Watch a Coffee Machine Rebuilt From a Technical Drawing in This Short Film
03 October 2026 - Ronan Mahon demonstrated impressively realistic texturing.
Creating a Realistic 19th-Century Sewing Machine for Sierra Division's Antique Prop Challenge
29 September 2026 - Sheila Alessandrini shares the best places to go reference hunting for historic pieces, explains how she approached the polygon limitations of the challenge without sacrificing the visual complexity of the prop, and talks about how she made hand-drawn ornaments to make the texturing of her prop look more lifelike.
Designing a Functional-Looking Spy Drone with an Insect-Like Form
23 September 2026 - Sandro Bonfanti discussed the workflow behind the B.E.E. project, explaining how he built it from concept to functionality to silhouette, how he projected textures via Blender's Box projection, and how he staged product-shot-style scenes to make it look more realistic.
Breakdown: How to Create a Hard-Surface Philips Radio with ZBrush & Substance 3D
23 September 2026 - Ravikanth Gupta discussed the workflow behind the Philips Radio, explaining how he used a repair video to understand the radio's wear and aging, modeled the organic details in ZBrush, and used six UV sheets plus UDIMs to prepare the asset for texturing.
Breakdown: How to Create a Detailed ICA Dresden Folding Plate Camera
22 September 2026 - Rajan Verma discussed the workflow behind the ICA Antique Folding Plate Camera, explaining how he created it for a 3D art challenge that earned him first place and detailing how he built a fictional backstory and textured each part to make it look more realistic.
Recreating a 19th Century Magneto-Electric Shock Machine for a Prop Challenge
11 September 2026 - Kyle Michel explains how he kept the poly count in Blender low without sacrificing detail in the Magneto-Electric Shock Machine project, discusses the actual math behind setting up a realistic Control Rig system in Unreal Engine, and shares his experience with Unreal Engine 5's Substrate material system.
Bringing a Piece of Indian Cultural History to Life in 3D
07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.
How to Sculpt Surface Damage and Wear on a Sci-Fi Prop
17 August 2026 - Dragoslav Vugdelija spoke about the Tears in Rain project, explaining how it was influenced by a Blade Runner monologue, how he built metal, glass, and plastic materials, and detailing how he divided the prop into four texture sets.
How to Sculpt and Texture a Stylized Wayfinder-Inspired Scythe
10 August 2026 - Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop.
Breakdown: How to Make a Weapon Look Realistic and Eye-Catching
30 July 2026 - Andrew Stokaliuk spoke about how to create a realistic and detailed weapon, explaining how to tessellate the prop, why and how to separate the model into various texture sets, and detailing how to work on each set to achieve an appealing look.
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