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Interview: Why Practical Puppets Still Matter in the Age of Digital Characters

29 July 2026 - Furry Puppet Studio discusses character design, practical creature effects, fabrication workflows, material selection, performance testing, and why physical puppets continue to offer something digital characters cannot replicate.

#Interviews#Character Art

Breakdown: Game-Ready Bloodborne's Old Hunter Fan Art

27 July 2026 - Victor Monge López discussed the workflow behind the Old Hunter fan art, explaining how he analyzed the concept by assigning different colors to major aspects, how he sculpted the face with asymmetry, and detailing how he used brushes and hair cards to create the hair.

#Character Art#Interviews#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter

How to Create a Real-Time Character Inspired by Dishonored

17 July 2026 - Fransiscus Luis spoke about the Silas Rook project, explaining that he wanted to experiment with exaggerated, angular facial features and realistic texturing, and discussing how he created the dreadlocks with a natural flow and volume.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Turning a Girl's Photograph Into a Stunning Hyperrealistic 3D Portrait

15 July 2026 - Lionel Verlinden discussed how he used Sefki Ibrahim's course to create a hyperrealistic real-time character based on a real-life photo, sharing his approach to capturing an Afro hairstyle wrapped in a turban.

#Character Art#Interviews#Unreal Engine#Maya#ZBrush

Sculpting Character Armor with Human Face Motifs

14 July 2026 - Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the character's scarred face and designing the wing and armor to integrating it into Unreal Engine and utilizing the MetaHuman pipeline.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Character Creator

How to Craft a Gentle Tree-Like Quadruped Creature

13 July 2026 - Michelle Papadopoulos broke down the creation process behind the Livanthian, from the original idea that began a decade ago to the hand-painted techniques she used to texture its wood and leaves.

#Character Art#Interviews#Blender#Marmoset Toolbag#Substance 3D Painter

3D Take on Wolverine with a Toon Shader Inspired by a Comic Book Aesthetic

13 July 2026 - Tian Jin also shared a process video.

#News#3D Art#Blender#Character Art#Shaders

Creating Hand-Painted Elf Character in 3D from Scratch Using Blender & Substance 3D Painter

07 July 2026 - Arturo Galván Soler shared with us the process behind creating a stylized 3D elf, discussing sculpting, hand-painted texturing, and animating using Blender, Substance 3D Painter, and Procreate.

#Character Art#Feature#Sponsored by Adobe Substance 3D#Blender#Photoshop#Substance 3D Painter

3D Character Artist Shares a Jinx Fan Art Made with ZBrush and Blender

04 July 2026 - It definitely has the iconic essence of the character.

#Character Art#News#Blender#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

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