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Breakdown: Creating a Realistic 3D Environment of an Ankara Street

18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Modeling 3D Character with Medieval Fantasy & Post-Apocalyptic Elements

17 September 2026 - Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced the colors across the character.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

Redefining Detective Games: Inkblood, Moody Deduction-Led Occult Puzzle

15 September 2026 - HeyBird! CEO Petr Škorňok explains how the team handled the mind-bending complexity of a puzzle game where you decide which pieces of evidence matter and no answer is ever certain. He talks about the beauty and the challenge of relying on visual storytelling instead of endless blocks of text in a puzzle game.

#Interviews#Video Games#Game Development#Photoshop#Unity

Turning a 2D Illustration into a Realistic Two-Character 3D Piece

14 September 2026 - Anna Smirnova spoke about the creation process behind the No Mercy project, explaining how she used base meshes for both the body and the head, and detailing how she built detail directly into the textures rather than relying on procedural shaders.

#Character Art#Interviews#Unreal Engine#Maya#Photoshop#Quixel#ZBrush#Substance 3D Painter

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

10 September 2026 - Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV
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Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends

09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane

09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.

#News#3D Art#Character Art#Unreal Engine#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter

Bringing a Piece of Indian Cultural History to Life in 3D

07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.

#Interviews#Props#3ds Max#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

Book Character to a 3D Piece: Sculpting Human-Tree Character in ZBrush and Maya

04 September 2026 - Andrea Buitrago explains how she translated the beautifully tragic story of Uri, a vulnerable human-tree character, into a 3D marble-like sculpture and how she made it look tangible and delicate while maintaining a strong silhouette.

#Character Art#Interviews#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

Creating Fantasy Village Concept Art Using Blender

25 August 2026 - Follow Eugenia Chernova's workflow and learn some new techniques.

#News#2D Art#Blender#Photoshop

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