logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Breakdown: How to Create a Real-Time Hair Inspired by Marilyn Monroe

09 March 2026 - Darth_Platypus shared a deep dive into the workflow behind the Marilyn Monroe-inspired hair, covering the brushes he used for sculpting and the tools he used for texturing.

#Interviews#Props#Unreal Engine#Marmoset Toolbag#Maya#ZBrush

Creating Mechanical Parts Animation Inspired by Metal Skin Panic MADOX-01 Anime

03 March 2026 - Jake Woodruff shared the workflow behind the Metal Skin Panic-inspired animation, explaining how he made texturing fast and effective and showing his realistic lighting setup.

#Interviews#Props#Blender#Substance 3D Painter

Realistic 3D Van For Post-Apocalyptic Setting

26 February 2026 - RocketBrush Studio revealed the process behind creating an abandoned van in an atmospheric post-apocalyptic location and shared tips for making realistic 3D props.

#Interviews#Props#Blender#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Designer

Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D

24 February 2026 - Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer. 

#Interviews#Props#Blender#Marvelous Designer#ZBrush#Substance 3D Painter

Breakdown: Creating a Game-Ready Retro-Futuristic Anomaly Detector

23 February 2026 - David MK shared the workflow behind the Anomaly Detector project, talking about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV
Ready to grow your game’s revenue worldwide?
Talk to us

How To Create DIY Radio With Blender

12 February 2026 - Fabio Paiva walked us through the creation of his DIY radio 3D model in Blender, covering everything from modeling it from scratch to texturing and final compositing.

#Interviews#Props#Blender#Substance 3D Painter

Modeling & Lighting a Realistic Porsche 911 GT3 RS in 3D

11 February 2026 - Guillaume Perret talked about the workflow behind the Porsche GT3 RS project, explaining how he modeled the car's intricate details and used lighting and color to achieve a balance between the vehicle and its background.

#Interviews#Props#Unreal Engine#Maya#Substance 3D Painter

How to Model & Texture a Pair of Dr. Martens Boots Using Blender

09 February 2026 - Bence Jancsik shared how they created a pair of Dr. Martens boots in 38 hours, discussing modeling and experimenting with the custom lighting.

#Interviews#Props#Blender#Substance 3D Painter#RizomUV

Take a Closer Look at the World of Dying Light: The Beast

05 February 2026 - Artists at Techland unveiled their work created for the project.

#News#Props#3D Art#Character Art#Environment Art#Concept Art

Modeling & Texturing a Tactical Wand-Torch that Looks Like a Gun

04 February 2026 - Naoman Ahmad talked about the process behind the Tactical Wand-Torch project, sharing how he created the design with a military look, and how he textured the plastic and metal materials.

#Interviews#Props#Blender#Maya#ZBrush#Substance 3D Painter

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more