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Terraforming The Alters: Last Variable with Blender, ZBrush & UE5

22 October 2026 - Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.

#Interviews#Props#3D Art#Blender#Unreal Engine#Photoshop#Quixel#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating Realistic Textures on an Old Woven Basket Decorated with Seashells

20 October 2026 - Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, like rope and seashells, and explains how he integrated 3D scans of real-life objects into the project.

#Interviews#Props#Blender#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Gunfire Reborn's Dragonchaser Reimagined as Painterly 3D Asset in Wayfinder's Style

19 October 2026 - Max Osta showed us the workflow behind the Dragonchaser project, discussing recreating the gun from Gunfire Reborn in a painterly, Wayfinder-inspired style, sculpting wood planks and jade in ZBrush, building ropes with Blender modifiers and procedural textures, and rendering in Eevee. 

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

How to Make a Stylized Game-Ready Minecart Prop Using Hand-Painted Textures

08 October 2026 - Raphael Fabris shares his tips on saving time and preserving the look of the scene when jumping between 3D applications, and explains why, in some cases, creating a new topology during unwrapping is better than using the one from the blockout stage.

#Interviews#Props#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Create a Weathered Toolbox for S.T.A.L.K.E.R. 2: Cost of Hope

07 October 2026 - Vitaliy Kovalchuk spoke about crafting an interactive toolbox that players can find in the S.T.A.L.K.E.R. 2: Cost of Hope DLC, explaining how he modeled it, with a focus on fabric simulation, and gave it a weathered look through texturing.

#Interviews#Props#Video Games#Game Development#Photoshop#Substance 3D Painter
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This Weird Forbidden Fruit Looks Like It Came From an Early Nintendo Game

05 October 2026 - ArtDanPol 3D's low-poly apple looks like an asset straight out of The Legend of Zelda: Ocarina of Time or Minecraft.

#News#Props#Animation#Blender

Watch a Coffee Machine Rebuilt From a Technical Drawing in This Short Film

03 October 2026 - Ronan Mahon demonstrated impressively realistic texturing.

#News#Props#3D Art#Adobe Substance 3D#Texturing

Creating a Realistic 19th-Century Sewing Machine for Sierra Division's Antique Prop Challenge

29 September 2026 - Sheila Alessandrini shares the best places to go reference hunting for historic pieces, explains how she approached the polygon limitations of the challenge without sacrificing the visual complexity of the prop, and talks about how she made hand-drawn ornaments to make the texturing of her prop look more lifelike.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

Designing a Functional-Looking Spy Drone with an Insect-Like Form

23 September 2026 - Sandro Bonfanti discussed the workflow behind the B.E.E. project, explaining how he built it from concept to functionality to silhouette, how he projected textures via Blender's Box projection, and how he staged product-shot-style scenes to make it look more realistic.

#Interviews#Props#Blender

Breakdown: How to Create a Hard-Surface Philips Radio with ZBrush & Substance 3D

23 September 2026 - Ravikanth Gupta discussed the workflow behind the Philips Radio, explaining how he used a repair video to understand the radio's wear and aging, modeled the organic details in ZBrush, and used six UV sheets plus UDIMs to prepare the asset for texturing.

#Interviews#Props#Unreal Engine#Maya#ZBrush#Substance 3D Painter

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