Creating Nostalgic Animated 3D Toy Train Scene with Maya & Substance 3D
26 January 2026 - Aadil Faruqui talked to us about the Train vs Robot project, discussing setting up a realistic composition, texturing wood, and animating the scene using Maya and Substance 3D Painter.
Maya Developer Autodesk Continues to Fire People to Invest in AI
26 January 2026 - Around 1,000 people, 7% of the company's total workforce, have been affected this time.
Sculpting and Texturing a 3D Portrait of Rick Owens
23 January 2026 - Satoshi Takazawa talked about the workflow behind the Rick Owens portrait, explaining how he sculpted the face with ZBrush, textured the wrinkles, skin spots, and veins, and created the coat.
This 3D Animation Has A Twist You Won't See Coming
20 January 2026 - Created by Jonathan Castro, Jules Banzet, Loïc Paché, and Alexis Delhomme.
Sculpting a Unique Character with a Dark & Mystical Aesthetic
19 January 2026 - Ana Callahan shared a breakdown of how she created The Oracle, explaining how the body proportions were sculpted, how the hair was created, and how the body paint was textured.
Creating a Game-Ready Peugeot 403 Using Unreal Engine & Substance 3D
19 January 2026 - Pedro Alexandre Pereira talked about the process behind the Peugeot 403 model, sharing what inspired the project, how he overcame the challenges of modeling the car, and how he created the details.
Custom Real-Time Blend Shape Manager For Maya
19 January 2026 - Check out Johnson Lee's tool.
Artist Shows Agony in 3D Self-Portrait
15 January 2026 - A strong work by Vladimir Kudryashov.
Şefki Ibrahim Shared His First & Latest Digital Human Portraits
13 January 2026 - You can do it too.
How to Design a Game-Ready Medieval Character in 3D
13 January 2026 - Sausthav shared the workflow for the Edrin character, discussing an initial focus on main shapes, proportions, and silhouette, followed by creating clothes in Marvelous Designer.
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