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2025 Recap: The Best 3D Artworks of the Passing Year

05 December 2025 - Characters, environments, and other projects that awed our readers.

#Character Art#Digest#Environment Art#3D Art

Setting Up a Realistic 3D Toymaker's Workshop Environment

05 December 2025 - Timothy Lee spoke about the Toy Makers Workshop project, explained how the scene's assets and materials were made, and showcased the lighting setup.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Create an Environment Inspired by Wakanda and Guilin's Nature

04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.

#Environment Art#Interviews#Unreal Engine#Houdini#Maya#Megascans#SpeedTree#Nuke

Paying Tribute to Swedish Nature With a Detailed Witch's Hut Scene

01 December 2025 - Lena Danilova walked us through the workflow behind the Witch's Hut project, detailing how she made the nature and how she used SpeedTree to add color variation and assign weights to the needle materials to get a more natural look in the branches.

#Environment Art#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Modeling & Texturing a 3D Chinatown Environment

28 November 2025 - Klara Jug explained how she created the Chinatown Street project, going in-depth on the texturing pipeline and showing the working process behind the decals.

#Environment Art#Interviews#Blender#Environment Art#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter
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Breakdown: Setting Up a Detailed Windmill Environment in 3D

27 November 2025 - Adelyn Sultan shared an in-depth breakdown of her Windmill After The Rain project, discussing the material creation pipeline and showing how the lighting was set up.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Build a Laundry Room Using Unreal Engine 5 & Substance 3D

25 November 2025 - Yulong Huang showed the process of creating an indoor scene of a laundry room, explained how the assets were made from scratch, and spoke about setting up day and night lighting scenarios.

#Environment Art#Interviews#Environment Art#Unreal Engine#C4D#Substance 3D Designer#Substance 3D Painter

Recreating a Scene from the Rorschach Film Using Blender & Megascans

24 November 2025 - Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.

#Environment Art#Interviews#Blender#Environment Art#Megascans#Nuke

Last Login: Creating a 3D Environment With Lots of Details

21 November 2025 - Bartosz Sowa spoke about the Last Login project, discussing how he built the scene piece by piece and how he used Ambient Occlusion and Curvature Maps to get the old look on the computer and the telephone.

#Environment Art#Interviews#Environment Art#Maya#Substance 3D Painter#Nuke

How to Set Up a Teenager's Bedroom 80s Style Scene

13 November 2025 - Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Substance 3D Designer#Substance 3D Painter

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