2025 Recap: The Best 3D Animations of the Year
12 December 2025 - Let's take a look at the 3D animated setups from the passing year that you loved the most.
The Undead Knight: Turning a 2D Concept into a 3D Sculpt
12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.
Check Out This Game-Ready Character with Complex Texturing
12 December 2025 - Created using ZBrush, Substance 3D, and Unreal Engine 5.
Check Out This 3D Animation with a Charming Plant Gardener
12 December 2025 - SquareAnon recreated Gaziter's character in this beautiful animation.
Turning Spirited Away's Zeniba into a 3D Model with ZBrush & Marmoset Toolbag
10 December 2025 - Daniel Merticariu shared how he created a 3D portrait of the witch Zeniba from Spirited Away, talking about the brushes he used to sculpt the hair and how he played with the lighting to bring the character to life.
Breakdown: Bringing to Life Moș Ifrim From All Sails Up in 3D
09 December 2025 - Sriram Venkatesh shared an in-depth breakdown of his Moș Ifrim project, detailing how the body was sculpted from scratch, how he textured the character with the intention of showing his story, and how he gave the props their wear and tear.
No Country for Old Men's Character Recreated in 3D with ZBrush
09 December 2025 - Check out this fantastic 3D portrait by Kubisi Y.
Blending Animalistic & Botanical Characteristics to Create a 3D Monster
08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.
2025 Recap: The Best 3D Artworks of the Passing Year
05 December 2025 - Characters, environments, and other projects that awed our readers.
Modeling and Texturing a Stylized Hand-Painted 3D Girl Model
04 December 2025 - Selman Bernis explained how he created the Pouring Dreams project, showed how the volumes of the face were deformed to achieve the desired look, and spoke about texturing the character with ZBrush's ZColor.
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