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Character Art

Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D

Juan Zunino joined to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Juan Zunino

Dec 23, 2024

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Customized Texturing of Dragon Ball's Cell with Substance 3D

Cino Lai shared a breakdown of the Substance Texture Design Pipeline of Cell project, discussing translating a 2D concept into 3D and creating Cell's cicada features, texturing segmented armor, skin, and eyes using custom materials with Substance 3D.

Cino Lai

Dec 23, 2024

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Creating Folklore-Inspired Nocturnal Vampire with ZBrush & Blender

Hanyang Ng talked to us about the folklore-inspired Penanggalan project, discussing visualizing skin, viscera, and hair using Blender and ZBrush.

Hanyang Ng

Dec 19, 2024

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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror

Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.

Franck Besançon

Dec 18, 2024

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Creating Diablo IV-Inspired Female Warrior with Substance 3D & UE5

César Párraga talked to us about the Crusader project, discussing the creation of a paladin-like character with damaged armor, wounds, and tattered clothes using Substance 3D Painter, ZBrush, Maya, and Unreal Engine 5.

César Párraga

Dec 17, 2024

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The Story Behind Vammatar: Crafting Goddess of Pain, Disease & Suffering

Aitziber Azkue demonstrated how she created the expressive 3D image of Vammatar, the Finnish goddess of pain, disease, and suffering, using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5, telling her story through subtle details in textures.

Aitziber Azkue

Dec 12, 2024

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How to Create a Realistic Portrait of Arcane's Vi in ZBrush, Maya & Substance 3D

Character Artist Joshua Gouw tells us how Arcane's Vi, with a semi-realistic style, was created, focusing on their approach to translating the stylized version into the artist's own and how lighting and renders with pre-existing movie stills help enhance the mood. 

Joshua Gouw

Dec 10, 2024

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Breakdown: Boruto Uzumaki Made with MetaHuman & Unreal Engine

Ícaro Ariel showed us how the Boruto Uzumaki project was created using Unreal Engine, explaining how the animation was set and the half-stylized, half-realistic style was achieved.

Ícaro Ariel

Dec 06, 2024

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Ghost In The Shell's Protagonist Reimagined In Stunning 3D Oil Painting Style

Entei Ryu returned to 80 Level to discuss her creative take on Motoko Kusanagi from Ghost in the Shell, reimagined with a personal twist and brought to life in a gorgeous 3D oil painting style using ZBrush and Substance 3D Painter.

Entei Ryu

Dec 05, 2024

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