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Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D

16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Detailed Rig of a Toon-Style Anthropomorphic Mouse Set Up with Maya

16 February 2026 - alargewoodenbadger shared a cool rigged setup of one of their characters.

#News#Maya

Sculpting Two Expressive Stylized Female Portraits

13 February 2026 - Daniil "Split" Voskressenski returned to 80 Level to discuss two 3D portraits he created as practice, explaining how he got closer to the original designs and detailing his sculpting pipeline.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush

Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer

13 February 2026 - Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.

#Character Art#Interviews#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

Creating a Game-Ready Character with an Arcane Aesthetic

11 February 2026 - Ricardo Sánchez Moreira shared how he developed a stylized hero-shooter 3D character from a 2D concept, focusing on body modeling and the texturing of clothing features like belts and pants folds.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter
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Modeling & Lighting a Realistic Porsche 911 GT3 RS in 3D

11 February 2026 - Guillaume Perret talked about the workflow behind the Porsche GT3 RS project, explaining how he modeled the car's intricate details and used lighting and color to achieve a balance between the vehicle and its background.

#Interviews#Props#Unreal Engine#Maya#Substance 3D Painter

Realistic 3D Take On Harry Potter's Alastor "Mad-Eye" Moody

11 February 2026 - Mohamed Khalaf took on the challenge of capturing the intricate details of Moody's character design.

#News#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

Nobody Wants to Die: Creating the Trailer for a Noir Retrofuturistic Detective Game

10 February 2026 - Andrzej Marszalek talked about his role as Art Director on Nobody Wants to Die, explaining how the cinematic trailer was created, from initial references to the visual effects.

#Interviews#Unreal Engine#Houdini#Maya

Animating a Fan Concept of Charles Xavier with a Marvel Rivals-Style

10 February 2026 - Ethan Du Toit and Charles Icay shared the workflow for a fan concept of Charles Xavier, detailing how they designed the character in the Marvel Rivals style and explaining the steps they took to animate him.

#Character Art#Interviews#Blender#Maya

Custom Boolean HDA For Maya

10 February 2026 - Check out Jeroen Maton's tool for modeling.

#News#Houdini#IndieDev#Maya

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