logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Take a Closer Look at the World of Forza Horizon 6

24 June 2026 - Artists at Playground Games shared their creations for the game.

#Environment Art#Materials#News#Video Games

Take a Look at This 19th-Century Pastoral Landscape Made in Blender

22 June 2026 - I'd love to go for a walk there.

#Environment Art#News#Blender#SpeedTree

Breakdown: How to Create a Dark Fantasy Environment of Ruins in a Forest

22 June 2026 - Heather Geiger discussed the workflow behind the Fantasy Ruins Forest environment, talking about what the goals of this project were, explaining how she sculpted the trees under certain parameters, and detailing how she assembled the landscape.

#Environment Art#Interviews#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Swame Art Founder Anna Siaredzich on Building AAA Production Systems

18 June 2026 - Anna Siaredzich, Founder and Creative Visionary of Swame Art Inc., spoke with us about the evolution of AAA external development, the future relationship between AI and creative leadership, and why she believes the industry must begin treating external development as a strategic production ecosystem.

#Gamedev#Interviews#3D Art#Character Art#Environment Art#Game Development#Co-Development
#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter
Built for the Game & Digital Art Industry
Get Our Media Kit

Grab This Fantasy Interior Scene for Unity with 180+ Unique Meshes

17 June 2026 - Craft storybook-style scenes featuring unique assets and textures.

#News#Marketplace#3D Art#Environment Art#Unity

Creating Korean Buddhist Temple-Inspired Fantasy Gates

12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer

You're Having the Wrong Conversation About Environment Art Co-Development

11 June 2026 - Most studios arrive at the environment art co-development conversation too late, with a brief that's too narrow, and then wonder why the results feel disconnected from the rest of the game. There's a smarter way to structure it, and it starts before you hit capacity. 

#Feature#Environment Art#Co-Development#Sponsored Article

How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter

11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.

#Environment Art#Interviews#Blender#Unreal Engine#Marvelous Designer#Megascans#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Recreating Nostalgic 3D Alley of Peace Set in Italy

08 June 2026 - We talked to Alex K. Arabi to learn how he created his Alley of Peace in 3D, what shaders he used to add variety and mood, and how lighting helped him make this nostalgic atmosphere.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Painter

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more