Creating an Environment to Capture the Atmosphere of the Back Alleys of Vietnam
23 February 2026 - Lenz Monath shared the process behind the Saigon Alley project, talking about what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hẻm.
Create Fairytale-Style 3D Scenes with This Fantasy Environment Package
20 February 2026 - ToonScapes: Spring Isles from SICS Games is a beautiful collection of assets for picturesque stylized scenes.
Building a Scene of an Abandoned Tree House Taken by Nature
17 February 2026 - Connor Brandenburger talked about the A Sanctuary Without Its Keeper project, explaining how he started to build the scene, how he modeled the structure, and how he created the foliage.
How Environment Art for Counter-Strike 2 Map Sanctum Was Made
16 February 2026 - 3D Environment Artist Twist, one of the creators of the Counter-Strike 2 map Sanctum, discussed the development of environment art, custom tools, and key artistic decisions.
Take a Closer Look at the World of Dying Light: The Beast
05 February 2026 - Artists at Techland unveiled their work created for the project.
Learn How to Turn a 2D Concept into an Animated 3D Scene Using Blender
30 January 2026 - Olga Kononenko talked about the workflow behind the Midnight Journey project, explaining how she used layers to build it in 3D, how she used camera settings for the projection, and the tools she used to animate the scene.
How to Build a Melancholic Environment of a City at Night with Blender
23 January 2026 - Vitaliy Novart talked about how he created the When the Lights Are On environment, sharing how he did the composition and set up the lighting for each element to evoke a feeling of solitude and serenity in the viewer.
How a Team Designed and Created a BoursoBank Ad Using Blender
22 January 2026 - Kay Hilman, Co-Founder and Art Director at DOT4, shared how they created a BoursoBank Ad, explaining how they brought the concept to life, how they created the ribbons, and how they did the animation.
How an Outsourcing Studio Works in Creating Art and Game Development
22 January 2026 - Atey Ghailan, Founder and Creative Director of Envar Studio, shared why he started the studio, what the strengths of the team are, their achievements, and how they divide the work to create something unique.
How to Design a Frozen Chalet Inspired by the Slavic Architecture
21 January 2026 - Gabriel Nagypal talked about how he created the Frozen Chalet environment, sharing the tools he used to model the chalet, how he set up the lighting, and how he achieved the eerie but beautiful aspect of Slavic folklore.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner