Creating a Stylized 3D Character in a 2D-Illustrated Look with ZBrush
18 August 2026 - David Papunashvili discussed the workflow behind the Punk Knight project, explaining how he projected the 2D concept directly onto the sculpt for reference and color matching, and detailing how he used PolyPaint to paint the character.
Unveiling the Pipeline Behind AAA-Quality Indie Game Characters
13 August 2026 - Discover how indie developers are using Character Creator 5 and iClone 8 to build AAA-quality indie game characters faster. From solo creators to small studios, these real-world case studies showcase streamlined character pipelines for Unreal Engine and Unity.
Breakdown: Sculpting and Animating a Detailed Evil Jester Character
13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.
Stylized Take on Serie from Frieren That Feels Purely 2D
12 August 2026 - Mani Salguero shared his workflow behind his first Blender project, a 3D portrait of Serie from Frieren, exploring a digital-painting approach to texturing to capture a distinctly 2D feel.
Amazing 3D Portrait of Dr. Caitlyn Mahler from The Callisto Protocol
12 August 2026 - Ivailo Ivanov continues to impress with realistic portraits.
Check Out This Stylized 3D Reimagination of Ellie from The Last of Us Part 2
11 August 2026 - Do you imagine the game in this style?
ArtStation and Sketchfab Have Been Acquired by KitBash
10 August 2026 - KitBash is bringing ArtStation and Sketchfab together with KitBash3D and Greyscalegorilla, while promising that existing portfolios, libraries, subscriptions, and core workflows will remain unchanged. Epic is consolidating its focus on Unreal Engine 6, Fortnite, and the Epic Games Store.
Gaku Tada Shares Beautiful Animated Scene Made with Deep Paint
04 August 2026 - I would love to learn the creature's story.
Creating a Detailed and Expressive Character Inspired by Cretan-Mycenaean Culture
04 August 2026 - Dmitry Bezrodniy spoke about the creation process behind the Ariadne character, discussing how he used MetaHuman to adjust the proportions, how he dressed the 3D scan, and how he turned AI output into usable ZBrush brushes.
Interview: A Deep Dive Into the Art of Sky: Children of the Light with thatgamecompany
03 August 2026 - The creators of Sky: Children of the Light discuss live-service art direction, visual development, Figma workflows, the Beyond Engine, collaborations, and their new 245-page art book.
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