Creating 3D Fan Art Of Elite Imperial Soldier From Warhammer 40,000
09 October 2026 - Hakan Kamar shares how he built a Tempestus Scion in Blender and ZBrush, with XGen hair and an Unreal Engine 5 scene, from blockout to final render.
Master Character Animation with UE5 & Maya with This Gnomon Workshop
08 October 2026 - Learn how to build gameplay-ready character animation systems in UE5 with this 5-hour course.
Mastering Stylized Characters with Character Creator 5 & Headshot 3
07 October 2026 - Antony Evans of Digital Puppets showcased a process of transforming AI-generated concepts into fully rigged, animation-ready stylized 3D characters using Headshot 3, an AI plugin for Reallusion’s Character Creator 5, and iClone 8.
Explore Stylized LookDev Pipeline with Serie from Frieren as Example
07 October 2026 - Surfacing Artist at Netflix Animation Studios Mani Salguero shares Blender and Substance 3D Painter project files and videos.
How to Recreate Saber from Type-Moon's Fate/Stay Night in 3D
06 October 2026 - Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing.
Chappell Roan Reimagined as a League of Legends-Style 3D Character
05 October 2026 - Tereza Rozumkova, former Character Artist at Riot Games, shared her brilliant recreation of Chappell Roan's look from the Daisy Chain Fields Music Festival.
Check Out Astridr's Character Model From Senua's Saga: Hellblade 2
03 October 2026 - Take a look at Gabriel Dias Maia's work and explore more characters created by the Ninja Theory team.
Behind the Scenes: How the Marvel Rivals Art Team Builds a Character
02 October 2026 - Marvel Rivals combines decades of comic history with custom NPR/PBR rendering, hero-specific VFX, alternate costumes, and scalable destruction. The game's Art Team explains how those systems come together.
From Old Country Bumpkin to Master Swordsman's Beryl Looks Like a Deformed Potato in 3D
02 October 2026 - YAMATOWORKS' Ryo Tsunoda, Meiya Okuda, and Kaito Kobayashi explained how they warped Beryl's anatomy in 3D to achieve the right expressions in 2D.
Creating an Alien Character for a Sci-Fi Short Film with Blender & Substance 3D
01 October 2026 - Artur Ledur talked to us about character development for a sci-fi short film under a one-week deadline and discussed working on the design and armor, texturing, and matching the character to the film's scenes.
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