Grab This Collection of 45 Retro Neon Signs for 3D Cyperpunk Scenes
24 June 2026 - The unique designs will fit perfectly in an environment with a retro-futuristic aesthetic.
How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D
05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.
This Intricate Archaic Dagger 3D Model Is Full of Amazing Details
01 June 2026 - It looks like it holds mysterious magic.
Creating Realistic Colt Python Revolver In 3D
26 May 2026 - Vlad Leonovich shared a breakdown of his 3D recreation of the Colt Python revolver, which began as a modeling exercise in Plasticity, and explained his approach to working with chrome surfaces during the texturing process.
Check Out This Succubus Warlock Class Cosmetic Made for Diablo IV
17 May 2026 - More behind the scenes of the creation of Diablo IV. This one is a Succubus-themed cosmetic set made for the Warlock class.
Beautiful Hand-Painted Arcane-Style Flowers Crafted in 3D
15 May 2026 - Morgane Muller created the props for her internship application at Fortiche Production.
Creating Stylized Hand-Painted 3D Models of the Artemis ll Spacecraft
13 May 2026 - Zaineb Aljumayaat spoke about the Artemis II Spacecraft models, explaining how it was a project conducted by NASA, detailing how she created each piece, how she painted the lighting, and how she uses shadows to make the object appear more volumetric.
Learn Hard-Surface Modeling & PBR Texturing with This Steampunk Cannon Prop
13 May 2026 - Watch how the asset was created in real-time with a 14-hour tutorial.
This Gorgeous Garden Bouquet Foliage Kit Demonstrates Real Skill
10 May 2026 - I would love a game where you have to steal flowers like this to create something pretty.
How to Sculpt and Texture a Semi-Realistic Herbalist Backpack
08 May 2026 - Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project, explaining how he focused on the composition, how he sculpted the other elements in the backpack, like the crystal and the amber sword, and discussing how he textured the leather.
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