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Articles

Creating a Detailed Helmet Inspired by Fallout Using Substance 3D

Pavel Vorobiev talked to us about creating a realistic sci-fi post-apocalyptic helmet inspired by Fallout and Warhammer 40,000, focusing on texturing lifelike wear and tear, decals, spray paint, and dirt using Substance 3D Painter.

Pavel Vorobiev

Aug 25, 2025

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Check Out This Realistic Walnut Material Made with ZBrush & Substance 3D

Max Kutsenko shared a new professional work.

Emma Collins

Aug 22, 2025

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Creating Realistic Binoculars for Beginners with ZBrush & Substance 3D

Illia Bashkir provided a detailed breakdown of the Lumex 10×30 Binoculars project, discussing modeling and texturing a realistic binoculars prop with wear and tear using ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Illia Bashkir

Aug 18, 2025

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Creating a Dieselpunk Bar Interior Concept with Blender & Photoshop

Nikita Gritsun showed us the workflow behind creating a dieselpunk-style bar interior, discussing designing a tall, triangular-corner building with a tube-based food and drink system and combining quick 3D modeling with minimal kitbashing, custom props, and layered texturing in Blender and Photoshop.

Nikita Gritsun

Aug 13, 2025

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Forget Me Not: Seeing Room of Person with Alzheimer's Through Their Eyes in 3D

Jeremy Wong told us about working on 給我至愛的嫲嫲 – Forget Me Not, a unique environment that represents his grandmother's view on her room, affected by Alzheimer's disease. He showed the techniques he used to simulate her perception and discussed what he did to maintain visual consistency.

Jeremy Wong

Aug 08, 2025

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Photorealistic Portrait of a Native American Created with ZBrush & Maya

Giacomo Cervi showed us the workflow behind the Native American project, discussing sculpting, grooming, and rendering a realistic portrait with skin details and signs of aging using ZBrush, Maya, and Substance 3D Painter.

Giacomo Cervi

Aug 08, 2025

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Using Blender For Crafting 2D Magical Cave Illustration

R.A. Marsh joined us to discuss how he pushed Blender toward a more illustrative style for Merlin's Cave, detailing the texturing workflow behind it.

R.A Marsh

Aug 07, 2025

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Behind Creating Concept Art for The Alters Using Blender

Robert Rejmak, Expert Concept Artist at 11 bit studios, joined us to talk about his work on concept art for The Alters, showing the steps of his workflow in Blender, explaining how he created the modules for the game, and sharing tools that help him with development.

Robert Rejmak

Aug 06, 2025

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Texturing Realistic Venomous Tincture Bottle Inspired By Carpathian Culture

Andriy Sopyliuk gave us an in-depth look at his shader setup and rendering workflow in Blender for a bottle owned by a 19th-century Carpathian outlaw who brewed deadly tinctures and collected the teeth of his victims.

Andriy Sopyliuk

Aug 05, 2025

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