Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D
02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.
Learn to Create Cinematic 3D Scenes Using 3ds Max & FStorm with This 6-Hour Course
02 October 2026 - The learning path covers construction, lighting, set dressing, populating the scene, and more.
Suppressing Noise Without Sacrificing Lighting Quality When Using Unreal Engine's Lumen
01 October 2026 - Aleksander Goryachev talks us through his Unreal Engine lighting setup to show how to reduce unnecessary noise in complex scenes with numerous lighting sources.
This Garden of Dragons Scene With Fog & Fluid Simulations Will Take Your Breath Away
01 October 2026 - Rebecca Ma shared the astounding environment created as part of her studies in asset creation for film.
How to Create Futuristic Hovercraft Flight Simulator Inspired by Matrix
25 September 2026 - Volodymyr Donchenko shares the process behind his breathtaking simulator scene inspired by The Matrix Awakens: an Unreal Engine 5 Experience, explains how he crafted a cooling system to help his PC survive through the project, and talks about the importance of making a fitting soundtrack for immersive scenes.
Recreating the Interior of a Cafe in Hong Kong Using UE5 & ZBrush
24 September 2026 - Soyun Kang spoke about the creation process behind the Mido Cafe project, explaining the approach to hard-surface and organic props, texturing a vintage fridge with rust effects, and using directional light as the key light source.
Interview: How Cyberpunk 2077’s Night City Was Built Almost Entirely by Hand
18 September 2026 - CD PROJEKT RED’s art directors explain how Night City was handcrafted, how first-person gameplay shaped its scale and detail, why path tracing fit its lighting pipeline, and what Phantom Liberty changed.
Breakdown: Creating a Realistic 3D Environment of an Ankara Street
18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.
Assembling Abandoned Middle Eastern Courtyard in 3D Using Pass-Based Workflow
18 September 2026 - Irmak Çavun talks about how the culture she grew up in inspired the Abandoned Middle Eastern Courtyard project, how she switched up her workflow in favor of a pass-based approach to save time, and how she created an efficient, quick-to-use material system.
This Stylized 3D Fish Fountain Looks Like it Belongs in a Lively Old Town
14 September 2026 - It looks so soothing.
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