Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D
16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.
Detailed Rig of a Toon-Style Anthropomorphic Mouse Set Up with Maya
16 February 2026 - alargewoodenbadger shared a cool rigged setup of one of their characters.
Sculpting Two Expressive Stylized Female Portraits
13 February 2026 - Daniil "Split" Voskressenski returned to 80 Level to discuss two 3D portraits he created as practice, explaining how he got closer to the original designs and detailing his sculpting pipeline.
Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer
13 February 2026 - Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.
Creating a Game-Ready Character with an Arcane Aesthetic
11 February 2026 - Ricardo Sánchez Moreira shared how he developed a stylized hero-shooter 3D character from a 2D concept, focusing on body modeling and the texturing of clothing features like belts and pants folds.
Modeling & Lighting a Realistic Porsche 911 GT3 RS in 3D
11 February 2026 - Guillaume Perret talked about the workflow behind the Porsche GT3 RS project, explaining how he modeled the car's intricate details and used lighting and color to achieve a balance between the vehicle and its background.
Realistic 3D Take On Harry Potter's Alastor "Mad-Eye" Moody
11 February 2026 - Mohamed Khalaf took on the challenge of capturing the intricate details of Moody's character design.
Nobody Wants to Die: Creating the Trailer for a Noir Retrofuturistic Detective Game
10 February 2026 - Andrzej Marszalek talked about his role as Art Director on Nobody Wants to Die, explaining how the cinematic trailer was created, from initial references to the visual effects.
Animating a Fan Concept of Charles Xavier with a Marvel Rivals-Style
10 February 2026 - Ethan Du Toit and Charles Icay shared the workflow for a fan concept of Charles Xavier, detailing how they designed the character in the Marvel Rivals style and explaining the steps they took to animate him.
Custom Boolean HDA For Maya
10 February 2026 - Check out Jeroen Maton's tool for modeling.
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