Breakdown: Game-Ready Bloodborne's Old Hunter Fan Art
27 July 2026 - Victor Monge López discussed the workflow behind the Old Hunter fan art, explaining how he analyzed the concept by assigning different colors to major aspects, how he sculpted the face with asymmetry, and detailing how he used brushes and hair cards to create the hair.
Tutorial: Create a QR Code Out of Your Pixel-Style Artwork
27 July 2026 - Artist Humble-Guard9853 showed an entertaining way of making custom scan codes.
From Concept Art to UE5: Building a Stylized Catalonia-Inspired Town
24 July 2026 - Tai Le discussed the creation process behind the Stylized Catalonia Town, explaining how he made six initial concepts to define the direction of the environment and detailing how he made architecture kits in small, medium, and large sizes to create the building sections more easily.
3D Artist Shares a Location of an Original World with an Oriental Style
18 July 2026 - Max Bedulenko is back with another environment of the Velvet Road world.
Creating Hand-Painted Elf Character in 3D from Scratch Using Blender & Substance 3D Painter
07 July 2026 - Arturo Galván Soler shared with us the process behind creating a stylized 3D elf, discussing sculpting, hand-painted texturing, and animating using Blender, Substance 3D Painter, and Procreate.
How to Sculpt an Intriguing and Mysterious Worship Leader
06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.
3D Character Artist Shares a Jinx Fan Art Made with ZBrush and Blender
04 July 2026 - It definitely has the iconic essence of the character.
Dark Fantasy 3D Scene with Dramatic Lighting Made Using Blender
02 July 2026 - Check out Mark Kolobaev's work.
Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D
01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.
Creating an Immersive Urban Street Environment Using Blender and Substance 3D
25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.
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