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Environment Art

How to Create a Vintage-Look Cozy House Inspired by Alan Wake 2 Style & Mood

Anton Mishchenko walks us through the creation of ANEMOIA, a vintage and cozy environment with rich props and a variety of materials, using Blender, Substance 3D Designer, and Unreal Engine, explaining how texturing and post-production help enhance storytelling.

Anton Mishchenko

Nov 22, 2024

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Learn How to Create Old House Material in Substance 3D Designer

Lee Borrer talked to us about the Council House Material project, discussing setting the material parameters and visualizing decay, damage, and paint color with Substance 3D Designer.

Lee Borrer

Nov 21, 2024

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Transforming First Love into 3D Environment with Japanese Aesthetics

Maria Yue and Ana Iancu shared the working process behind the First Love project, discussing how the painterly shader was made and how the lighting was set up in Unreal Engine to convey this beautiful feeling.

Maria Yue

Nov 20, 2024

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Create Realistic, Stunning Open Water with This Blender Add-On

Easily create water bodies and prototype stunning scenes in seconds with Physical Open Waters.

Rita Hou

Nov 20, 2024

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How to Texture a French Building Scene with a Mystic Ambiance

Sandra Lassagne shares her process for texturing an ambient scene inspired by a real-world French architectural style, using the trim sheets technique and a modular approach. She also explains how to enhance the atmosphere through lighting and effects.

Sandra Lassagne

Nov 18, 2024

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The Changing Seasons: UE5 Feudal Japan Cinematic Lighting Studies

Rain Yan walked us through the process of creating atmospheric cinematic lighting in Unreal Engine 5 with multiple scenarios, inspired by feudal Japanese architecture and the four seasons, while sharing his favorite plug-ins.

Rain Yan

Nov 13, 2024

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Take a Walk in This Beautiful Stylized Garden Created in UE5

Vincent Boichut showcased a cozy and peaceful scene made in Unreal Engine 5.

Emma Collins

Nov 13, 2024

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Creating Detailed Map for Unreal Tournament in ZBrush & UE

Ilya Ivanov shared a detailed breakdown of the DM_Outblack project, a custom map for Unreal Tournament, discussing visualizing sky, lighting, rocks, and architecture using Blender, Unreal Engine, ZBrush, Houdini, and Substance 3D.

Ilya Ivanov

Nov 06, 2024

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How to Create an Abandoned Gas Station in a Post-Apocalyptic Scene

Denis Sarto shared with us a step-by-step tutorial on creating an old, abandoned gas station, which is modeled in Maya and rendered in Unreal Engine, and explained how to add depth and dynamic to the scene. 

Denis Sarto

Nov 05, 2024

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