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Creating Nostalgic Animated 3D Toy Train Scene with Maya & Substance 3D

26 January 2026 - Aadil Faruqui talked to us about the Train vs Robot project, discussing setting up a realistic composition, texturing wood, and animating the scene using Maya and Substance 3D Painter.

#Interviews#Props#Maya#Substance 3D Painter#Nuke

Maya Developer Autodesk Continues to Fire People to Invest in AI

26 January 2026 - Around 1,000 people, 7% of the company's total workforce, have been affected this time.

#News#3ds Max#Maya#Layoffs

Sculpting and Texturing a 3D Portrait of Rick Owens

23 January 2026 - Satoshi Takazawa talked about the workflow behind the Rick Owens portrait, explaining how he sculpted the face with ZBrush, textured the wrinkles, skin spots, and veins, and created the coat.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush

This 3D Animation Has A Twist You Won't See Coming

20 January 2026 - Created by Jonathan Castro, Jules Banzet, Loïc Paché, and Alexis Delhomme.

#News#Animation#Maya

Sculpting a Unique Character with a Dark & Mystical Aesthetic

19 January 2026 - Ana Callahan shared a breakdown of how she created The Oracle, explaining how the body proportions were sculpted, how the hair was created, and how the body paint was textured.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter
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Creating a Game-Ready Peugeot 403 Using Unreal Engine & Substance 3D

19 January 2026 - Pedro Alexandre Pereira talked about the process behind the Peugeot 403 model, sharing what inspired the project, how he overcame the challenges of modeling the car, and how he created the details.

#Interviews#Props#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Custom Real-Time Blend Shape Manager For Maya

19 January 2026 - Check out Johnson Lee's tool.

#News#Maya

Artist Shows Agony in 3D Self-Portrait

15 January 2026 - A strong work by Vladimir Kudryashov.

#News#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Arnold
#News#Houdini#Maya#ZBrush

How to Design a Game-Ready Medieval Character in 3D

13 January 2026 - Sausthav shared the workflow for the Edrin character, discussing an initial focus on main shapes, proportions, and silhouette, followed by creating clothes in Marvelous Designer.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#RizomUV

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