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How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D

29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.

#Interviews#Props#Sponsored by Adobe Substance 3D#Unreal Engine#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating Adventurer's Outfit Inspired by The Last of Us in 3D

29 December 2025 - Creative Cave told us about how they made an outfit for a male adventurer inspired by The Last of Us, explaining the process of modeling wrinkles and adding details to make it more realistic.

#Interviews#Props#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

See How You Can Create 3D Model of Old, Used Phone

26 December 2025 - Rohit Jangra showed the work behind the Vintage Intercom project, explained how he added a story to the prop with wear and little details, and talked about the texturing steps.

#Interviews#Props#Blender#Unreal Engine#Substance 3D Painter

Creating Realistic Vintage Cassette Recorder with Substance 3D & UE5

26 December 2025 - Louise Wyke talked to us about the CTR-85 Recorder project, discussing modeling and texturing a realistic vintage cassette recorder with three skins using Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine.

#Interviews#Props#Sponsored by Adobe Substance 3D#Unreal Engine#Marmoset Toolbag#Maya#Substance 3D Painter

Learn to Create a Realistic Folding Knife Using Maya, ZBrush and Substance 3D

23 December 2025 - Ryan Bown talked about the workflow behind the TRUE Folding Knife project, sharing how he textured the knife and how he used Plasticity to add more detail and realism.

#Interviews#Props#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Maya#Megascans#ZBrush#Substance 3D Painter
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How to Create a Colorful Squeaky Hammer Using ZBrush and Blender

19 December 2025 - Luis Peña told us how he created a squeaky hammer, explained how the toy was sculpted and how the details were added, and talked about the tools he used to work with the UVs.

#Interviews#Props#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

Learn to Make Detailed Transparent Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D

15 December 2025 - Alex Smirnov showed us how he made the Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D using Plasticity, discussing how he created the transparent material and set up the lighting to emphasize the best spots.

#Interviews#Props#Weapon Art#KeyShot

Breakdown: Old Phone with History Created in 3D

11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.

#Interviews#Props#Marmoset Toolbag#ZBrush#Substance 3D Painter

Creating a Stylized Cursed Bag Using ZBrush, Maya & Substance 3D

05 December 2025 - Esraa Ali talked about how she created the Stylized Cursed Bag project, starting with creating a 2D concept, and then working to translate it into 3D, blocking shapes in ZBrush to define proportions and the silhouette.

#Interviews#Props#Sponsored by Adobe Substance 3D#Maya#Unity#ZBrush#Substance 3D Painter

Creating a Scrambled Eggs Shader for a Breakfast Scene

03 December 2025 - Pawel Somogyi shared the workflow behind the Scramble Eggs shader, explaining how he modeled the plate and the shape with a sphere that he squished and stretched, and how he added subsurface scattering and turned up the Roughness to achieve a more realistic look.

#Interviews#Props#Blender#Shaders

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