3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5
02 June 2026 - What kind of characters do you imagine in this setting?
How to Create Rich Surface Details Like Crimson Desert Using POM Silhouettes
01 June 2026 - Surface Forge creator ArghanionsPuzzlebox explains how to recreate Crimson Desert-inspired POM silhouettes, self-shadowing, UV rotation fixes, and production-ready displacement workflows in Unreal Engine 5.
Artist Creates Fantasy UE5 Environment with a Feel of Ancient History
29 May 2026 - Andrew Averkin presented a new work.
Breakdown: How to Reinterpet an Original Concept of a Sea Dragon's Lodge
28 May 2026 - Léopold Herlaud shared the workflow behind the Sea Dragon's Lodge, explaining how he created modular pieces to organize the scene more easily and discussing how he achieved the subtle wind animation.
Check out This Winter Fantasy UE5 Environment with Detailed Assets
26 May 2026 - Yevhen Matiushenko's work is a third-place winner in the 80 Level's Showcase Competition.
Have a Look at This Scene of a Misty Morning That Looks Like a Painting
23 May 2026 - It's another work by Lotus Design that mixes 3D art and a traditional watercolor style.
This Cozy Painting Game Let's You Explore the Landscapes You Create
22 May 2026 - If you like nature and would like to get inside a painting, check out this upcoming game called Cozy Country.
Check Out This Cozy Grandma's Kitchen 3D Scene Created with Unreal Engine
22 May 2026 - This marvelous work, created by Christine Jung, is a winner of 80 Level's showcase competition.
Designing Large-Scale Mobile Game Cities: Production, Optimization, & Worldbuilding Expertise
21 May 2026 - Bohdan Verteletskyi talked to us about the approach he developed and led while building a large-scale open world for a mobile multiplayer game designed to support over 1,000,000 active users, discussing world structure, content distribution, and optimization systems.
Breakdown: How to Create a New District That Could Exist Within the Dishonored World
21 May 2026 - Mario Fernández shared the workflow behind the Grimward District | Environment vol.1, explaining what inspired the project, how important it is to gather references that can serve as a foundation, and discussing how he focused on creating a balanced and believable environment.
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