Articles
Artist Shows 3D Stylized Mouse Character with Rigged POSCA Marker
15 September 2026 - JuanCarlos CR's new character looks like it could belong in an animated film.
This Stylized 3D Fish Fountain Looks Like it Belongs in a Lively Old Town
14 September 2026 - It looks so soothing.
Artist Shows Hand-Painted-Style 3D Cuirass with Procedural Materials Made in Blender
14 September 2026 - A new painterly artwork by David Lettier.
This Blender Add-On Lets You Add Jiggle Physics to Bodies, Clothes and Hair
11 September 2026 - You can add movement to as many items of clothing as you need.
EchoForge Uses Spatial Sound to Build 3D Worlds in Unity
11 September 2026 - Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity.
Watch How This Fairytale Pond with Water Lilies Was Made in Blender
11 September 2026 - 3D Artist Ramy utilized the Ucupaint add-on.
How HiPR Makes Path Tracing Feel More Responsive by Rendering What Matters First
09 September 2026 - Researcher Rafael Padilla explains how Hierarchical Progressive Rendering uses scene changes and light transport to prioritize the pixels that matter most.
Behind the Rigging & Animation of Fantasy Action RPG Characters Like Orcs and Dragons
09 September 2026 - Yeyo Studio breaks down its approach to rigging, skinning, locomotion, combat animation, creature movement, engine testing, and building reusable animation sets across characters with radically different anatomy and equipment.
This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane
09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.
Inside World of Tanks: HEAT’s Art, Engine & Vehicle Design Pipeline
08 September 2026 - World of Tanks: HEAT’s Product Director and Art Director explain its proprietary engine, vehicle design philosophy, cross-platform optimization, art pipeline, and expanding live-service structure.
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