Props
How to Create an Art Nouveau Door Using Blender & Substance 3D
Nick Hofbauer talked to us about the process behind the Art Nouveau Door project, showing how he set up the stained glass by hand-painting numerous layers on top of each other and explaining how he set up the reflections in Marmoset Toolbag.
Nicholas Hofbauer
05 November 2025
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Modeling & Texturing a Detailed Colt Single Action Army
Daniel Midghall talked to us about his Colt Single Action Army project, detailing how he created the gun and how he textured the engravings using Marmoset Toolbag.
Daniel Midghall
29 October 2025
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Prop Art Tips: Creating a Realistic Radio Receiver in Blender & Marmoset Toolbag
Joppe Stijf joined us to talk about the tools he used to create his R1155 Radio Receiver project, focusing on modeling and texturing techniques and the use of Marmoset Toolbag 5's Bevel Shader.
Joppe Stijf
23 October 2025
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Creating 3D Weapon with Transparent Plastic in Blender & Substance 3D
Brian Sellors showed us the workflow behind the NUMA LP55 project, discussing creating a game-ready weapon asset with subtle details such as engravings and a transparent plastic material using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.
Brian Sellors
13 October 2025
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Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer
Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.
Sisilia Nedyalkova
09 October 2025
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Hard-Surface Tips: Modeling & Texturing a Used Putty Knife
Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.
Bohdan Ivanovich
06 October 2025
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Creating Weathered Portable Tape Player in Blender & Substance 3D
Sean Phillips showed us the workflow behind the Potify Deck project, discussing modeling and texturing a portable cassette player with diverse wear and tear using Blender, Substance 3D Painter, and Marmoset Toolbag.
Sean Phillips
30 September 2025
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Creating a Nephrite Jade Ewer Using ZBrush & Substance 3D
Arthur Devy talked to us about the creation of a nephrite jade ewer, detailing modeling metal ornaments and texturing the prop using custom materials with ZBrush and Substance 3D Designer.
Arthur Devy
29 September 2025
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How to Set Up Painterly-Style Textures with Mari & Substance 3D Designer
Karim Hassanein shared a preview of his new hard-surface WIP project, discussing modeling with ZBrush and Maya and texturing using Substance 3D Designer and a custom Mari brush for adding realistic brushstrokes.
Karim Hassanein
24 September 2025
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Creating an Alarm Clock with Wear & Tear in Blender & Substance 3D
Archi Morra talked to us about the Old Alarm Clock project, discussing modeling and texturing a weathered clock using Blender, Marmoset Toolbag, and Substance 3D Painter.
Archi Morra
18 September 2025
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