to Create a Beretta PX4 Storm with Unique Details
12 January 2026 - Eric Correia shared the workflow behind the Beretta PX4 Storm project, talking about how he organized his references, how he modeled the gun with his personal style, and how he used lighting to imagine the prop in different scenarios.
Modeling & Texturing a Felco C12 Wirecutter Using Blender & Substance 3D
09 January 2026 - Rafael Murta talked about the creation process for the Felco C12 Wirecutter project, detailing how it was modeled and explaining how the details of dirt, grease, and rust were added.
How an Art Team Created Lived-In Scenes for a Detective Game
08 January 2026 - Forget-Me-Not Studios joined us to discuss the creation of the environments for the narrative mystery game 12 Memory Lane, explaining how they designed the house room by room and detailing how they textured the assets.
Guide: How to Make a 3D Scene Inspired by Beowulf & Lovecraft
08 January 2026 - Tony Arechiga has joined us to discuss his Bloodmoon – Hall of the Veiled Luminary and the modular asset approach, trim creation, and the lighting setup behind it.
How to Design an Abandoned Church Hidden in the Forest Using Unreal Engine 5
07 January 2026 - Enzo Lorenzi-Kohut shared the workflow behind the Abandoned Church project, talking about how he built the church and detailing how he created the trees, flowers, and rocks with realism.
Turning a 2D Concept of Two-Face Into a 3D Sculpture
06 January 2026 - Emmanuel Okafor shared the workflow behind the Two-Face (Harvey Dent) project, explained how he modeled the human part, and talked about achieving the burned look.
3D Artists Recreated Vuvalini Bike From Mad Max: Fury Road
06 January 2026 - Check out this cool collaboration between Shantanu Mishra and Alps Chikodikar.
How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
Creating Adventurer's Outfit Inspired by The Last of Us in 3D
29 December 2025 - Creative Cave told us about how they made an outfit for a male adventurer inspired by The Last of Us, explaining the process of modeling wrinkles and adding details to make it more realistic.
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