Props
Recreating a 19th Century Magneto-Electric Shock Machine for a Prop Challenge
11 September 2026 - Kyle Michel explains how he kept the poly count in Blender low without sacrificing detail in the Magneto-Electric Shock Machine project, discusses the actual math behind setting up a realistic Control Rig system in Unreal Engine, and shares his experience with Unreal Engine 5's Substrate material system.
Bringing a Piece of Indian Cultural History to Life in 3D
07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.
How to Sculpt Surface Damage and Wear on a Sci-Fi Prop
17 August 2026 - Dragoslav Vugdelija spoke about the Tears in Rain project, explaining how it was influenced by a Blade Runner monologue, how he built metal, glass, and plastic materials, and detailing how he divided the prop into four texture sets.
How to Sculpt and Texture a Stylized Wayfinder-Inspired Scythe
10 August 2026 - Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop.
Breakdown: How to Make a Weapon Look Realistic and Eye-Catching
30 July 2026 - Andrew Stokaliuk spoke about how to create a realistic and detailed weapon, explaining how to tessellate the prop, why and how to separate the model into various texture sets, and detailing how to work on each set to achieve an appealing look.
You'll Be Able to Add Different Birds to Your Environments With This Bundle
29 July 2026 - It also includes butterflies!
Creating a Game-Ready Cannon in an Arcane-Inspired Style
16 July 2026 - Arkady Nabirenkov broke down the workflow behind his Toxic Cannon project, explaining how he created an Arcane-inspired asset within a real-time game production pipeline and used the Diffuse map to achieve the show's signature style.
Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896
10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.
Get This Bundle of 15 Scan-Based Photorealistic Industrial Scenes & Ruins for UE5
09 July 2026 - ScansFactory's collection includes scenes and props ranging from ancient and fantasy ruins to abandoned urban environments and more.
Breakdown: Creating Cartoon-Style 3D Electric Guitar In Blender
08 July 2026 - Mohamed Aziz Setti shared the process behind his first Blender project, explaining how he created a stylized 3D electric guitar prop, including modeling, texturing, adding outlines, a liquid material, and more.
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