logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Newsletter
Advertiseplayer
profile_loginLogIn

Props

How to Create an Art Nouveau Door Using Blender & Substance 3D

Nick Hofbauer talked to us about the process behind the Art Nouveau Door project, showing how he set up the stained glass by hand-painting numerous layers on top of each other and explaining how he set up the reflections in Marmoset Toolbag.

Nicholas Hofbauer

05 November 2025

Add bookmark

Modeling & Texturing a Detailed Colt Single Action Army

Daniel Midghall talked to us about his Colt Single Action Army project, detailing how he created the gun and how he textured the engravings using Marmoset Toolbag.

Daniel Midghall

29 October 2025

Add bookmark

Prop Art Tips: Creating a Realistic Radio Receiver in Blender & Marmoset Toolbag

Joppe Stijf joined us to talk about the tools he used to create his R1155 Radio Receiver project, focusing on modeling and texturing techniques and the use of Marmoset Toolbag 5's Bevel Shader.

Joppe Stijf

23 October 2025

Add bookmark

Creating 3D Weapon with Transparent Plastic in Blender & Substance 3D

Brian Sellors showed us the workflow behind the NUMA LP55 project, discussing creating a game-ready weapon asset with subtle details such as engravings and a transparent plastic material using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.

Brian Sellors

13 October 2025

Add bookmark

Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer

Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.

Sisilia Nedyalkova

09 October 2025

Add bookmark
Showcase Your Product to Our Creative Audience & Reach the Right People
Let’s Talk

Hard-Surface Tips: Modeling & Texturing a Used Putty Knife

Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.

Bohdan Ivanovich

06 October 2025

Add bookmark

Creating Weathered Portable Tape Player in Blender & Substance 3D

Sean Phillips showed us the workflow behind the Potify Deck project, discussing modeling and texturing a portable cassette player with diverse wear and tear using Blender, Substance 3D Painter, and Marmoset Toolbag.

Sean Phillips

30 September 2025

Add bookmark

Creating a Nephrite Jade Ewer Using ZBrush & Substance 3D

Arthur Devy talked to us about the creation of a nephrite jade ewer, detailing modeling metal ornaments and texturing the prop using custom materials with ZBrush and Substance 3D Designer.

Arthur Devy

29 September 2025

Add bookmark

How to Set Up Painterly-Style Textures with Mari & Substance 3D Designer

Karim Hassanein shared a preview of his new hard-surface WIP project, discussing modeling with ZBrush and Maya and texturing using Substance 3D Designer and a custom Mari brush for adding realistic brushstrokes.

Karim Hassanein

24 September 2025

Add bookmark

Creating an Alarm Clock with Wear & Tear in Blender & Substance 3D

Archi Morra talked to us about the Old Alarm Clock project, discussing modeling and texturing a weathered clock using Blender, Marmoset Toolbag, and Substance 3D Painter.

Archi Morra

18 September 2025

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more