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Breakdown: How to Design a Scarecrow-Turned-Human Character

19 August 2026 - Anna Cerutti discussed the workflow behind the Harvey project, explaining how it started, the importance of creating a story for the character, and detailing how she blended cartoonish proportions with realistic details.

#Character Art#Interviews#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

Breakdown: Sculpting and Animating a Detailed Evil Jester Character

13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter

Creating a Detailed and Expressive Character Inspired by Cretan-Mycenaean Culture

04 August 2026 - Dmitry Bezrodniy spoke about the creation process behind the Ariadne character, discussing how he used MetaHuman to adjust the proportions, how he dressed the 3D scan, and how he turned AI output into usable ZBrush brushes.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements

29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Sculpting Character Armor with Human Face Motifs

14 July 2026 - Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the character's scarred face and designing the wing and armor to integrating it into Unreal Engine and utilizing the MetaHuman pipeline.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Character Creator
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This Cooking 3D Setup Made in Blender Looks Like an Animated Film

09 July 2026 - Azure Rod paid tribute to the music band Mili.

#News#Animation#Blender#Marvelous Designer

How to Sculpt an Intriguing and Mysterious Worship Leader

06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.

#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

Breakdown: How to Model and Texture a Cursed Knight with Melancholic Vibes

25 June 2026 - Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles, and detailing how he used the hair to show the character's story.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#RizomUV

Creating Real-Time Persian Female Warrior Character With Modern Design Elements

19 June 2026 - Juhwan Jeon discussed the Persian Female Warrior project, a real-time Unreal Engine 5 character combining ancient Persian costume design with modern ornamentation, and whether AI belongs in the production pipeline.

#Character Art#Interviews#3ds Max#Unreal Engine#Marmoset Toolbag#Marvelous Designer#ZBrush#Substance 3D Painter
#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

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