How to Sculpt and Texture a Semi-Realistic Herbalist Backpack
08 May 2026 - Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project, explaining how he focused on the composition, how he sculpted the other elements in the backpack, like the crystal and the amber sword, and discussing how he textured the leather.
Creating Cinematic Opening For Narrative-Driven Mystery Thriller Game In UE5
08 May 2026 - Francesco Furneri returned to 80 Level to discuss the evolution of Redwood, including new environments, cinematics, the main character's role, rendering, and UI design.
Artist Explores Hand-Painted Texturing with a Stylized Weapon Prop Made in 3DCoat
08 May 2026 - Elisa Gonda blends painterly and comic-book techniques in this 3D axe.
Learn to Create Real-Time Hair & Download Assets for Long, Afro, and More Hairstyles
07 May 2026 - Get the package of tutorials and assets on Flipped Normals at a discount until May 17.
Check Out This Overwatch-Inspired Game-Ready Cybernetic Huntress Character
03 May 2026 - She looks like she could be an iconic character of a battle royale game or hero shooter.
Breakdown: Animating a First-Person Battle Against a Giant Warrior Bug
01 May 2026 - Alexander Zadorozhnyi shared how he animated the Warrior Bug Attack, detailing how the idea started, how he set up the scene by creating separate animations to blend them, and talking about some of the challenges of the camera's perspective.
3D Artist Recreates Masque of the Black Rose Elise Splash Art from League of Legends
01 May 2026 - Yantars unveiled a 3D take on the official art by Terence Cantal.
Fascinating Procedural Möbius Strip Created with Houdini
28 April 2026 - Alexander Kovalevsky shared a breakdown covering modeling, orientation, animation, and rendering.
Artist Shows a Cinematic Combat Animation Made in Maya
28 April 2026 - Ronald Toes shared a take on the Baqir rig.
3D Environment & Prop Artist on Creating Different Environments & Props
27 April 2026 - Pablo Garcia shared a breakdown on the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one, and explaining how he achieved the worn look in the Mad Max fan art.
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