Book Character to a 3D Piece: Sculpting Human-Tree Character in ZBrush and Maya
04 September 2026 - Andrea Buitrago explains how she translated the beautifully tragic story of Uri, a vulnerable human-tree character, into a 3D marble-like sculpture and how she made it look tangible and delicate while maintaining a strong silhouette.
Over 500 Free Maya Animation Tools Are Now Available In One Place
04 September 2026 - Animo v10.0 is out.
Creating 3D Scene of Decaying Orthodox Church in Swamp
03 September 2026 - Nicolas Pablos discussed the workflow behind the Cult of the Tsar Fish project, explaining what inspired the scene, how he used a detailed sculpt-to-texture pipeline with ZBrush and Substance 3D Designer, and detailing how he built layered swamp vegetation from scratch.
Free Maya Rig With Advanced Controls
01 September 2026 - Facial expressions are also included.
Turning a 2D Illustration into a 3D Environment with a Hand-Painted Look
01 September 2026 - Shuming Zhang spoke about creating The WoodLand Pizzeria, covering his experiments with seasons and times of day and his exploration of procedural workflows to recreate the feel of hand-painted artwork.
Pixar-Style Detached Facial Features Rig With Bifrost
31 August 2026 - "More control. More stylized expressions. Fewer topology limitations."
How to Sculpt and Texture a 3D Fighter Character with ZBrush and Substance 3D
31 August 2026 - Josh Linao spoke about creating Iron Mitchell, a character inspired by fighting games like Mortal Kombat but with his own twist, and shared how he used Mike Tyson as a reference when sculpting the face.
How To Make Stylized Hair Look Like Curves In Maya
29 August 2026 - There's also a Blender version available.
Building a Procedural Shell Grotto with Substance 3D Designer & Unreal Engine
28 August 2026 - Coraline Lyu spoke about the creation process behind the Shell Grotto project, explaining how she aimed to capture the identity of the Shell Grotto in England, how she built two separate node-based systems, and detailing how she assembled the ornamental wall patterns.
Creating an Alien Shaman CG Character Using ZBrush, Mari & Maya
26 August 2026 - Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing.
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