Environment Art
How to Set Up a Teenager's Bedroom 80s Style Scene
Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.
Willyam Antoine Tremblay
13 November 2025
Add bookmark
How to Set Up a Huizhou-Style Courtyard Using Unreal Engine & Substance 3D
Gabriel天光睡 explained the workflow for the 蔓蔓日茂 (Flourishing Growth) project, showing how the traditional architecture style was set up and sharing how they made hand-painted textures for the vegetation.
Gabriel 天光睡
12 November 2025
Add bookmark
Take a Look at This Korean-Inspired Forest Scene Created with SpeedTree
Dahyun kal showcased this beautiful environment with lush vegetation and highly detailed assets.
Emma Collins
12 November 2025
Add bookmark
Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World
Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.
Trinh Nguyen
07 November 2025
Add bookmark
How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush
Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.
Massimo Rossa
04 November 2025
Add bookmark
Book a meeting with Xsolla
Contact
Using Hand-Painting Techniques to Texture a D&D-Inspired Tavern
Thomas Severi joined us to discuss the Tavern Hand Paint project, detailing how he learned hand-painting techniques to texture the wood patterns and lines, following a 70-20-10 ratio to keep a balance in the scene.
Thomas Severi
03 November 2025
Add bookmark
Take a Walk in a Northern Coniferous Forest with This Amazing UE5 Scene
Bow Qin shared a demo of the Northern Valley environment.
Emma Collins
03 November 2025
Add bookmark
Combining Gaea & Unreal Engine to Create a Realistic Valley Scene
Marco Amati told us about his new project, Beyond the Valley, explaining how he used masks to create the trees and how he used lightning to make a cinematic scene.
Marco Amati
30 October 2025
Add bookmark
Using Weather Shifts to Set Up an Atmosphere For a Medieval House Scene
Finn Bogaert joined us to share how he approached the creation of a medieval house, sculpting and texturing the house, rocks, and wood with a realistic style, and using weather shifts to set an atmosphere in the scene.
Finn Bogaert
30 October 2025
Add bookmark
Learn More About TeraLand, a New Landscaping Toolset For Unreal Engine
Ihor Fridman is back to tell us about TeraLand, a new landscaping toolset for Unreal Engine 5 that enables high-quality displacement without FPS loss, integrates seamlessly into existing pipelines, and requires no custom engine build or plug-ins.
Ihor Fridman
29 October 2025
Add bookmark