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www.unrealengine.com

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.


With Unreal Engine, you can bring amazing real-time experiences to life using the world’s most advanced real-time 3D creation tool. From first projects to the most demanding challenges, our free and accessible resources and inspirational community empower everyone to realize their ambitions. Unreal Engine enables game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before. Unreal Engine is free to use for creating linear content, custom projects, and internal projects. It's also free to get started for game development—a 5% royalty only kicks in when your title earns over $1 million USD.

 

Unreal Engine 5 provides the tools and assets you need to create truly expansive worlds for your players, participants, and stakeholders to explore, using content that scales. Bring incredibly immersive and realistic interactive experiences to life with groundbreaking features like Nanite and Lumen that provide a generational leap in visual fidelity, and enable worlds to be fully dynamic. Artist-friendly animation authoring, rigging, retargeting, and runtime tools—together with a continually expanding modeling toolset—reduce iteration and eliminate round-tripping, speeding up the creative process.

NANITE & VIRTUAL SHADOW MAPS

Create games and worlds with massive amounts of geometric detail with Nanite, a virtualized micropolygon geometry system, and Virtual Shadow Maps. Directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate—even at 60 fps—without any noticeable loss of fidelity. These systems intelligently stream and process only the detail you can perceive, largely removing poly count and draw call constraints.

LUMEN

Lumen is a fully dynamic global illumination and reflections solution that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door. 

 

With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; what you see inside the Unreal Editor is what you get on console. 

CHARACTERS & ANIMATION

With UE5’s built-in artist-friendly animation authoring toolset, you can iterate faster and more accurately, with less need to round-trip with DCC tools.

 

Quickly create rigs in Control Rig and pose and animate your characters in Sequencer, or retarget existing animations. You can even use machine learning to achieve high-quality real-time deformations. 

 

Then, dynamically adjust animations at runtime to compensate for different gameplay scenarios, such as varying speed or terrain.

MODELING

Unreal Engine 5 includes an extensive and constantly expanding built-in modeling toolset, including mesh editing, geometry scripting, UV creation and editing, and baking and mesh attributes.

 

With these tools, artists can develop and iterate on assets—including dense meshes, such as those generated using photogrammetry tools or by kitbashing—directly within the Unreal Editor, saving time and reducing the potential for errors. 

METASOUNDS

MetaSounds is a high-performance system that offers complete control over audio DSP graph generation of sound sources, letting you manage all aspects of audio rendering to drive next-generation procedural audio experiences.

 

Analogous to the Material Editor, the system is fully programmable, bringing benefits such as dynamic data-driven assets, the ability to map game parameters to sound playback, huge workflow improvements, and much more.

Unreal EngineRecent articles

Breakdown: Sculpting and Animating a Detailed Evil Jester Character

Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.

This Night Train 3D Animation Looks Like a Scene from a Fairytale

Check out Seb van den Beemt created it using Unreal Engine.

Turning a 2D Concept into a Real-Time 3D Medieval Village Scene

Beomsu Ko talked about the Disappeared Medieval Village project, explaining how they created a dark fantasy atmosphere with a subtle sense of hope while building the environment as a fully playable space using modular assets and tileable materials.

Creating a Detailed and Expressive Character Inspired by Cretan-Mycenaean Culture

Dmitry Bezrodniy spoke about the creation process behind the Ariadne character, discussing how he used MetaHuman to adjust the proportions, how he dressed the 3D scan, and how he turned AI output into usable ZBrush brushes.

How to Build a Stylized and Painterly Scene Inspired by Impressionist Art

Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.

This Pixelated Water Shader Looks Weirdly Fascinating

I want to swim there.

UPD: Unreal Engine 6 Will Combine UEFN and UE Into a "Unified Engine"

Epic Games has shared its vision for Unreal Engine 6, outlining plans to unify Unreal Engine and UEFN and eventually deprecate Blueprints.

How Hellraiser Revival Adapts the Twisted Horror Franchise for a New Generation

In our interview with the Associate Game Director for Hellraiser: Revival, we discuss how the developers adapted the twisted horror franchise for modern audiences by leveraging Unreal Engine 5.

Explore Surface Variation In This ZBrush Stone Sculpting Practice

Nadya Pal's project placed second in our Showcase Competition.