Learn How to Turn a 2D Concept into an Animated 3D Scene Using Blender
30 January 2026 - Olga Kononenko talked about the workflow behind the Midnight Journey project, explaining how she used layers to build it in 3D, how she used camera settings for the projection, and the tools she used to animate the scene.
How to Build a Melancholic Environment of a City at Night with Blender
23 January 2026 - Vitaliy Novart talked about how he created the When the Lights Are On environment, sharing how he did the composition and set up the lighting for each element to evoke a feeling of solitude and serenity in the viewer.
How a Team Designed and Created a BoursoBank Ad Using Blender
22 January 2026 - Kay Hilman, Co-Founder and Art Director at DOT4, shared how they created a BoursoBank Ad, explaining how they brought the concept to life, how they created the ribbons, and how they did the animation.
How an Outsourcing Studio Works in Creating Art and Game Development
22 January 2026 - Atey Ghailan, Founder and Creative Director of Envar Studio, shared why he started the studio, what the strengths of the team are, their achievements, and how they divide the work to create something unique.
How to Design a Frozen Chalet Inspired by the Slavic Architecture
21 January 2026 - Gabriel Nagypal talked about how he created the Frozen Chalet environment, sharing the tools he used to model the chalet, how he set up the lighting, and how he achieved the eerie but beautiful aspect of Slavic folklore.
Breakdown: How to Create a City in the Clouds with an Asian-European Style
20 January 2026 - Anthony Zheng shared the workflow behind the City in the Clouds project, detailing how he managed to create the castle using Unreal Engine's procedural generation system and explaining how he did the texturing.
Learn How to Stylize an Old Lighthouse Using Unreal Engine 5
16 January 2026 - Jean-Fabrice Blanc explained how he created The Old Lighthouse project, detailing how he organized his workflow and how he handled sculpting and texturing to achieve a realistic look.
Breakdown: How to Build a Scene Inspired by Traditional Mumbai Chawl
14 January 2026 - Uday Aklade shared the process behind the Mumbai Chawl: The Forgotten Courtyard project, detailing how he used a layered material system in Unreal Engine 5 and how he built a visual storytelling environment.
Stylized Snowy Fantasy Scene Created with 3ds Max & Unreal Engine 5
09 January 2026 - Volodymyr Donchenko crafted the environment with UE5, 3ds Max, Photoshop, and DaVinci Resolve.
How an Art Team Created Lived-In Scenes for a Detective Game
08 January 2026 - Forget-Me-Not Studios joined us to discuss the creation of the environments for the narrative mystery game 12, Memory Lane, explaining how they designed the house room by room and detailing how they textured the assets.
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