Bluey’s Simple 2D Look Required Gameloft’s Most Technically Challenging Art Pipeline
23 October 2026 - Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control Rig to recreate the show’s hand-drawn style.
Building an Abandoned, The Last of Us-Inspired Mediterranean House with Custom Materials
22 October 2026 - Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes scene, shares his trick for distributing polygons wisely, and reflects on the challenge of making a set of custom materials in Substance 3D Designer.
How Brigador Killers Makes Blowing Up Buildings Part of the Strategy
15 October 2026 - Stellar Jockeys explains how Brigador Killers combines bullet penetration, systemic building collapse, reactive physics, readable VFX, and a Blender-based sprite pipeline.
How to Build an Atmospheric Stylized Lighthouse Scene with a Custom Modular Set
09 October 2026 - Albert Serrano explained how he created tileable materials for the scene, shared his tips on ensuring smooth blending between different materials, and talked about how he made an atlas of hand-sculpted plants to create stylized vegetation.
Check Out This Magnificent Stylized Desert Scene with Glowing Red Fog
06 October 2026 - Self-taught 3D Environment Artist Antonin Pardon shared his breathtaking stylized environment, Red Sand Desert.
Breakdown: Building Lived-In Stylized Viking Environment In 3D
05 October 2026 - Tulika Roy took us behind the scenes of her stylized house scene, offering a glimpse into a quieter side of Viking life while sharing her workflow and lessons learned in hand-painted texturing, foliage, and more.
Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D
02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.
Learn to Create Cinematic 3D Scenes Using 3ds Max & FStorm with This 6-Hour Course
02 October 2026 - The learning path covers construction, lighting, set dressing, populating the scene, and more.
Suppressing Noise Without Sacrificing Lighting Quality When Using Unreal Engine's Lumen
01 October 2026 - Aleksander Goryachev talks us through his Unreal Engine lighting setup to show how to reduce unnecessary noise in complex scenes with numerous lighting sources.
This Garden of Dragons Scene With Fog & Fluid Simulations Will Take Your Breath Away
01 October 2026 - Rebecca Ma shared the astounding environment created as part of her studies in asset creation for film.
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