Book Character to a 3D Piece: Sculpting Human-Tree Character in ZBrush and Maya
04 September 2026 - Andrea Buitrago explains how she translated the beautifully tragic story of Uri, a vulnerable human-tree character, into a 3D marble-like sculpture and how she made it look tangible and delicate while maintaining a strong silhouette.
ArtStation Will Block AI Crawlers From Scraping Artists' Work
03 September 2026 - ArtStation has enabled NoAI protection for new and existing uploads, introduced safeguards against AI crawlers, and acknowledged that its current AI content filters are insufficient.
How to Sculpt and Texture a 3D Fighter Character with ZBrush and Substance 3D
31 August 2026 - Josh Linao spoke about creating Iron Mitchell, a character inspired by fighting games like Mortal Kombat but with his own twist, and shared how he used Mike Tyson as a reference when sculpting the face.
How Tripo Is Tackling Clean Topology for its 3D Asset Pipeline
28 August 2026 - Tripo Co-Founder and Chief Scientist Dr. Yanpei Cao discusses Smart Mesh, generating usable topology in seconds, giving artists more control over generated assets, Gaussian Splats, production-ready 3D, and the shift from individual asset generation toward complete interactive worlds.
Sculpting a Dark Fantasy Character with Clockwork Elements & Religious Imagery
27 August 2026 - Kang Jeong discussed the workflow behind the CLOCK SAINT project, explaining how he sculpted the character by dividing it into four sections and detailing how he managed the Metallic and Roughness values in the materials to achieve the religious look.
Creating an Alien Shaman CG Character Using ZBrush, Mari & Maya
26 August 2026 - Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing.
Recreating Almalexia from The Elder Scrolls as a Cinematic Character
25 August 2026 - Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask.
Creating a Stylized 3D Character Based on a 64×64 Pixel Sprite from Pokémon
24 August 2026 - Paul Thureau spoke about the creation process behind the Pokémaniac project, explaining how he translated a tiny 2D pixel into a 3D character, modeled it in pose, and detailed how he textured the eyes and clothes.
Breakdown: How to Design a Scarecrow-Turned-Human Character
19 August 2026 - Anna Cerutti discussed the workflow behind the Harvey project, explaining how it started, the importance of creating a story for the character, and detailing how she blended cartoonish proportions with realistic details.
Sculpting and Texturing a Fungal Creature Inspired by The Last of Us
19 August 2026 - Kamil Tondera spoke about the creation process behind the Fungal Creature project, explaining which tools he used to create the vines and bark elements, and detailing how he achieved the organic appearance with hand-painted materials.
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