Bringing to Life a Semi-Stylized Character With Maya & Substance 3D
01 December 2025 - Emre Kaymak explained how he created the French Stranger 3D character model, telling us how he blended stylized shapes with realistic details to achieve this art style.
Experimenting with Houdini to Groom a Dog in a Ghost Costume
28 November 2025 - Maxime Schyns talked about the Trick or Treat project, offering an in-depth overview of the texturing and grooming workflows behind the model.
Breakdown: Setting Up a Detailed Windmill Environment in 3D
27 November 2025 - Adelyn Sultan shared an in-depth breakdown of her Windmill After The Rain project, discussing the material creation pipeline and showing how the lighting was set up.
Recreating Lionel Messi in 3D with ZBrush & Substance 3D Painter
26 November 2025 - Dhairyansh Dangara told us about his 3D take on Lionel Messi, detailing each stage of the face creation workflow and explaining how his iconic jersey was simulated.
Sculpting a Frankenstein Monster with a Flower in Its Brain
24 November 2025 - Antone Magdy explained how he created the Frankie project, telling us how he proportioned the body and how he balanced the colors to make an expressive scene.
Marvelous Designer 2025.2 Released
18 November 2025 - Introducing new keyable properties, pattern-to-trim conversion, the ability to import MetaHumans as avatars, and more.
Female Warrior Created with ZBrush, Substance 3D, & UE5
18 November 2025 - Bae Ji Woo showed a new work.
How to Set Up a Teenager's Bedroom 80s Style Scene
13 November 2025 - Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.
Check Out This Awesome Realistic 3D Portrait of Jean-Luc Picard from Star Trek
12 November 2025 - Artist Maksim Bolotov showed the work behind the iconic character.
Check Out This Highly-Realistic 3D Take on Sydney Sweeney
12 November 2025 - Bryan Soegondo showcased a new WIP model made with Maya, ZBrush, and MetaHuman.
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