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Cinematic 3D Environment Created with SpeedTree & UE5

Jonathon Gregory Bick shared a new stunning work.

Senior Environment Artist at Rockstar Games Jonathon Gregory Bick shared this moody environment with an abandoned village and a mysterious knight figure, accompanying high-quality renders with a story-rich narrative.

The scene features an impressively high level of detail, with lifelike texturing of wood, moss, and metal, and a complex composition with balanced scattering of details. The environment was brought to life using a combination of Unreal Engine, Maya, ZBrush, Houdini, Marmoset Toolbag, SpeedTree, and Marvelous Designer.

Explore more renders:

The artist shared a breakdown of the environment, including a detailed lighting setup, some of the assets, and a character render:

Jonathon Gregory Bick is an author of the Hinterlands project, comprising a collection of medieval-style 3D environments with Dark Souls and Elden Ring-like aesthetics:

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