Articles
Creating an Alarm Clock with Wear & Tear in Blender & Substance 3D
Archi Morra talked to us about the Old Alarm Clock project, discussing modeling and texturing a weathered clock using Blender, Marmoset Toolbag, and Substance 3D Painter.
Archi Morra
Sep 18, 2025
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Creating Stylized Italian Coastal Town in 3D Using Substance 3D
Sheila Alessandrini showed us the workflow behind the Cinque Terre project, explaining how she created a modular Italian-inspired town using Substance 3D, ZBrush, Blender, and Unreal Engine 5.
Sheila Alessandrini
Sep 15, 2025
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Gritty Character Inspired by Cyberpunk 2077 & Devil May Cry
Anthony Lacroix showed this cyberpunk-style artwork.
Emma Collins
Sep 11, 2025
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Creating Hand-Painted 3D Fan Art Of Chronos From Hades 2
Sara Kołodziejak walked us through her process for creating a hand-painted 3D version of Chronos from Hades 2, including a clever trick for adding custom rim lighting in ZBrush.
Sara Kołodziejak
Sep 08, 2025
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Sculpting a Dark Souls-Inspired Body Horror-Style Character with ZBrush
Franck Besançon talked to us about the Spillage project, discussing creating a horrific character with a fleshy sword using ZBrush, KeyShot, and Photoshop.
Franck Besançon
Sep 02, 2025
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Creating a Detailed Helmet Inspired by Fallout Using Substance 3D
Pavel Vorobiev talked to us about creating a realistic sci-fi post-apocalyptic helmet inspired by Fallout and Warhammer 40,000, focusing on texturing lifelike wear and tear, decals, spray paint, and dirt using Substance 3D Painter.
Pavel Vorobiev
Aug 25, 2025
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Check Out This Realistic Walnut Material Made with ZBrush & Substance 3D
Max Kutsenko shared a new professional work.
Emma Collins
Aug 22, 2025
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Creating Realistic Binoculars for Beginners with ZBrush & Substance 3D
Illia Bashkir provided a detailed breakdown of the Lumex 10×30 Binoculars project, discussing modeling and texturing a realistic binoculars prop with wear and tear using ZBrush, Substance 3D Painter, and Marmoset Toolbag.
Illia Bashkir
Aug 18, 2025
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Creating a Dieselpunk Bar Interior Concept with Blender & Photoshop
Nikita Gritsun showed us the workflow behind creating a dieselpunk-style bar interior, discussing designing a tall, triangular-corner building with a tube-based food and drink system and combining quick 3D modeling with minimal kitbashing, custom props, and layered texturing in Blender and Photoshop.
Nikita Gritsun
Aug 13, 2025
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