2025 Recap: The Best 3D Artworks of the Passing Year
05 December 2025 - Characters, environments, and other projects that awed our readers.
Setting Up a Realistic 3D Toymaker's Workshop Environment
05 December 2025 - Timothy Lee spoke about the Toy Makers Workshop project, explained how the scene's assets and materials were made, and showcased the lighting setup.
How to Create an Environment Inspired by Wakanda and Guilin's Nature
04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.
Paying Tribute to Swedish Nature With a Detailed Witch's Hut Scene
01 December 2025 - Lena Danilova walked us through the workflow behind the Witch's Hut project, detailing how she made the nature and how she used SpeedTree to add color variation and assign weights to the needle materials to get a more natural look in the branches.
Modeling & Texturing a 3D Chinatown Environment
28 November 2025 - Klara Jug explained how she created the Chinatown Street project, going in-depth on the texturing pipeline and showing the working process behind the decals.
Breakdown: Setting Up a Detailed Windmill Environment in 3D
27 November 2025 - Adelyn Sultan shared an in-depth breakdown of her Windmill After The Rain project, discussing the material creation pipeline and showing how the lighting was set up.
How to Build a Laundry Room Using Unreal Engine 5 & Substance 3D
25 November 2025 - Yulong Huang showed the process of creating an indoor scene of a laundry room, explained how the assets were made from scratch, and spoke about setting up day and night lighting scenarios.
Recreating a Scene from the Rorschach Film Using Blender & Megascans
24 November 2025 - Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.
Last Login: Creating a 3D Environment With Lots of Details
21 November 2025 - Bartosz Sowa spoke about the Last Login project, discussing how he built the scene piece by piece and how he used Ambient Occlusion and Curvature Maps to get the old look on the computer and the telephone.
How to Set Up a Teenager's Bedroom 80s Style Scene
13 November 2025 - Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.
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