Creating Realistic Mountain Scene With Custom Unreal Engine 5 Tool
09 November 2026 - Michael Gerard returns to 80 Level to break down his Alpine Forest project and discuss his custom FoliageLab solution for creating Nanite-ready vegetation and building realistic environments in Unreal Engine 5.
Creating a Stylized Barcelona Environment Using a Modular Architecture Kit
04 November 2026 - Frankie Povarchik walked us through his stylized Barcelona environment, showing how he built a modular architecture kit, made tileable materials and trim sheets, and dressed the scene in Substance 3D Designer, Photoshop, and Unreal Engine 5.
Breakdown: Creating Five Stylized Materials in Substance 3D & UE5
26 October 2026 - Radu Sircu joined us to explain the process behind five stylized materials, from cracked earth and tiles to moss and notebooks, with step-by-step guidance and detailed node setups.
Bluey’s Simple 2D Look Required Gameloft’s Most Technically Challenging Art Pipeline
23 October 2026 - Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control Rig to recreate the show’s hand-drawn style.
Making Layered Water VFX Inspired by Avatar: The Last Airbender
23 October 2026 - Daniele Ellimah breaks down water-bending VFX inspired by Avatar: The Last Airbender, discussing layering shades of blue, adding foam and dark patches, and creating a smooth dissolve effect.
Terraforming The Alters: Last Variable with Blender, ZBrush & UE5
22 October 2026 - Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.
Sculpting Scales & Simulating Clothes for Creature Chef in ZBrush & Marvelous Designer
16 October 2026 - Yuriy Barchuk walked us through the workflow behind the Breakfast – Chef Extraordinaire project, discussing clothing simulation for a non-human character in Marvelous Designer, sculpting scales in ZBrush, and rendering in Unreal Engine 5.7.
Color Picker for Photoshop That Lets You See Hues on 3D Shapes Before Painting Them
14 October 2026 - Chroma Space from ColgArt is a Photoshop panel with a real-time 3D viewport for previewing colors on 3D elements before applying them.
How to Create a Weathered Toolbox for S.T.A.L.K.E.R. 2: Cost of Hope
07 October 2026 - Vitaliy Kovalchuk spoke about crafting an interactive toolbox that players can find in the S.T.A.L.K.E.R. 2: Cost of Hope DLC, explaining how he modeled it, with a focus on fabric simulation, and gave it a weathered look through texturing.
Breakdown: Creating a Realistic 3D Environment of an Ankara Street
18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.
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