Modeling & Texturing a Detailed Dormitory Scene with a Hand-Painted Style
24 August 2026 - Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass.
Procedural Stone Passage Built with a Custom Houdini HDA in Unreal Engine 5
13 August 2026 - Take a behind-the-scenes look at this photorealistic 3D scene.
This Fascinating Scene Was Created with MagicaVoxel
12 August 2026 - Mari "MadMaraca" is back with an incredible project.
Turning 2D Concept Art into a Detailed Painterly 3D World
11 August 2026 - Angelo Ciervo took us behind the scenes of his process for creating a colorful, immersive stylized environment, from building modular pieces and hand-crafted trees to texturing the scene.
ArtStation and Sketchfab Have Been Acquired by KitBash
10 August 2026 - KitBash is bringing ArtStation and Sketchfab together with KitBash3D and Greyscalegorilla, while promising that existing portfolios, libraries, subscriptions, and core workflows will remain unchanged. Epic is consolidating its focus on Unreal Engine 6, Fortnite, and the Epic Games Store.
Turning a 2D Concept into a Real-Time 3D Medieval Village Scene
10 August 2026 - Beomsu Ko talked about the Disappeared Medieval Village project, explaining how they created a dark fantasy atmosphere with a subtle sense of hope while building the environment as a fully playable space using modular assets and tileable materials.
Gaku Tada Shares Beautiful Animated Scene Made with Deep Paint
04 August 2026 - I would love to learn the creature's story.
How to Build a Stylized and Painterly Scene Inspired by Impressionist Art
04 August 2026 - Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.
Interview: A Deep Dive Into the Art of Sky: Children of the Light with thatgamecompany
03 August 2026 - The creators of Sky: Children of the Light discuss live-service art direction, visual development, Figma workflows, the Beyond Engine, collaborations, and their new 245-page art book.
Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements
29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner