Csaba Szilagyi talked about creating weapons and vehicles for Cyberpunk 2077, discussed the workflow, and shared a piece of advice with aspiring Props Artists.
Check out the updated version of Foundry's MODO tool.
Foundry, the developer of Nuke, Modo, and other tools, announced the return of its Foundry Live event which will happen between 15-25 March 2021.
Matthew Messner did a breakdown of his stylized prop Porta Potty made in ZBrush, MODO, Substance Painter, and UE4.
Foundry released Modo 14.1, a new version of its 3D modeling, animation, and rendering toolkit.
Thiago Christo briefly talked about his experience of working with MODO and its modeling tools.
Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings.
Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
- 1Google's New Approach to Image Super-Resolution
- 2Pixar Has Released RenderMan for Blender
- 3Making The Legend of Zelda-Inspired Environment in 3ds Max & Unreal
- 4Genshin Impact Character Shader for EEVEE
- 5Lollo, a Tool That Can Pixelize 3D Animations
- 680 Level Ratings: Best YouTube Channels With Unreal Engine Tutorials
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Creating a Stylized Medieval Town in 3ds Max, Substance & UnrealReally love the breakdown!! Awesome·
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