New Halloween Game Put Original Michael Myers Actor in a Mocap Suit
30 October 2026 - IllFonic CCO Jared Gerritzen discusses recreating 1978 Haddonfield, capturing Nick Castle’s original Michael Myers movements, using UE5 lighting, and building reactive NPC systems for Halloween: The Game.
Sculpting & Texturing a Semi-Realistic Lobo Bust with ZBrush & Substance 3D
30 October 2026 - Eric Liu showed his process of creating a semi-realistic version of DC's antihero Lobo, from sculpting in ZBrush to texturing in Substance 3D Painter and lighting in Marmoset Toolbag.
How Hitman Devs Turned Jacksepticeye Into a “Violent Narcissist” in Newest Mission
29 October 2026 - IO Interactive explains how Jacksepticeye became Finn Colton, a narcissistic influencer whose content empire, buried trauma, and public facade shape Hitman’s new Elusive Target mission.
Recreating Marvel's Cyclops As Stylized Hand-Painted 3D Character
28 October 2026 - Daniil "Split" Voskressensky shared a breakdown of his first deep dive into Blender's shaders, modifiers, and render setup to create a fully hand-painted, comic-style 3D model of Cyclops.
Reallusion’s 2026 3D Character Contest: Meet the Winners
26 October 2026 - The contest showcases the best 3D character design and animation created using Reallusion’s powerful character production ecosystems: Character Creator, iClone for facial and body animation, and AccuRIG for rigging.
Learn to Sculpt Heads in Blender with This Beginner Course
26 October 2026 - Ryan King's course contains a full anatomy breakdown for male and female faces and covers the basics of texturing and lighting.
Bluey’s Simple 2D Look Required Gameloft’s Most Technically Challenging Art Pipeline
23 October 2026 - Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control Rig to recreate the show’s hand-drawn style.
These 2D Characters from Popular Manga Are Made in 3D with Blender
22 October 2026 - Chloe Worthy shared their take on the Green Yuri manga cover.
Creating 3D Fan Art Of Elite Imperial Soldier From Warhammer 40,000
09 October 2026 - Hakan Kamar shares how he built a Tempestus Scion in Blender and ZBrush, with XGen hair and an Unreal Engine 5 scene, from blockout to final render.
Master Character Animation with UE5 & Maya with The Gnomon Workshop
08 October 2026 - Learn how to build gameplay-ready character animation systems in UE5 with this 5-hour course.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner