Environment Art
EchoForge Uses Spatial Sound to Build 3D Worlds in Unity
11 September 2026 - Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity.
Developing Tools for Large-Scale 3D Game Environments
04 September 2026 - Jolan Huijskes discussed a suite of Blender and Unreal Engine 5 tools he built to create a fully playable game environment, envisioning a desert biome for Saros.
ArtStation Will Block AI Crawlers From Scraping Artists' Work
03 September 2026 - ArtStation has enabled NoAI protection for new and existing uploads, introduced safeguards against AI crawlers, and acknowledged that its current AI content filters are insufficient.
Creating 3D Scene of Decaying Orthodox Church in Swamp
03 September 2026 - Nicolas Pablos discussed the workflow behind the Cult of the Tsar Fish project, explaining what inspired the scene, how he used a detailed sculpt-to-texture pipeline with ZBrush and Substance 3D Designer, and detailing how he built layered swamp vegetation from scratch.
Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology
02 September 2026 - Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project.
Turning a 2D Illustration into a 3D Environment with a Hand-Painted Look
01 September 2026 - Shuming Zhang spoke about creating The WoodLand Pizzeria, covering his experiments with seasons and times of day and his exploration of procedural workflows to recreate the feel of hand-painted artwork.
Modeling and Texturing Assets and Foliage for a Detailed 3D Environment
28 August 2026 - Elie Paquiet discussed the workflow behind The Courtyard project, detailing how he made a modular building kit with 3m, 4.5m, and 6m scales, built his own multi-layer shader, and created the foliage using real plant photos as reference.
Building a Procedural Shell Grotto with Substance 3D Designer & Unreal Engine
28 August 2026 - Coraline Lyu spoke about the creation process behind the Shell Grotto project, explaining how she aimed to capture the identity of the Shell Grotto in England, how she built two separate node-based systems, and detailing how she assembled the ornamental wall patterns.
Modeling & Texturing a Detailed Dormitory Scene with a Hand-Painted Style
24 August 2026 - Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass.
Procedural Stone Passage Built with a Custom Houdini HDA in Unreal Engine 5
13 August 2026 - Take a behind-the-scenes look at this photorealistic 3D scene.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner