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Storytelling Through Details: Sculpting Souls-Like Corvus Soldiers

28 September 2026 - Quentin Riviale talks about the challenges of balancing visual richness and clarity when it comes to creating characters for games, discusses the importance of using subtle visual hints to communicate crucial information to a player, and explains how he made his 3D character sculpt come to life as a 3D-printed figurine.

#Character Art#Interviews#Unreal Engine#Game Development#ZBrush#Substance 3D Painter

Download This Free Pack of Mocap Animations with Everyday Actions

28 September 2026 - Visualize how your character pets a dog, brushes their teeth, drives, or has a coffee.

#News#3D Art#Animation#Character Art

Exploring Thin, Pale, Slimy Skin Texture by Recreating The Demogorgon From Stranger Things

25 September 2026 - Nikhil K S talks about the challenge of collecting real-life textures for further use in lookdev, explains why more displacement does not necessarily equal more realism, and shows how he set up the lighting to keep the scene chillingly dark yet make every little slimy crevice on the Demogorgon's pale skin stand out.

#Interviews#Character Art#ZBrush#Nuke#Mari

TBSF Makes All Their Sonic the Hedgehog Blender Rigs Free Forever

24 September 2026 - This includes 7 rigs you can play around with.

#News#Marketplace#Blender#Character Art

Creating a Stylized 3D Character of a Water Woman with Blender & Maya

21 September 2026 - Fabien Metais spoke about the creation process behind the Water Woman project, explaining how he modeled and sculpted the character in Maya without retopologizing, and detailing how he textured it by painting in black and white, then changing the entire color palette.

#Character Art#Interviews#Blender#Maya#Substance 3D Painter
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Modeling 3D Character with Medieval Fantasy & Post-Apocalyptic Elements

17 September 2026 - Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced the colors across the character.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

Turning a 2D Illustration into a Realistic Two-Character 3D Piece

14 September 2026 - Anna Smirnova spoke about the creation process behind the No Mercy project, explaining how she used base meshes for both the body and the head, and detailing how she built detail directly into the textures rather than relying on procedural shaders.

#Character Art#Interviews#Unreal Engine#Maya#Photoshop#Quixel#ZBrush#Substance 3D Painter

Making a Recreation of Dr. Doom Using Unreal Engine and ZBrush

11 September 2026 - Patrick van Rooijen discussed the workflow behind the Dr. Doom project, explaining how he modeled the face and head using MetaHuman, detailing how he created the costume with ZBrush and Marvelous Designer, and how he added believable wear and tear to the cape.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

10 September 2026 - Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends

09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

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