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Breakdown: Game-Ready Bloodborne's Old Hunter Fan Art

27 July 2026 - Victor Monge López discussed the workflow behind the Old Hunter fan art, explaining how he analyzed the concept by assigning different colors to major aspects, how he sculpted the face with asymmetry, and detailing how he used brushes and hair cards to create the hair.

#Character Art#Interviews#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter

3D Artist Shares a Tutorial on Creating Natural-Looking Muslce Jiggle

24 July 2026 - Loay Shaban used ragdoll dynamics to animate the creature.

#Animation#News#3D Art#Maya#VFX

Realistic Torso Deformation With RBF Muscle Rig

22 July 2026 - "100% bones, 0 blendshapes."

#News#Unreal Engine#Maya

How to Turn a 2D Concept Into a Colorful and Lively 3D Environment

21 July 2026 - Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people.

#Environment Art#Interviews#Unreal Engine#Maya#Substance 3D Designer#Substance 3D Painter#RizomUV

Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene

17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.

#Environment Art#Interviews#Houdini#Maya#Quixel#SpeedTree#ZBrush#Substance 3D Painter

How to Create a Real-Time Character Inspired by Dishonored

17 July 2026 - Fransiscus Luis spoke about the Silas Rook project, explaining that he wanted to experiment with exaggerated, angular facial features and realistic texturing, and discussing how he created the dreadlocks with a natural flow and volume.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Artist Shows Shape-Shifting Rig Built with SHAPES & Weight Drivers

17 July 2026 - Yuriy Fomin shared how he achieved a smooth transition.

#News#3D Art#Animation#Maya

Turning a Girl's Photograph Into a Stunning Hyperrealistic 3D Portrait

15 July 2026 - Lionel Verlinden discussed how he used Sefki Ibrahim's course to create a hyperrealistic real-time character based on a real-life photo, sharing his approach to capturing an Afro hairstyle wrapped in a turban.

#Character Art#Interviews#Unreal Engine#Maya#ZBrush

Sculpting Character Armor with Human Face Motifs

14 July 2026 - Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the character's scarred face and designing the wing and armor to integrating it into Unreal Engine and utilizing the MetaHuman pipeline.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Character Creator

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