Take a Look at This Axe Created to Survive in an Apocalyptic World
22 March 2026 - Take a closer look at this apocalyptic axe, showing how the details and the realistic textures of the wood, the leather, and the rope were made.
How to Sculpt and Texture a Greatsword with a Realistic and Alive Look
20 March 2026 - Kirill Muslimov shared the workflow behind the Corrupted Greatsword project, talking about how he mixed metallic and organic elements to create the sword, and explaining how he used texture and lighting to enhance the prop.
Stylized 3D Prop with Arcane-Like Graphics Created with 3ds Max & Substance 3D Painter
17 March 2026 - Check out Sergiusz Malinowski's 2D-style work.
Breakdown: How to Create a Real-Time Hair Inspired by Marilyn Monroe
09 March 2026 - Darth_Platypus shared a deep dive into the workflow behind the Marilyn Monroe-inspired hair, covering the brushes he used for sculpting and the tools he used for texturing.
Creating Mechanical Parts Animation Inspired by Metal Skin Panic MADOX-01 Anime
03 March 2026 - Jake Woodruff shared the workflow behind the Metal Skin Panic-inspired animation, explaining how he made texturing fast and effective and showing his realistic lighting setup.
Realistic 3D Van For Post-Apocalyptic Setting
26 February 2026 - RocketBrush Studio revealed the process behind creating an abandoned van in an atmospheric post-apocalyptic location and shared tips for making realistic 3D props.
Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D
24 February 2026 - Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer.
Breakdown: Creating a Game-Ready Retro-Futuristic Anomaly Detector
23 February 2026 - David MK shared the workflow behind the Anomaly Detector project, talking about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story.
How To Create DIY Radio With Blender
12 February 2026 - Fabio Paiva walked us through the creation of his DIY radio 3D model in Blender, covering everything from modeling it from scratch to texturing and final compositing.
Modeling & Lighting a Realistic Porsche 911 GT3 RS in 3D
11 February 2026 - Guillaume Perret talked about the workflow behind the Porsche GT3 RS project, explaining how he modeled the car's intricate details and used lighting and color to achieve a balance between the vehicle and its background.
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