Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.
Justin Mayle talked about his approach to creating a modular 3D environment 1900's Train Car made during one of the courses at CGMA.
Emil Skriver talked about his hard-surface workflows used in a couple of projects and shared a handful of helpful tips and resources for game artists.
Rob Madden, Creative Director at Hyper Luminal Games, talked about his stylized art workflow, Modo advantages and tips.
Jarrod Hasenjäger discussed his approach to creating realistic and stylized art in MODO, shared his workflow with both styles and talked about combining MODO and Arnold.
Rakan Khamash discussed his workflow in MODO, shared his first impressions of it and talked about its advantages and compatibility with other tools.
See 5 courses for beginners that will teach you how to rig and/or animate humans, characters, and creatures in Maya, 3ds Max, Unity, and Modo.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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