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Props

L5AWM Translucent Magazine Recreated With Plasticity, Substance 3D & Marmoset Toolbag

Dmytro Sinkov joined us to discuss how he refined his Plasticity skills by recreating the L5AWM 30-round magazine in 3D and share the techniques he used in Substance 3D Painter to achieve the realistic translucent surface.

Dmytro Sinkov

Mar 24, 2025

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Modeling & Texturing a 3D Toy Gun Using Plasticity & Substance 3D

Sargis Ter-Grigoryan talked to us about the Piston Toy Gun project, discussing modeling and realistic texturing of the nostalgia-evoking toy prop using 3ds Max, Substance 3D Painter, Marmoset Toolbag, and Plasticity.

Sargis Ter-Grigoryan

Mar 20, 2025

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Crafting a Detailed Ancient Book with Maya & Substance 3D

Oleg Yurchenko talked about the Ancient Book project, discussing modeling cracks and ornaments, adding wear and tear to the book's surface, and giving the cover a dusty, moldy look using Maya, ZBrush, and Substance 3D Painter.

Oleg Yurchenko

Mar 13, 2025

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Creating a Fully Procedural Game Console with Substance 3D Designer

Cem Tezcan, a winner of the Substance 3D Designer Insanity Awards, talked about the Fully Procedural Game Console Design project, discussing utilizing the procedural modeling technique and creating a smoky plastic shell effect with Substance 3D Designer.

Cem Tezcan

Mar 07, 2025

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Creating Hyper-Realistic 3D Camcorder Using Plasticity & Substance 3D

Kirill Charyshnikov joined us to share his workflow for creating a 3D version of the Sony DSR-390 Digital Camcorder, which was modeled in Plasticity, textured in Substance 3D Painter, and finalized in Marmoset Toolbag.

Kirill Charyshnikov

Feb 26, 2025

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How To Model & Texture A Samurai Mask With Menacing Facial Features

3D Artist Egor Ivanov presented a comprehensive step-by-step tutorial on creating a samurai mask using ZBrush, Maya, Substance 3D Painter, and Marmoset, sharing valuable tips for achieving an impressive look, as well as a simple yet effective approach to lighting.

Egor Ivanov

Feb 21, 2025

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Process of Making Realistic 3D Toyota Land Cruiser FJ60 in Unreal Engine 5

Alexander Kolyasa showed us his workflow behind the Toyota Land Cruiser FJ60, talking about his techniques that help break the uniformity of masks, setting up realistic marks from windscreen wipers, and making the car drive with the Chaos Vehicles system.

Alexander Kolyasa

Feb 18, 2025

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Creating Realistic Sci-Fi Radio Device Using Plasticity & Blender

Yuichiro Fujita talked to us about the Concept Model: Arcus-2200 project, discussing hard-surface modeling workflow using Plasticity and Blender, texturing in Substance 3D Painter, and detailed setting up of the lighting.

Yuichiro Fujita

Feb 13, 2025

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Breakdown: 3D Gun Made of LEGO Blocks Created with Plasticity

Yulong Huang demonstrated the work behind Block19, a gun made of LEGO blocks, explaining the Plasticity workflow and showing the texturing steps in Substance 3D Painter.

Yulong Huang

Jan 31, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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