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Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D

02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Learn to Create Cinematic 3D Scenes Using 3ds Max & FStorm with This 6-Hour Course

02 October 2026 - The learning path covers construction, lighting, set dressing, populating the scene, and more.

#News#Marketplace#3D Art#Environment Art#Unreal Engine#VFX

Suppressing Noise Without Sacrificing Lighting Quality When Using Unreal Engine's Lumen

01 October 2026 - Aleksander Goryachev talks us through his Unreal Engine lighting setup to show how to reduce unnecessary noise in complex scenes with numerous lighting sources.

#Environment Art#Interviews#Unreal Engine#Lighting

This Garden of Dragons Scene With Fog & Fluid Simulations Will Take Your Breath Away

01 October 2026 - Rebecca Ma shared the astounding environment created as part of her studies in asset creation for film.

#News#Environment Art#Houdini#Maya#SpeedTree#ZBrush#Nuke

How to Create Futuristic Hovercraft Flight Simulator Inspired by Matrix

25 September 2026 - Volodymyr Donchenko shares the process behind his breathtaking simulator scene inspired by The Matrix Awakens: an Unreal Engine 5 Experience, explains how he crafted a cooling system to help his PC survive through the project, and talks about the importance of making a fitting soundtrack for immersive scenes.

#Environment Art#Interviews#3ds Max#Blender#Unreal Engine
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Recreating the Interior of a Cafe in Hong Kong Using UE5 & ZBrush

24 September 2026 - Soyun Kang spoke about the creation process behind the Mido Cafe project, explaining the approach to hard-surface and organic props, texturing a vintage fridge with rust effects, and using directional light as the key light source.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Interview: How Cyberpunk 2077’s Night City Was Built Almost Entirely by Hand

18 September 2026 - CD PROJEKT RED’s art directors explain how Night City was handcrafted, how first-person gameplay shaped its scale and detail, why path tracing fit its lighting pipeline, and what Phantom Liberty changed.

#Interviews#3D Art#Environment Art#Video Games

Breakdown: Creating a Realistic 3D Environment of an Ankara Street

18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Assembling Abandoned Middle Eastern Courtyard in 3D Using Pass-Based Workflow

18 September 2026 - Irmak Çavun talks about how the culture she grew up in inspired the Abandoned Middle Eastern Courtyard project, how she switched up her workflow in favor of a pass-based approach to save time, and how she created an efficient, quick-to-use material system.

#Environment Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Designer
#Environment Art#News#3D Art#Unreal Engine#Maya#Substance 3D Designer

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