Csaba Szilagyi talked about creating weapons and vehicles for Cyberpunk 2077, discussed the workflow, and shared a piece of advice with aspiring Props Artists.
Check out the updated version of Foundry's MODO tool.
Foundry, the developer of Nuke, Modo, and other tools, announced the return of its Foundry Live event which will happen between 15-25 March 2021.
Matthew Messner did a breakdown of his stylized prop Porta Potty made in ZBrush, MODO, Substance Painter, and UE4.
Foundry released Modo 14.1, a new version of its 3D modeling, animation, and rendering toolkit.
Thiago Christo briefly talked about his experience of working with MODO and its modeling tools.
Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings.
Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Epic Games Announces Partnership With Two Indie TeamsThis illustration is phenomenal.·
Work-In-Progress: Upcoming Unity Stylized Tree Packhey there !
i don't know this asset has been released or what...·
Join thousands of game designers and keep track of your subscriptions