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Environment Art

How to Set Up a Teenager's Bedroom 80s Style Scene

Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.

Willyam Antoine Tremblay

13 November 2025

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How to Set Up a Huizhou-Style Courtyard Using Unreal Engine & Substance 3D

Gabriel天光睡 explained the workflow for the 蔓蔓日茂 (Flourishing Growth) project, showing how the traditional architecture style was set up and sharing how they made hand-painted textures for the vegetation.

Gabriel 天光睡

12 November 2025

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Take a Look at This Korean-Inspired Forest Scene Created with SpeedTree

Dahyun kal showcased this beautiful environment with lush vegetation and highly detailed assets.

Emma Collins

12 November 2025

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Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World

Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.

Trinh Nguyen

07 November 2025

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How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush

Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.

Massimo Rossa

04 November 2025

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Using Hand-Painting Techniques to Texture a D&D-Inspired Tavern

Thomas Severi joined us to discuss the Tavern Hand Paint project, detailing how he learned hand-painting techniques to texture the wood patterns and lines, following a 70-20-10 ratio to keep a balance in the scene.

Thomas Severi

03 November 2025

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Take a Walk in a Northern Coniferous Forest with This Amazing UE5 Scene

Bow Qin shared a demo of the Northern Valley environment.

Emma Collins

03 November 2025

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Combining Gaea & Unreal Engine to Create a Realistic Valley Scene

Marco Amati told us about his new project, Beyond the Valley, explaining how he used masks to create the trees and how he used lightning to make a cinematic scene.

Marco Amati

30 October 2025

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Using Weather Shifts to Set Up an Atmosphere For a Medieval House Scene

Finn Bogaert joined us to share how he approached the creation of a medieval house, sculpting and texturing the house, rocks, and wood with a realistic style, and using weather shifts to set an atmosphere in the scene.

Finn Bogaert

30 October 2025

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Learn More About TeraLand, a New Landscaping Toolset For Unreal Engine

Ihor Fridman is back to tell us about TeraLand, a new landscaping toolset for Unreal Engine 5 that enables high-quality displacement without FPS loss, integrates seamlessly into existing pipelines, and requires no custom engine build or plug-ins.

Ihor Fridman

29 October 2025

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