How to Model and Texture a Dark Fantasy Real-Time Character ZBrush, Maya and Substance 3D
14 May 2026 - Jules Joris shared the workflow behind the Sweet Ophelia project, discussing how he modeled the character's body and the armor, focusing on the chainmail details, and explaining his steps to texture the metallic elements.
Artist Shares a New Maya Plug-In That Simplifies Creation of Real-Time Hair Cards
14 May 2026 - The tool generates hair cards from guide curves.
Realistic 3D Rendition of Ben Affleck as Bruce Wayne
13 May 2026 - Fox 福克斯 brought the cinematic character to 3D with Unreal Engine 5.
Character Artist Shares How Overwatch's Vendetta Was Sculpted and Textured
11 May 2026 - Overwatch has a huge roster of iconic characters. Is Vendetta in your typical rotation?
Check Out This Highly-Detailed Character Model of a Retro-Style Dancer
11 May 2026 - What kind of music do you think she dances to?
Creating a Mesmerizing and Cinematic Real-Time Character Using ZBrush and Unreal Engine 5
11 May 2026 - Lena Holmfridardottir shared the workflow behind the Lyoba character, discussing how she achieved an anatomically correct sculpt, the tools she used to create the realistic afro hair, and explaining how she used a Use Wet toggle to texture the face.
This Beautiful and Enchanting Character is an Original Creation Animated in Spine 2D
09 May 2026 - The world she belongs to seems really interesting, with a lot of stories and characters.
FaceSync Brings Audio-Driven Facial Animation and Lip Sync to Unity
08 May 2026 - The toolset is a great choice for VR, mobile games, VTubers, and cinematics.
Learn to Create Real-Time Hair & Download Assets for Long, Afro, and More Hairstyles
07 May 2026 - Get the package of tutorials and assets on Flipped Normals at a discount until May 17.
How to Transform a 2D Concept of a Fantasy Character Into an Expressive 3D Model
05 May 2026 - Gleb Ivanov spoke with us about the Tiefling Lady project, explaining how he used PolyPaint to create a main form to then divide it into parts, and detailing how he used vibrant colors, highlights, and shadows to enhance the character.
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