Character Art
Creating Likeness in 3D: Evelyn Wang from Everything Everywhere All at Once
Jean Zoudi talked about the challenges of approaching likeness in his 3D model of Michelle Yeoh as Evelyn Wang from Everything Everywhere All at Once, discussing hand-sculpting the outfit and sharing some tips for beginner artists.
Jean Zoudi
Oct 28, 2024
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Christian Bale's Portrait Imagined in 3D With ZBrush & Marmoset Toolbag 5
Flavia Rodriguez Heinlein shared her process for creating Christian Bale's portrait using ZBrush and Marmoset Toolbag 5, offering valuable tips and resources for mastering likeness capture.
Flavia Heinlein
Oct 25, 2024
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Creating Realistic Alien for Short Film Inspired by Love, Death & Robots
Marcelo Vaz told us about the short movie CARGO and explained how the capabilities of Unreal Engine and MetaHuman made the striking alien feel alive.
Marcelo Vaz
Oct 24, 2024
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Learn How To Sculpt A 3D Printable Miniature With ZBrush
Juan Novelletto shared the working process behind the Ursuper project, detailing how a stylized 2D illustration was brought to life using ZBrush as a 3D printable miniature ready for mass production.
Juan Novelletto
Oct 21, 2024
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Using Unreal Engine to Create Real-Time The Last of Us-Inspired Child
Annabelle Sémaan told us about the development of Jojo the Scavenger, a character inspired by The Last of Us, showing how the clothes' wear and tear was approached and sharing the material setup.
Annabelle Sémaan
Oct 17, 2024
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Clay-Like Gravity Falls Characters Made in 3D
Michelle Arreola showcased an amazing artwork.
Emma Collins
Oct 16, 2024
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Turning Diablo Inspiration into Detailed Red Sorceress Model
Hafez Yadollahi and Arezou Hajian showed us how they created the Diablo-inspired Red Sorceress, discussing the intricate details made for the model and her accessories and talking about the texturing workflow.
Hafez Yadollahi Arezou Hajian
Oct 11, 2024
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Creating Realistic Hi-Fi RUSH's Chai in ZBrush & Substance 3D
Seunghoon Roh told us how he created a fan art of Chai from Hi-Fi RUSH, discussing preserving the character's design while adding original elements and visualizing the face, hair, and clothes using ZBrush, Unreal Engine 5, and Substance 3D Painter.
Seunghoon Roh
Oct 08, 2024
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Learn How to Create Character with Oil Painting Texture in This Course
You will learn how to visualize high-precision Chinese-style embroidery pattern and realistic animal fur in XGen, along with tips for using various types of lighting in Maya, ZBrush, Marvelous Designer, and Substance 3D.
Emma Collins
Oct 08, 2024
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