Check Out This Mayan Caves Dungeon Scene Created with ZBrush and Unreal Engine 5
04 April 2026 - It's very detailed, and it looks like a setting you could find in a video game. It's really cool.
Artist Unveils Spatial Gothic-Style Cathedral Environment
03 April 2026 - GYP shared their artwork created at NetDragon.
Get This Blender Add-On for Easy & Quick ArchViz
03 April 2026 - Sanctus presented a new Blender tool.
Check Out This Tranquil Autumn Forest Scene Created in Blender & UE5
02 April 2026 - Tyler Smith showcased a new stylized landscape.
Crafting a Stylized Fishing Village with ZBrush, Gaea & Unreal Engine
01 April 2026 - Cristian Iurasciuc breaks down his modular workflow, hero props, and atmospheric lighting techniques used to create a large-scale environment using ZBrush, Gaea, and Unreal Engine 5.
How to Design a Medieval European Environment Using Unreal Engine and Substance 3D
30 March 2026 - Brian Pentz talked about the Medieval Scene, sharing the pipeline he used to model the buildings, how he created the vegetation, how he used Substance 3D for the textures, and explaining some tricks to save time.
Take a Look at This Mysterious and Detailed Environment with an Eerie Atmosphere
29 March 2026 - You can imagine the sounds in the scene like you are part of it.
Inside the Studio at thatgamecompany: An In-Depth Interview with Studio Art Director, Cecil Kim
27 March 2026 - Cecil Kim, Studio Art Director at Thatgamecompany, shares insights on art direction, pipelines, and why games need meaning beyond mechanics.
A Closer Look at Valorant's Corrode Map
24 March 2026 - Airborn Studios showcased the renders and assets created for the environment.
How to Recreate a Stylized Toulouse-Inspired 2D Environment in 3D
23 March 2026 - Yang Tian talked about the workflow behind the Blooming Toulouse project, explaining how she sculpted the tree and the rocks, including the main shapes and the details, and shared how she textured the foliage.
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