Creating a Bowl of Daoxiao Noodles with Substance 3D
26 November 2025 - Chao Chang joined us to talk about the creation of a bowl of Chinese knife-cut noodles, explaining the use of the Principled BSDF shader to make it look like meatballs, beef chunks, and dried tofu have absorbed the broth.
Modeling & Texturing a Realistic 3D Violin
20 November 2025 - Ramona Bottiglione explained how she replicated a violin in 3D, talking about the creation of the main shape, modeling the smaller parts, and setting up the bow.
Creating a Realistic Porter's Bolt Cutter With Blender, ZBrush & Marmoset Toolbag
17 November 2025 - Oleksandr Reznik talked about setting up a Porter's bolt cutter model, showing how he used brushes to apply dents and signs of wear and explaining how he achieved the metal-look using color and lighting.
Learn to Create a Vintage Millers Falls Hand Drill
14 November 2025 - Kristina Papakina talked about the Millers Falls Hand Drill No. 980 project, explaining how she textured the prop to replicate real-life materials and how she worked with wear and tear.
How to Create an Art Nouveau Door Using Blender & Substance 3D
05 November 2025 - Nick Hofbauer talked to us about the process behind the Art Nouveau Door project, showing how he set up the stained glass by hand-painting numerous layers on top of each other and explaining how he set up the reflections in Marmoset Toolbag.
Modeling & Texturing a Detailed Colt Single Action Army
29 October 2025 - Daniel Midghall talked to us about his Colt Single Action Army project, detailing how he created the gun and how he textured the engravings using Marmoset Toolbag.
Prop Art Tips: Creating a Realistic Radio Receiver in Blender & Marmoset Toolbag
23 October 2025 - Joppe Stijf joined us to talk about the tools he used to create his R1155 Radio Receiver project, focusing on modeling and texturing techniques and the use of Marmoset Toolbag 5's Bevel Shader.
Creating 3D Weapon with Transparent Plastic in Blender & Substance 3D
13 October 2025 - Brian Sellors showed us the workflow behind the NUMA LP55 project, discussing creating a game-ready weapon asset with subtle details such as engravings and a transparent plastic material using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.
Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer
09 October 2025 - Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.
Hard-Surface Tips: Modeling & Texturing a Used Putty Knife
06 October 2025 - Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.
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