Trevor Crandall discussed his approach to modeling and working with details, shared his workflow in MODO and gave valuable advice to other artists.
Robert Hodri shared his extensive experience of modding and sci-fi environment design, talked about the changes that happened in the industry over the past couple of decades and discussed his workflow.
Warren Marshall gave a little talk about his approach to MODO, shared his long-term experience in it and gave some tips on the workflow for beginners.
Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute.
Bastian Pastoors discussed the advantages of working in MODO, shared his favorite tools in the plugin and gave a few tips on how to work in it if you are a beginner. Check his workflow in MODO in the breakdown he did a few years ago!
Foundry announced the release of Modo 13.2. Let's have a look at the new features.
Jan Urschel, Creative Director at Hendrix Design, talked about the concept design, shared his favourite tools and workflow.
Elliot Sharp talked about the biggest advantages of MODO for hard-surface artists, its best features, tools, and addons as well as project presentation and a bit of texturing.
Ray Rivera talked about the way he worked on his Bioshock-inspired environment in UE4, Modo, and Substance Painter at Game Art Institute.
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