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www.vertexschool.com

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Vertex School is a live, online school built to get aspiring artists and developers into the games industry faster, and for a fraction of the cost of a traditional degree.


Founded in 2010 by Ryan Kingslien, the school positions itself as a higher-quality, more affordable, and more up-to-date alternative to a two or four-year degree program, one built around the idea that a $100,000 college education isn't the only path into a creative career, and for most people, it shouldn't have to be.

Instead of a fixed curriculum delivered by professors, Vertex School runs a 9 to 12 month program where every student is mentored one-on-one and in small groups by working industry professionals, with the curriculum built around what studios are hiring for right now rather than a syllabus that goes stale by graduation. Mentors come from studios like CD Projekt Red, Ubisoft, Playground Games, Meta, Mob Entertainment, and Arrowhead Game Studios.

The school offers three career tracks: a Game Art Program for students building a portfolio in character or environment art, a Tech Art Program covering Unreal, Houdini, and Maya for students aiming to become technical artists, and a Game Development Program focused on C++ and Blueprints for students who want to build and ship playable games. Vertex School is also an Unreal Authorized Training Center, meaning its Unreal Engine instruction meets a recognized standard for quality and real-world relevance.

The results back up the model: graduates have gone on to work at studios like EA DICE, Ubisoft, Blizzard Entertainment, CD Projekt Red, and Apple, often after switching careers from fields with no previous connection to games or 3D art, architecture, childcare, and college study among them. Class sizes are capped at 30 seats per program, and the structure pairs hands-on projects with direct mentor feedback aimed at building a hireable portfolio rather than just completing coursework.

Vertex SchoolRecent articles

Why Now Might Be the Right Time to Start a Career in Game Art

Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the fundamentals and the workflows studios increasingly expect.

From Blueprints to Game Art: Unreal Engine Programs for Artists and Designers

Today, we’ve gathered a list of courses where creators can learn Unreal Engine from scratch or take their existing skills to the next level.

Using Blender & Substance 3D Designer to Make a Stylized Diorama in Unreal Engine 5

Justin Wallace showed us how he created the Redstone Garden project, explained surface and object tiling in detail, and demonstrated the work on materials and shaders.

Upgrade Your Game Development Skills with These Useful Vertex Courses

Vertex School offers three great programs for game artists.

Designing a Scene With Horror Vibes in Unreal Engine 5

Game Artist Justin Hien has told us about the production process behind the Forest Home environment, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.

Modeling & Texturing Assets for a Cozy Kitchen Scene

3D Artist Aurelia Maxima Häcker discussed the modeling and texturing processes behind the Kitchen Asset Pack project, shared the asset creation process, and explained how joining Vertex School helped in achieving the goal.

Making a Victorian Age Scene in Maya, Substance 3D & Unreal

3D Artist Rex Lucila shared an enormous breakdown of the Adeline environment, thoroughly explained the modeling and texturing processes, and gave some important pieces of advice on lighting environments.

The devcom Art & Animation Summit: Skip the Art School Circus

Ryan Kingslien, CEO of Vertex School, participated in the devcom Art & Animation Summit last December where he shared valuable tips on tools and careers for 3D artists.

Designing Soviet Era-Inspired Characters and Clothes

Shao Chen discussed the workflow behind the soldier models, inspired by the WW2 era, and their clothes, explained the transition from Props Artist to Character Artist, and talked about skills he's updated studying at Vertex School.