How to Create a 3D Character Inspired by the Bride of Frankenstein
21 November 2025 - Leslie Van den Broeck talked about the A Hold on You project, showing how he used cylinders and the Bend Curve modifier to create the hair and how he employed vertex colors to create the shiny effects on the lips and the skin.
The Sculptframe Challenge: Making a 3D Fan Art of Arcane's Caitlyn
20 November 2025 - Alena Shunenkova explained how she created a 3D sculpt of Arcane's Caitlyn, discussing the challenges of modeling the head and the weapon and showing how she captured the hand-painted style of the original character.
Realistic Anime-Style 3D Character Created with Maya & Substance 3D
20 November 2025 - Nil Tawata shared this amazing work.
Honoring Hollow Knight: Silksong With a Detailed 3D Recreation of Hornet
19 November 2025 - André Kent showed us the process to create a Hornet fan art, detailing how he created the cloak, using zig-zag edge directions to make the folds, and how he textured the head and eyes to highlight the bug features of the character.
How to Make Gruesome Stalker from Resident Evil 9
18 November 2025 - Ahmed Afazil shared the workflow behind his Stalker from Resident Evil 9, showed how he created the detailed skin textures, and explained how the lighting helped evoke an eerie vibe.
Female Warrior Created with ZBrush, Substance 3D, & UE5
18 November 2025 - Bae Ji Woo showed a new work.
Texturing of Diablo IV's Sorceress Fan Art With a Hand-Painted Style
17 November 2025 - Eric Liu talked about how he created a fan art of Sorceress from Diablo IV, explaining how he used brushes to mimic a hand-painted texture and sharing advice for artists.
Turning a Fairy Book Illustration into a 3D Character
13 November 2025 - Githmi Jayasinghe shared the process behind the Fuchsia Fairy, showing how she was sculpted and assembled piece by piece, and discussing the hand-painting process.
Recreating a Howl's Moving Castle Character with ZBrush & Marmoset Toolbag
12 November 2025 - Daniel Merticariu shared how he designed a 3D model of The Witch of the Waste from Howl's Moving Castle, explaining how he sculpted the fur and hair and what he did to make the hairstyle look better.
Modeling & Texturing a Comic-Style Character
12 November 2025 - Stanislav Lozitskii explained how he created the Zhuo Sal project, talking about how he modeled the head and the weapon, and how he used different camera settings and angles to show off the character's body parts.
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