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Breakdown: Sculpting and Animating a Detailed Evil Jester Character

13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter

Amazing 3D Portrait of Dr. Caitlyn Mahler from The Callisto Protocol

12 August 2026 - Ivailo Ivanov continues to impress with realistic portraits.

#News#3D Art#Character Art#Maya#Photoshop#ZBrush#Substance 3D Painter

Turning 2D Concept Art into a Detailed Painterly 3D World

11 August 2026 - Angelo Ciervo took us behind the scenes of his process for creating a colorful, immersive stylized environment, from building modular pieces and hand-crafted trees to texturing the scene.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Turning a 2D Concept into a Real-Time 3D Medieval Village Scene

10 August 2026 - Beomsu Ko talked about the Disappeared Medieval Village project, explaining how they created a dark fantasy atmosphere with a subtle sense of hope while building the environment as a fully playable space using modular assets and tileable materials.

#Environment Art#Interviews#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

Breakdown: Game-Ready Bloodborne's Old Hunter Fan Art

27 July 2026 - Victor Monge López discussed the workflow behind the Old Hunter fan art, explaining how he analyzed the concept by assigning different colors to major aspects, how he sculpted the face with asymmetry, and detailing how he used brushes and hair cards to create the hair.

#Character Art#Interviews#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter
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Tutorial: Create a QR Code Out of Your Pixel-Style Artwork

27 July 2026 - Artist Humble-Guard9853 showed an entertaining way of making custom scan codes.

#News#Photoshop#Tutorial#Pixel Art

From Concept Art to UE5: Building a Stylized Catalonia-Inspired Town

24 July 2026 - Tai Le discussed the creation process behind the Stylized Catalonia Town, explaining how he made six initial concepts to define the direction of the environment and detailing how he made architecture kits in small, medium, and large sizes to create the building sections more easily.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

3D Artist Shares a Location of an Original World with an Oriental Style

18 July 2026 - Max Bedulenko is back with another environment of the Velvet Road world.

#Environment Art#News#Blender#Photoshop

Creating Hand-Painted Elf Character in 3D from Scratch Using Blender & Substance 3D Painter

07 July 2026 - Arturo Galván Soler shared with us the process behind creating a stylized 3D elf, discussing sculpting, hand-painted texturing, and animating using Blender, Substance 3D Painter, and Procreate.

#Character Art#Feature#Sponsored by Adobe Substance 3D#Blender#Photoshop#Substance 3D Painter

How to Sculpt an Intriguing and Mysterious Worship Leader

06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.

#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

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