Articles
Designing a Nature-Inspired Braided Hairstyle with Unreal Engine & Ornatrix
Julia Duma, a member of the SWAME ART team, explained how she created a braided hairstyle inspired by nature spirits and spoke about why she chose to model the braid manually with guides instead of using Ornatrix's braid generator.
Swame Art
06 November 2025
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The Witcher-Inspired Vampire Created with ZBrush, Substance 3D, & UE5
Audric Koch showcased this story-rich character with a detailed outfit.
Emma Collins
06 November 2025
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Get Over 30 Free Stylized Emotion Effects For Maya
Hotaru released Emo Eff Rig.
Amber Rutherford
04 November 2025
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How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush
Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.
Massimo Rossa
04 November 2025
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Preparing Character Animations for DOOM: The Dark Ages
Skai Chow talked to us about his favorite animation that he created for the game DOOM: The Dark Ages, and how being a fan of the series helped him join id Software.
Skai Chow
04 November 2025
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The Persistence Of Memory Recreated In Houdini
Muhammad Ibrahim studied Salvador Dalí's art in 3D.
Amber Rutherford
03 November 2025
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Create Procedural Wave Motion In Maya With This Free Tool
WaveManager from Julen Armendariz is designed for tentacles, hair, snakes, tails, and any sequential FK controls.
Amber Rutherford
03 November 2025
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See How This Cool 3D Animation of Hoodwink from Dota 2 Was Set Up
Nick Whitmire shows some 3D magic.
Gloria Levine
30 October 2025
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Creating a 3D Model of Treasure Planet's John Silver
Trystan Bleuven told us how he created a 3D model of John Silver, focusing on rigging the cybernetic parts of the body to replicate the original character's mechanics and movement.
Trystan Bleuven
28 October 2025
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Creating a Digital Character Inspired by The Matrix's Neo
Pratim Mondal shared with us his process to create a project inspired by Keanu Reeves in The Matrix, discussing the hand-sculpting he used to create the leather clothes with folds, wrinkles, and damage to achieve a realistic look.
Pratim Mondal
27 October 2025
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