Props
Breakdown: Creating Realistic Fan Palm Using SpeedTree & Substance 3D Painter
Gerard Ivanov discussed his work on the Fan Palm project he made using SpeedTree and Substance 3D Painter, showing how he managed to create lifelike leaves in just 24 hours.
Gerard Ivanov
Aug 27, 2025
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Creating a Detailed Helmet Inspired by Fallout Using Substance 3D
Pavel Vorobiev talked to us about creating a realistic sci-fi post-apocalyptic helmet inspired by Fallout and Warhammer 40,000, focusing on texturing lifelike wear and tear, decals, spray paint, and dirt using Substance 3D Painter.
Pavel Vorobiev
Aug 25, 2025
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Crafting Photorealistic Brushes In V-Ray & XGen
Jillian Ubando shared a breakdown of Moments of Color, the first piece in a still-life series created as a personal lookdev, shading, and lighting exercise, featuring 27 separate XGen grooms to capture a variety of bristle shapes and states.
Jillian Ubando
Aug 19, 2025
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Crafting a Warhammer 40K-Inspired Tank in 3D with Geometry Nodes
Raffael Kloten explained how he established an effective suspension system.
Emma Collins
Aug 19, 2025
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Creating Realistic Binoculars for Beginners with ZBrush & Substance 3D
Illia Bashkir provided a detailed breakdown of the Lumex 10×30 Binoculars project, discussing modeling and texturing a realistic binoculars prop with wear and tear using ZBrush, Substance 3D Painter, and Marmoset Toolbag.
Illia Bashkir
Aug 18, 2025
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See How You Can Make EOTECH EXPS3 & G45 Scopes in 3D
Ayush Banik shared the workflow of the EOTECH EXPS3 and G45 scopes, showing how he textured the black anodized and Cerakote coatings, set up the lights to highlight the best angles, and made the parallax and magnification effects.
Ayush Banik
Aug 14, 2025
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Learn How To Texture Realistic Aged Vinyl Record Player
Andrii Chereuta walked us through the Radiola project, explaining how he used Substance 3D Painter to realistically texture a 3D version of an old vinyl record player once owned by his grandparents.
Andrii Chereuta
Aug 12, 2025
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See How You Can Create Flowers in Ice Using Houdini & Substance 3D Designer
Maximilien Vert showed us how the Flower of the Day project was made in Houdini and Substance 3D Designer and how the ice cube was created using Boolean operations and discussed his HDA that generates a flower skeleton based on petal geometry.
Maximilien Vert
Aug 11, 2025
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Creating Traditional Japanese Weapons with ZBrush & Substance 3D
Nelia Butsko talked to us about the Tanto project, discussing sculpting and texturing traditional Japanese weapons with metal and wooden textures using Maya, ZBrush, and Substance 3D Painter.
Nelia Butsko
Aug 07, 2025
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