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Creating Realistic Mountain Scene With Custom Unreal Engine 5 Tool

09 November 2026 - Michael Gerard returns to 80 Level to break down his Alpine Forest project and discuss his custom FoliageLab solution for creating Nanite-ready vegetation and building realistic environments in Unreal Engine 5.

#Environment Art#Interviews#Unreal Engine#Photoshop#SpeedTree

Creating a Stylized Barcelona Environment Using a Modular Architecture Kit

04 November 2026 - Frankie Povarchik walked us through his stylized Barcelona environment, showing how he built a modular architecture kit, made tileable materials and trim sheets, and dressed the scene in Substance 3D Designer, Photoshop, and Unreal Engine 5.

#Environment Art#Interviews#3D Art#Blender#Unreal Engine#Photoshop#Substance 3D Designer

Breakdown: Creating Five Stylized Materials in Substance 3D & UE5

26 October 2026 - Radu Sircu joined us to explain the process behind five stylized materials, from cracked earth and tiles to moss and notebooks, with step-by-step guidance and detailed node setups.

#Interviews#Materials#Unreal Engine#Materials#Photoshop#Substance 3D Designer

Bluey’s Simple 2D Look Required Gameloft’s Most Technically Challenging Art Pipeline

23 October 2026 - Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control Rig to recreate the show’s hand-drawn style.

#Interviews#Blender#Character Art#Environment Art#Unreal Engine#Video Games#Game Development#Maya#Photoshop#Substance 3D Designer

Making Layered Water VFX Inspired by Avatar: The Last Airbender

23 October 2026 - Daniele Ellimah breaks down water-bending VFX inspired by Avatar: The Last Airbender, discussing layering shades of blue, adding foam and dark patches, and creating a smooth dissolve effect.

#Interviews#VFX#Unreal Engine#Maya#Photoshop#Substance 3D Designer
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Terraforming The Alters: Last Variable with Blender, ZBrush & UE5

22 October 2026 - Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.

#Interviews#Props#3D Art#Blender#Unreal Engine#Photoshop#Quixel#ZBrush#Substance 3D Designer#Substance 3D Painter

Sculpting Scales & Simulating Clothes for Creature Chef in ZBrush & Marvelous Designer

16 October 2026 - Yuriy Barchuk walked us through the workflow behind the Breakfast – Chef Extraordinaire project, discussing clothing simulation for a non-human character in Marvelous Designer, sculpting scales in ZBrush, and rendering in Unreal Engine 5.7.

#Interviews#3D Art#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter

Color Picker for Photoshop That Lets You See Hues on 3D Shapes Before Painting Them

14 October 2026 - Chroma Space from ColgArt is a Photoshop panel with a real-time 3D viewport for previewing colors on 3D elements before applying them.

#News#2D Art#Photoshop

How to Create a Weathered Toolbox for S.T.A.L.K.E.R. 2: Cost of Hope

07 October 2026 - Vitaliy Kovalchuk spoke about crafting an interactive toolbox that players can find in the S.T.A.L.K.E.R. 2: Cost of Hope DLC, explaining how he modeled it, with a focus on fabric simulation, and gave it a weathered look through texturing.

#Interviews#Props#Video Games#Game Development#Photoshop#Substance 3D Painter

Breakdown: Creating a Realistic 3D Environment of an Ankara Street

18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

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