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Articles

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

10 September 2026 - Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends

09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane

09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.

#News#3D Art#Character Art#Unreal Engine#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter

Bringing a Piece of Indian Cultural History to Life in 3D

07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.

#Interviews#Props#3ds Max#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

Book Character to a 3D Piece: Sculpting Human-Tree Character in ZBrush and Maya

04 September 2026 - Andrea Buitrago explains how she translated the beautifully tragic story of Uri, a vulnerable human-tree character, into a 3D marble-like sculpture and how she made it look tangible and delicate while maintaining a strong silhouette.

#Character Art#Interviews#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold
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Creating Fantasy Village Concept Art Using Blender

25 August 2026 - Follow Eugenia Chernova's workflow and learn some new techniques.

#News#2D Art#Blender#Photoshop

Breakdown: Sculpting and Animating a Detailed Evil Jester Character

13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter

Amazing 3D Portrait of Dr. Caitlyn Mahler from The Callisto Protocol

12 August 2026 - Ivailo Ivanov continues to impress with realistic portraits.

#News#3D Art#Character Art#Maya#Photoshop#ZBrush#Substance 3D Painter

Turning 2D Concept Art into a Detailed Painterly 3D World

11 August 2026 - Angelo Ciervo took us behind the scenes of his process for creating a colorful, immersive stylized environment, from building modular pieces and hand-crafted trees to texturing the scene.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Turning a 2D Concept into a Real-Time 3D Medieval Village Scene

10 August 2026 - Beomsu Ko talked about the Disappeared Medieval Village project, explaining how they created a dark fantasy atmosphere with a subtle sense of hope while building the environment as a fully playable space using modular assets and tileable materials.

#Environment Art#Interviews#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

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