Artist Shows a Helmet Texturing Demo Created with Substance 3D Painter and Unreal Engine
15 April 2026 - You can get the asset pack and texture the helmet with your own style.
3D Character & Prop Artist on Working on Batman: Arkham Shadow & Star Trek Prodigy: Supernova
14 April 2026 - Ana Sánchez Castro talked about her experience working as a 3D Character and Prop Artist, explaining what it has been like to work on various games with different styles and aesthetics, and discussing her workflows and what it is like to work in a team.
How to Experiment with Metals, Textures and Materials to Create a Sword
13 April 2026 - Alex Smirnov walked through his workflow for the Transubstantiation sword, based on a real-life sword forged by Ilya Alekseyev, explaining how he aimed to capture its beauty and realism in a 3D model.
Take a Look at This Tutorial Bundle for 3D Artists Covering Environments, Character Art, & More
10 April 2026 - BundleFoundry shared a huge collection of tutorials.
Discover What an Elf Would Carry in a Backpack with This Charming Artwork
06 April 2026 - Konstantin Kusakin presented this fascinating work.
Check Out This 3D Tea Cup That Looks Like a Painting
31 March 2026 - Aysu Hoşcan shared a new work.
Take a Look at This Axe Created to Survive in an Apocalyptic World
22 March 2026 - Take a closer look at this apocalyptic axe, showing how the details and the realistic textures of the wood, the leather, and the rope were made.
How to Sculpt and Texture a Greatsword with a Realistic and Alive Look
20 March 2026 - Kirill Muslimov shared the workflow behind the Corrupted Greatsword project, talking about how he mixed metallic and organic elements to create the sword, and explaining how he used texture and lighting to enhance the prop.
Stylized 3D Prop with Arcane-Like Graphics Created with 3ds Max & Substance 3D Painter
17 March 2026 - Check out Sergiusz Malinowski's 2D-style work.
Breakdown: How to Create a Real-Time Hair Inspired by Marilyn Monroe
09 March 2026 - Darth_Platypus shared a deep dive into the workflow behind the Marilyn Monroe-inspired hair, covering the brushes he used for sculpting and the tools he used for texturing.
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