This Abandoned Orphanage Environment Will Give You Spooky but Nostalgic Vibes
17 June 2026 - I would love to explore this place.
How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter
11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.
Building Sentinels: Crafting a Retro Sci-Fi Universe in Blender and Plasticity
03 June 2026 - Sandro Bonfanti discussed the hard surface project, Sentinels, which is focused on storytelling and world-building. He explained the story, its inspirations, and how it was visually developed using a retro style for the masks and equipment of each district.
3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5
02 June 2026 - What kind of characters do you imagine in this setting?
This Intricate Archaic Dagger 3D Model Is Full of Amazing Details
01 June 2026 - It looks like it holds mysterious magic.
Check Out This Highly Detailed and Gritty 3D Character Model
30 May 2026 - The artist shared a really detailed breakdown.
Making Of The Forgotten Sanctuary Real-Time Environment In Unreal Engine
29 May 2026 - Zyad Younes discussed the workflow behind the Forgotten Sanctuary project, covering its goals, technical pipelines, experimentation with new techniques, and how he created each prop, including the boat, statue, and pots.
Check out This Winter Fantasy UE5 Environment with Detailed Assets
26 May 2026 - Yevhen Matiushenko's work is a third-place winner in the 80 Level's Showcase Competition.
Breakdown: Creating a Stylized Hellboy Inspired by Wayfinder & Darksiders
25 May 2026 - Jean Fernandez explained the workflow behind his stylized 3D version of Hellboy, covering the process from concept to the final render, including the hair sculpting stage.
Sculpting Edgy Female Rock Star Character Bust In 3D
25 May 2026 - Arnaud Jézéquel joined us to discuss the Rebel Rockstar project, breaking down his workflow and sharing insights into sculpting and texturing a semi-realistic, painterly character.
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