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How The Cat in the Hat Was Made with Autodesk Maya & Flow

06 November 2026 - The filmmakers behind Warner Bros. Pictures Animation's new adaptation explain how Maya handled the movie's multiple visual styles.

#News#Animation#Maya#Cinematics

Take a Look Behind Animation in K/DA's FIRESTARTER Music Video

05 November 2026 - While League of Legends fans are enjoying K/DA's new FIRESTARTER music video, we asked Fortiche's director Marietta Ren and animation supervisor Rémy Terreaux about the work on the animation, VFX, and camera, found out what 3D software the studio uses, and learned what technique the team implemented for the first time.

#Interviews#Animation#Maya#Cinematics#Music

Sculpting & Texturing a Semi-Realistic Lobo Bust with ZBrush & Substance 3D

30 October 2026 - Eric Liu showed his process of creating a semi-realistic version of DC's antihero Lobo, from sculpting in ZBrush to texturing in Substance 3D Painter and lighting in Marmoset Toolbag.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Making an Atmospheric Garden of Dragons Scene with Procedural Texturing

28 October 2026 - Rebecca Ma discusses how she sculpted the intricate patterns on dragon statues with ZBrush's Make 3D tool, explains how procedural texturing in Maya and V-Ray helped her save time, and talks about how she created a water simulation and an atmospheric fog in Houdini.

#Environment Art#Interviews#Houdini#Maya#SpeedTree#ZBrush#Nuke

Building a Stylized Mountain Cabin with Modular Assets and Custom Shaders

27 October 2026 - Arjun Perayil explains why blockout is the most important part of production, shows how he created a complex master shader for the cabin in Unreal Engine 5, and talks about the process of hand-sculpting stylized vegetation.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter
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Bluey’s Simple 2D Look Required Gameloft’s Most Technically Challenging Art Pipeline

23 October 2026 - Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control Rig to recreate the show’s hand-drawn style.

#Interviews#Blender#Character Art#Environment Art#Unreal Engine#Video Games#Game Development#Maya#Photoshop#Substance 3D Designer

Artist Shows Ziva VFX-Inspired Muscle Simulation Plug-In for 3ds Max & Maya

23 October 2026 - Shirzad Bahrami invites artists to join the test before the official release.

#News#3D Art#Maya

Making Layered Water VFX Inspired by Avatar: The Last Airbender

23 October 2026 - Daniele Ellimah breaks down water-bending VFX inspired by Avatar: The Last Airbender, discussing layering shades of blue, adding foam and dark patches, and creating a smooth dissolve effect.

#Interviews#VFX#Unreal Engine#Maya#Photoshop#Substance 3D Designer

Building an Abandoned, The Last of Us-Inspired Mediterranean House with Custom Materials

22 October 2026 - Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes scene, shares his trick for distributing polygons wisely, and reflects on the challenge of making a set of custom materials in Substance 3D Designer.

#Environment Art#Interviews#3ds Max#Unreal Engine#Marmoset Toolbag#Maya#Megascans#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating Realistic Textures on an Old Woven Basket Decorated with Seashells

20 October 2026 - Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, like rope and seashells, and explains how he integrated 3D scans of real-life objects into the project.

#Interviews#Props#Blender#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

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