Build Eerie Worlds With This Dark Fantasy Signature Collection
14 August 2026 - Kai “Kizzle” Mergener recently created the Shattered World Signature Collection for Substance 3D Assets—fifteen dark fantasy materials built in Substance 3D Designer. Here, Kai discusses the collection's themes, his technical process, and why he's calling this project his grand finale as a material artist.
Breakdown: Sculpting and Animating a Detailed Evil Jester Character
13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.
Amazing 3D Portrait of Dr. Caitlyn Mahler from The Callisto Protocol
12 August 2026 - Ivailo Ivanov continues to impress with realistic portraits.
Check Out This Stylized 3D Reimagination of Ellie from The Last of Us Part 2
11 August 2026 - Do you imagine the game in this style?
Testing Shoulder Deformation With Joints On Curves
11 August 2026 - Check out Matt Le-Fevre's approach.
Move Animated Maya Scenes To Blender & UE5 In One Click
10 August 2026 - Try MableLink for free, then upgrade to Pro for unlimited materials and live re-sync.
Turning a 2D Concept into a Real-Time 3D Medieval Village Scene
10 August 2026 - Beomsu Ko talked about the Disappeared Medieval Village project, explaining how they created a dark fantasy atmosphere with a subtle sense of hope while building the environment as a fully playable space using modular assets and tileable materials.
How to Create Hair and Feathers for an Owl Harpy Character
07 August 2026 - Eugenia Zanina discussed the workflow behind the Owl Harpy project, focusing on how she created the hair and feathers using XGen, how she used a custom hair shader to make the feathers look soft and fluffy, and how she set up the lighting in UE5.
Creating a Detailed and Expressive Character Inspired by Cretan-Mycenaean Culture
04 August 2026 - Dmitry Bezrodniy spoke about the creation process behind the Ariadne character, discussing how he used MetaHuman to adjust the proportions, how he dressed the 3D scan, and how he turned AI output into usable ZBrush brushes.
Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements
29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.
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