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Articles

How to Set Up a Teenager's Bedroom 80s Style Scene

Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.

Willyam Antoine Tremblay

13 November 2025

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Check Out This Awesome Realistic 3D Portrait of Jean-Luc Picard from Star Trek

Artist Maksim Bolotov showed the work behind the iconic character.

Gloria Levine

12 November 2025

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Check Out This Highly-Realistic 3D Take on Sydney Sweeney

Bryan Soegondo showcased a new WIP model made with Maya, ZBrush, and MetaHuman.

Theodore McKenzie

12 November 2025

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Take a Look at This Korean-Inspired Forest Scene Created with SpeedTree

Dahyun kal showcased this beautiful environment with lush vegetation and highly detailed assets.

Emma Collins

12 November 2025

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Sculpting & Texturing Realistic Toad Skin in ZBrush, Mari & Substance 3D

Fernando Gutiérrez showed us the working process behind the Mr. Toad project and spoke about sculpting realistic toad skin, explaining how he took inspiration from adult human expressions and merged it with the lines and textures of an old toad.

Fernando Gutierrez

07 November 2025

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Cinematic Dead Samurai Character Created with Layered Materials in UE5

Aleksey Strigunov shared this work with detailed texturing.

Emma Collins

07 November 2025

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The Witcher-Inspired Vampire Created with ZBrush, Substance 3D, & UE5

Audric Koch showcased this story-rich character with a detailed outfit.

Emma Collins

06 November 2025

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Designing a Robot in a Post-Apocalyptic Environment Using ZBrush & Marvelous Designer

Rafael Amarante shared the process for his project, a robot in a post-apocalyptic setting, explaining how he designed and modeled the robot and the anti-radiation suit, focusing on the fabric details.

Rafael Amarante

28 October 2025

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Creating a Digital Character Inspired by The Matrix's Neo

Pratim Mondal shared with us his process to create a project inspired by Keanu Reeves in The Matrix, discussing the hand-sculpting he used to create the leather clothes with folds, wrinkles, and damage to achieve a realistic look.

Pratim Mondal

27 October 2025

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Bilbo Baggins Recreated in 3D Using ZBrush & Substance 3D Painter

Ahmed Wafdy showcased this eye-catching portrait of the character.

Emma Collins

27 October 2025

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