Check Out This Astonishing and Impressive 3D Environment of a Sacred Tower
16 May 2026 - It's beautiful to look at, but if you're afraid of heights, it'll probably make you anxious.
How to Create Grasslands, Trees and Mountains for a Nature Environment
15 May 2026 - Jia Junjie, also known as Yning, discussed the workflow behind the Crack Valley – The Vanished Village, talking about how they created some of the assets and the terrain materials, how they sculpted the mountains in ZBrush, and explaining how they organized the composition with the rule of thirds.
Turning Summer Bike Rides into Peaceful 3D Environment
15 May 2026 - Dmitry Kremiansky shared the work process behind the End of Summer project, showing how his bike rides transformed into the detailed scene and explaining how the water and vegetation were set up to paint a realistic picture.
Artist Combines Nature Aesthetic & Modularity in This Forest Fantasy Scene
11 May 2026 - Heather Geiger shared a trick for achieving this.
Creating Cinematic Opening For Narrative-Driven Mystery Thriller Game In UE5
08 May 2026 - Francesco Furneri returned to 80 Level to discuss the evolution of Redwood, including new environments, cinematics, the main character's role, rendering, and UI design.
See How This Intricate Lotus Scene Was Created in Houdini and UE5
07 May 2026 - The artist created the entanglement with a custom HDA tool.
Creating Hand-Painted 3D Harbor Scene Designed Around Gameplay
05 May 2026 - Kostia Perry walked us through the Bilgewater project in detail, explaining how he translated a 2D illustration into 3D, adding a personal touch to the environment, and discussing the custom solutions used in the process.
How to Model and Texture a Tavern Using Substance 3D Painter and Blender
04 May 2026 - Jonathan de Abreu shared how he created The Nocturn Note - Bar environment, detailing how he modeled and organized the assets, how he created the design of the floor, and talking about the retopology and texturing process.
Art Director at R16 Studio Shared an Environment Test for a Fairytale RPG
01 May 2026 - Tale's Edge is a game set in a beautiful and mysterious fairytale world. You can take a look at this scene test of a small cottage from the game.
Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders
30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.
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