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Props

Creating 3D Weapon with Transparent Plastic in Blender & Substance 3D

Brian Sellors showed us the workflow behind the NUMA LP55 project, discussing creating a game-ready weapon asset with subtle details such as engravings and a transparent plastic material using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.

Brian Sellors

Oct 13, 2025

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Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer

Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.

Sisilia Nedyalkova

Oct 09, 2025

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Hard-Surface Tips: Modeling & Texturing a Used Putty Knife

Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.

Bohdan Ivanovich

Oct 06, 2025

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Creating Weathered Portable Tape Player in Blender & Substance 3D

Sean Phillips showed us the workflow behind the Potify Deck project, discussing modeling and texturing a portable cassette player with diverse wear and tear using Blender, Substance 3D Painter, and Marmoset Toolbag.

Sean Phillips

Sep 30, 2025

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Creating a Nephrite Jade Ewer Using ZBrush & Substance 3D

Arthur Devy talked to us about the creation of a nephrite jade ewer, detailing modeling metal ornaments and texturing the prop using custom materials with ZBrush and Substance 3D Designer.

Arthur Devy

Sep 29, 2025

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How to Set Up Painterly-Style Textures with Mari & Substance 3D Designer

Karim Hassanein shared a preview of his new hard-surface WIP project, discussing modeling with ZBrush and Maya and texturing using Substance 3D Designer and a custom Mari brush for adding realistic brushstrokes.

Karim Hassanein

Sep 24, 2025

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Creating an Alarm Clock with Wear & Tear in Blender & Substance 3D

Archi Morra talked to us about the Old Alarm Clock project, discussing modeling and texturing a weathered clock using Blender, Marmoset Toolbag, and Substance 3D Painter.

Archi Morra

Sep 18, 2025

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Breakdown: Creating Realistic Fan Palm Using SpeedTree & Substance 3D Painter

Gerard Ivanov discussed his work on the Fan Palm project he made using SpeedTree and Substance 3D Painter, showing how he managed to create lifelike leaves in just 24 hours.

Gerard Ivanov

Aug 27, 2025

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Creating a Detailed Helmet Inspired by Fallout Using Substance 3D

Pavel Vorobiev talked to us about creating a realistic sci-fi post-apocalyptic helmet inspired by Fallout and Warhammer 40,000, focusing on texturing lifelike wear and tear, decals, spray paint, and dirt using Substance 3D Painter.

Pavel Vorobiev

Aug 25, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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