logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Creating an Environment to Capture the Atmosphere of the Back Alleys of Vietnam

23 February 2026 - Lenz Monath shared the process behind the Saigon Alley project, talking about what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hẻm.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Designer#Substance 3D Painter

Create Fairytale-Style 3D Scenes with This Fantasy Environment Package

20 February 2026 - ToonScapes: Spring Isles from SICS Games is a beautiful collection of assets for picturesque stylized scenes.

#News#Marketplace#Environment Art#Unity

Building a Scene of an Abandoned Tree House Taken by Nature

17 February 2026 - Connor Brandenburger talked about the A Sanctuary Without Its Keeper project, explaining how he started to build the scene, how he modeled the structure, and how he created the foliage.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Quixel#Substance 3D Painter

How Environment Art for Counter-Strike 2 Map Sanctum Was Made

16 February 2026 - 3D Environment Artist Twist, one of the creators of the Counter-Strike 2 map Sanctum, discussed the development of environment art, custom tools, and key artistic decisions.

#Environment Art#Feature#Gamedev

Take a Closer Look at the World of Dying Light: The Beast

05 February 2026 - Artists at Techland unveiled their work created for the project.

#News#Props#3D Art#Character Art#Environment Art#Concept Art
Ready to grow your game’s revenue worldwide?
Talk to us

Learn How to Turn a 2D Concept into an Animated 3D Scene Using Blender

30 January 2026 - Olga Kononenko talked about the workflow behind the Midnight Journey project, explaining how she used layers to build it in 3D, how she used camera settings for the projection, and the tools she used to animate the scene.

#Environment Art#Interviews#Blender#Photoshop

How to Build a Melancholic Environment of a City at Night with Blender

23 January 2026 - Vitaliy Novart talked about how he created the When the Lights Are On environment, sharing how he did the composition and set up the lighting for each element to evoke a feeling of solitude and serenity in the viewer.

#Environment Art#Interviews#Blender

How a Team Designed and Created a BoursoBank Ad Using Blender

22 January 2026 - Kay Hilman, Co-Founder and Art Director at DOT4, shared how they created a BoursoBank Ad, explaining how they brought the concept to life, how they created the ribbons, and how they did the animation.

#Environment Art#Interviews#Blender

How an Outsourcing Studio Works in Creating Art and Game Development

22 January 2026 - Atey Ghailan, Founder and Creative Director of Envar Studio, shared why he started the studio, what the strengths of the team are, their achievements, and how they divide the work to create something unique.

#Interviews#Character Art#Environment Art#Video Games

How to Design a Frozen Chalet Inspired by the Slavic Architecture

21 January 2026 - Gabriel Nagypal talked about how he created the Frozen Chalet environment, sharing the tools he used to model the chalet, how he set up the lighting, and how he achieved the eerie but beautiful aspect of Slavic folklore.

#Environment Art#Interviews#Blender#Photoshop

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more