Environment Art
Stylized Open-World Sunset Forest Scene Made with UE5
A calm and beautiful seamless environment by Tyler Smith.
Emma Collins
May 22, 2025
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Combining Workflows to Create Weathered, Rusty Building
Mudra Roy shared a detailed breakdown of the Rusty Stop project, explaining how she maximized efficiency with a mix of modern and traditional workflows and created procedural materials and custom generators in Substance 3D Designer.
Mudra Roy
May 21, 2025
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Breakdown: Building Game-Ready Desert Temple Environment
Almog Rotem guided us through the Dome Temple project, sharing how a game-ready environment inspired by Assassin's Creed Origins and Indiana Jones and the Great Circle was created with modular workflow, asset optimization, and real-time lighting.
Almog Rotem
May 14, 2025
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How To Model & Texture An Atmospheric Bathroom Scene With Rich Props
Paola Villegas shares a breakdown of the Abandoned Bathroom Diorama project. She explains in detail the texturing process for various props and discusses skills that help maintain the abandoned atmosphere and balance the scene for visual interest.
Paola Villegas
May 07, 2025
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Creating Dark Souls-Inspired Game-Ready Environment With Gaea
Kerri Zhang, one of the winners of the 80 Level portfolio contest, guided us through the creation of her Dark Souls and Diablo-inspired game environment, built for her senior thesis using ZBrush, Substance 3D, Gaea, and Unreal Engine 5, while offering valuable tips for beginners.
Kerri Zhang
May 05, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Creating a Warhammer 40K-Inspired Scene with Blender & UE5's Substrate
Ben Close talked to us about the 40K Inquisition Hallway project, discussing hard-surface modeling in Blender, modular asset workflows, and material layering in Unreal Engine 5, including gradient-mapped metal and advanced decal setups for a polished final result.
Ben Close
Apr 30, 2025
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Creating Art Deco-Inspired Animation Of Rich Girl's Soccer Dream With Cinema 4D & Mocap
David Sujono, who took second place in Chasm's Call with Offside, joined us to share how he used Cinema 4D, Character Creator 4, Substance 3D, and Rokoko SmartSuit Pro II to animate a privileged young girl longing for soccer companions.
David Sujono
Apr 29, 2025
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See How Winner of Pwnisher's Chasm's Call Challenge Created His Animation
Lennard Schmidt, also known as LescArt, shared the workflow behind the Lord of the Rings-inspired animation that won Pwnisher's Chasm's Call Challenge, showing his work on the crowd simulation.
Lennard Schmidt
Apr 28, 2025
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Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini
Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.
Marco Amati
Apr 25, 2025
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