Character Art
How To Create a Frankenstein Monster Bust With Amazing Bronze Shader
Oliver Schümann walked us through the workflow behind the Frankenstein Monster project. The project features a bronze statue with a subtle thinking pose sculpted in ZBrush and textured with Substance 3D Painter. He shares how to achieve a natural-looking metallic surface that adds depth to the overall depiction.
Oliver Schümann
Apr 18, 2025
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Breakdown: 3D Girl with Koi Fish Tattoo
Alina Kolesnik told us about how the Koi Fish girl turned into a 3D model, showing her approach to hair and discussing how tinynocky's tools helped achieve the best results.
Alina Kolesnik
Apr 16, 2025
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Designing Dark Fantasy-Style Dragon With ZBrush & Substance 3D Painter
Gino Kölling is back on 80 Level to provide a brief overview of his latest addition to his series of dragon busts: a green dragon named Grinthorn, created using ZBrush, Substance 3D Painter, and Blender.
Gino Kölling
Apr 11, 2025
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Dynamic Movement of the Human Spine Showcased in 3D
The Anatomy Standard team unveils a new invaluable reference for Character Artists, made with the Biomechanics of the Spine app.
Theodore McKenzie
Apr 11, 2025
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Creating Animated Fantasy Scene with Intricate Characters in UE5
Marlene Lynn Beumker talked to us about the Murmure and Seraphina of the Night Owl Order project, discussing crafting a fantasy animated scene with a human and a cat and detailing approaching the fur, face paint, and embroidery with ZBrush, Marvelous Designer, and Unreal Engine 5.
Marlene Lynn Beumker
Apr 09, 2025
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Recreating Dwight from The Office Using ZBrush, Maya & Mari
Samer Elseidy talked to us about visualizing Dwight Schrute from The Office, discussing modeling the character's skin and hair and achieving likeness using ZBrush, Maya, Mari, and Photoshop.
Samer Elseidy
Apr 07, 2025
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Creating a Modern Character with African Vibes with ZBrush & UE5
Ludivine Moro provided a detailed breakdown of the Alecia project, discussing modeling and texturing the character's head, outfit, hair, and accessories using Blender, Maya, ZBrush, Substance 3D Painter, and Unreal Engine.
Ludivine Moro
Apr 03, 2025
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How To Create A Realistic & Moody Portrait of Eminem
Patrick van Rooijen guided us through the process of creating a realistic model of Eminem using ZBrush, Maya, and Marvelous Designer, explaining how each component, including the hat, skin, and beard, was crafted, how the likeness was achieved, and how the overall mood of the model was enhanced.
Patrick van Rooijen
Mar 27, 2025
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How to Sculpt Zagreus from Hades in 3D
Alex Gray told us about recreating Zagreus from Hades in ZBrush and Marmoset Toolbag, explaining the work with colors, light, and shadows and showing us the personal touches used in the model.
Alex Gray
Mar 25, 2025
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