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Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements

29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Sculpting Character Armor with Human Face Motifs

14 July 2026 - Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the character's scarred face and designing the wing and armor to integrating it into Unreal Engine and utilizing the MetaHuman pipeline.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Character Creator

This Cooking 3D Setup Made in Blender Looks Like an Animated Film

09 July 2026 - Azure Rod paid tribute to the music band Mili.

#News#Animation#Blender#Marvelous Designer

How to Sculpt an Intriguing and Mysterious Worship Leader

06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.

#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

Breakdown: How to Model and Texture a Cursed Knight with Melancholic Vibes

25 June 2026 - Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles, and detailing how he used the hair to show the character's story.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#RizomUV
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Creating Real-Time Persian Female Warrior Character With Modern Design Elements

19 June 2026 - Juhwan Jeon discussed the Persian Female Warrior project, a real-time Unreal Engine 5 character combining ancient Persian costume design with modern ornamentation, and whether AI belongs in the production pipeline.

#Character Art#Interviews#3ds Max#Unreal Engine#Marmoset Toolbag#Marvelous Designer#ZBrush#Substance 3D Painter
#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter

11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.

#Environment Art#Interviews#Blender#Unreal Engine#Marvelous Designer#Megascans#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Check Out This Highly Detailed and Gritty 3D Character Model

30 May 2026 - The artist shared a really detailed breakdown.

#Character Art#News#3ds Max#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter#RizomUV

How to Create a Realistic Female Fantasy Adventurer in Unreal Engine 5

27 May 2026 - Andres Zambrano discussed the creation process of a richly detailed original 3D character, explaining how he achieved a handmade aesthetic while incorporating reusable elements to keep the workflow efficient.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

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