How to Create an Animated Red Hair Character Using Unreal Engine
18 December 2025 - Taehun Kim shared the process behind the Real-Time Meta Human – Red Hair project, explaining how he created the hair cards to achieve a curly hair style and how he used the MetaHuman keys to animate the character.
Azimuth: Creating a Space Mercenary Character for a Sci-Fi Movie
18 December 2025 - Damien Lagadeuc and his team talked about creating the character Haddena for their sci-fi film Azimuth, explaining how they combined medieval-knight inspiration with a futuristic aesthetic to convey a story through visuals alone.
Get These New Free Assets from Fab Including Scenes & a Character
18 December 2025 - The items are available until December 30.
Realistic 3D Portrait of a Breaking Bad Character Created with ZBrush
17 December 2025 - Take a look at the lifelike recreation of Gustavo Fring.
Stylized Portraits With ZBrush & Substance 3D: A Quick Guide
17 December 2025 - Character Artist Daria Karpova shared the breakdown of her Man on the Subway project, discussed her approach to sculpting and baking, and explained how the character's stylized appearance was achieved.
Recreating Arya Stark From Game Of Thrones As Realistic 3D Character
17 December 2025 - Ali Fırat Doğan returned to 80 Level to discuss his 3D take on Arya Stark from Game of Thrones, explaining his approach to likeness and realistic detail.
Reimagining Chanisaw Man's Reze in Animal Crossing-Style
16 December 2025 - Nupsu talked about how she turned Reze from Chainsaw Man into a low-poly Animal Crossing villager, explained how the character was modeled, and showed how she used the emission shader for the materials.
3D Portrait of Malenia, Blade of Miquella, from Elden Ring
15 December 2025 - GrayKolori showcased a new work.
2025 Recap: The Best 3D Animations of the Year
12 December 2025 - Let's take a look at the 3D animated setups from the passing year that you loved the most.
The Undead Knight: Turning a 2D Concept into a 3D Sculpt
12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.
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