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Modeling & Texturing Iconic Footballs Using 3ds Max & Substance 3D

Ilya Dolgov showed us the working process behind the Football Balls Adidas project, discussing modeling and texturing three renowned ball designs, visualizing various materials and levels of wear and tear, and adding recognizable details to each one using 3ds Max, ZBrush, and Substance 3D Painter.

Ilya Dolgov

Jun 09, 2025

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How To Create Counter-Strike 2 Weapon In Retro Hardware Style

Petru Grati walked us through the creation process of his Sawed-Off Audio weapon skin for Counter-Strike 2 and talked about using perspective baking, a trick that helps when you can't edit the low-poly model.

Petru Grati

May 30, 2025

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Creating a Sedan-Like 3D Car Using Unreal Engine 5

Filipp Sparak shared the workflow behind his Sedan project, detailing the modeling and rigging of an original sedan-like vehicle, the beveling technique, and the use of UDIM-based RGB masking to create realistic wear and tear with 3ds Max, Substance 3D Painter, and Unreal Engine 5.

Filipp Sparak

May 23, 2025

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Creating Hand-Painted Wayfinder-Inspired Sword in Substance 3D & UE5

Nicolas Bargès talked to us about the Dungeon Sword project, discussing creating a Wayfinder-inspired magical sword, translating a 2D concept to 3D, detailing hand-painting, and making a glowing effect using Substance 3D Painter, Maya, and Unreal Engine.

Nicolas Bargès

May 19, 2025

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Creating Detailed 3D Model of Old Bolt Cutter

Akshay Kumar discussed the Old Bolt Cutter project, talking about adding imperfections and rust to make it more realistic.

Akshay Kumar

May 15, 2025

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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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How to Create Unusual Light Bulb Sci-Fi Gun in 3D

Daryna Kurhan shared a detailed breakdown of the Mad Science Gun, showing how to model realistic metal damage and make glass look good with emissive materials.

Daryna Kurhan

May 09, 2025

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See How This Creepy Facehugger Egg from Alien Was Made in 3D

John Chen explained how he created a facehugger egg from Alien inspired by H.R. Giger's concept, showed the work with Sculptris Pro, and demonstrated the texturing process using PolyPaint. 

John Chen

May 06, 2025

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Showing History Through Ornate Axe's Engravings

Eugene Sergienko explained the work behind the Axe Clevec project, showing how he approached the engravings and texturing in Substance 3D Painter. 

Eugene Sergienko

May 02, 2025

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Breakdown: Hyperrealistic Steam Deck With Plasticity & Substance 3D Painter

Ramiz Asadullaiev walked us through how he sharpened his skills in Plasticity by modeling a worn-out Steam Deck so realistic that he had to clarify that the broken screen version was a render, not a reference photo.

Ramiz Asadullaiev

May 01, 2025

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