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Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D

16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Sculpting Two Expressive Stylized Female Portraits

13 February 2026 - Daniil "Split" Voskressenski returned to 80 Level to discuss two 3D portraits he created as practice, explaining how he got closer to the original designs and detailing his sculpting pipeline.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush

Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer

13 February 2026 - Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.

#Character Art#Interviews#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

Creating a Game-Ready Character with an Arcane Aesthetic

11 February 2026 - Ricardo Sánchez Moreira shared how he developed a stylized hero-shooter 3D character from a 2D concept, focusing on body modeling and the texturing of clothing features like belts and pants folds.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Animating a Fan Concept of Charles Xavier with a Marvel Rivals-Style

10 February 2026 - Ethan Du Toit and Charles Icay shared the workflow for a fan concept of Charles Xavier, detailing how they designed the character in the Marvel Rivals style and explaining the steps they took to animate him.

#Character Art#Interviews#Blender#Maya
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Toon Style Little Witch Created with ZBrush & Marmoset Toolbag

10 February 2026 - Marcos Ruan shared this charming work.

#News#Character Art#Marmoset Toolbag#ZBrush

Creating a 3D Fan Art of Chainsaw Man – The Movie: Reze Arc

09 February 2026 - Sergey Semenovykh talked about the workflow behind his Chainsaw Man 3D fan art, including modeling, creating a poster-like scene, and a dynamic action scene.

#Character Art#Interviews#Blender

Artist Shows Grooming Workflow for Curls, Afros, & Braids in Houdini

06 February 2026 - Piotr Zielinski talked to us about grooming workflows for different types of hairstyles: curls, afros, and braids, with Houdini, and the use of procedural techniques in the process.

#Character Art#Interviews#Unreal Engine#Houdini#ZBrush

Take a Closer Look at the World of Dying Light: The Beast

05 February 2026 - Artists at Techland unveiled their work created for the project.

#News#Props#3D Art#Character Art#Environment Art#Concept Art

Turning a 2D Drawing into a 3D Sculpt Using ZBrush

04 February 2026 - Daniel Merticariu shared this time the workflow behind the White Beard project, telling us about the sculpting process, starting with the head, proceeding to the hair and the beard, and talking about the brushes he used.

#Character Art#Feature#Marmoset Toolbag#ZBrush

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