Learn to Make Detailed Transparent Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D
15 December 2025 - Alex Smirnov showed us how he made the Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D using Plasticity, discussing how he created the transparent material and set up the lighting to emphasize the best spots.
Breakdown: Old Phone with History Created in 3D
11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.
Creating a Stylized Cursed Bag Using ZBrush, Maya & Substance 3D
05 December 2025 - Esraa Ali talked about how she created the Stylized Cursed Bag project, starting with creating a 2D concept, and then working to translate it into 3D, blocking shapes in ZBrush to define proportions and the silhouette.
Creating a Scrambled Eggs Shader for a Breakfast Scene
03 December 2025 - Pawel Somogyi shared the workflow behind the Scramble Eggs shader, explaining how he modeled the plate and the shape with a sphere that he squished and stretched, and how he added subsurface scattering and turned up the Roughness to achieve a more realistic look.
Creating a Bowl of Daoxiao Noodles with Substance 3D
26 November 2025 - Chao Chang joined us to talk about the creation of a bowl of Chinese knife-cut noodles, explaining the use of the Principled BSDF shader to make it look like meatballs, beef chunks, and dried tofu have absorbed the broth.
Modeling & Texturing a Realistic 3D Violin
20 November 2025 - Ramona Bottiglione explained how she replicated a violin in 3D, talking about the creation of the main shape, modeling the smaller parts, and setting up the bow.
Creating a Realistic Porter's Bolt Cutter With Blender, ZBrush & Marmoset Toolbag
17 November 2025 - Oleksandr Reznik talked about setting up a Porter's bolt cutter model, showing how he used brushes to apply dents and signs of wear and explaining how he achieved the metal-look using color and lighting.
Learn to Create a Vintage Millers Falls Hand Drill
14 November 2025 - Kristina Papakina talked about the Millers Falls Hand Drill No. 980 project, explaining how she textured the prop to replicate real-life materials and how she worked with wear and tear.
How to Create an Art Nouveau Door Using Blender & Substance 3D
05 November 2025 - Nick Hofbauer talked to us about the process behind the Art Nouveau Door project, showing how he set up the stained glass by hand-painting numerous layers on top of each other and explaining how he set up the reflections in Marmoset Toolbag.
Modeling & Texturing a Detailed Colt Single Action Army
29 October 2025 - Daniel Midghall talked to us about his Colt Single Action Army project, detailing how he created the gun and how he textured the engravings using Marmoset Toolbag.
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