Creating Hand-Painted Elf Character in 3D from Scratch Using Blender & Substance 3D Painter
07 July 2026 - Arturo Galván Soler shared with us the process behind creating a stylized 3D elf, discussing sculpting, hand-painted texturing, and animating using Blender, Substance 3D Painter, and Procreate.
How to Sculpt an Intriguing and Mysterious Worship Leader
06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.
3D Character Artist Shares a Jinx Fan Art Made with ZBrush and Blender
04 July 2026 - It definitely has the iconic essence of the character.
Dark Fantasy 3D Scene with Dramatic Lighting Made Using Blender
02 July 2026 - Check out Mark Kolobaev's work.
Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D
01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.
Creating an Immersive Urban Street Environment Using Blender and Substance 3D
25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.
Create City Streets with this Brush Pack for Photoshop and Procreate
25 June 2026 - You can try the different stylized city themes it has.
Check Out How Spellcasters Chronicles' Stone Shaman Was Made
25 June 2026 - Mike-Amir El Frangi shared some behind-the-scenes of the character.
This Abandoned Orphanage Environment Will Give You Spooky but Nostalgic Vibes
17 June 2026 - I would love to explore this place.
How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter
11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.
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