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Breakdown: How to Create a Hard-Surface Philips Radio with ZBrush & Substance 3D

23 September 2026 - Ravikanth Gupta discussed the workflow behind the Philips Radio, explaining how he used a repair video to understand the radio's wear and aging, modeled the organic details in ZBrush, and used six UV sheets plus UDIMs to prepare the asset for texturing.

#Interviews#Props#Unreal Engine#Maya#ZBrush#Substance 3D Painter

Breakdown: How to Create a Detailed ICA Dresden Folding Plate Camera

22 September 2026 - Rajan Verma discussed the workflow behind the ICA Antique Folding Plate Camera, explaining how he created it for a 3D art challenge that earned him first place and detailing how he built a fictional backstory and textured each part to make it look more realistic.

#Feature#Props#Blender#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Creating a Stylized 3D Character of a Water Woman with Blender & Maya

21 September 2026 - Fabien Metais spoke about the creation process behind the Water Woman project, explaining how he modeled and sculpted the character in Maya without retopologizing, and detailing how he textured it by painting in black and white, then changing the entire color palette.

#Character Art#Interviews#Blender#Maya#Substance 3D Painter

Assembling Abandoned Middle Eastern Courtyard in 3D Using Pass-Based Workflow

18 September 2026 - Irmak Çavun talks about how the culture she grew up in inspired the Abandoned Middle Eastern Courtyard project, how she switched up her workflow in favor of a pass-based approach to save time, and how she created an efficient, quick-to-use material system.

#Environment Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Designer

Over 25 Free Maya Animation Tools From Game Dev Animator

18 September 2026 - KeyFlow combines a standalone desktop app for video reference and team reviews with some handy tools.

#News#Marketplace#Maya
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One-Time Purchase Sculpting Tool For Maya Inspired By ZBrush

17 September 2026 - Morteza Ahmadi has launched a complete, GPU-accelerated solution.

#News#Marketplace#Maya
#Environment Art#News#3D Art#Unreal Engine#Maya#Substance 3D Designer

Turning a 2D Illustration into a Realistic Two-Character 3D Piece

14 September 2026 - Anna Smirnova spoke about the creation process behind the No Mercy project, explaining how she used base meshes for both the body and the head, and detailing how she built detail directly into the textures rather than relying on procedural shaders.

#Character Art#Interviews#Unreal Engine#Maya#Photoshop#Quixel#ZBrush#Substance 3D Painter

Making a Recreation of Dr. Doom Using Unreal Engine and ZBrush

11 September 2026 - Patrick van Rooijen discussed the workflow behind the Dr. Doom project, explaining how he modeled the face and head using MetaHuman, detailing how he created the costume with ZBrush and Marvelous Designer, and how he added believable wear and tear to the cape.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

This Mecha Centaur's Lance Attack Is Pure Animation Eye Candy

11 September 2026 - Martin Chang is back.

#News#Animation#Maya

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