logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Learn to Make Detailed Transparent Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D

15 December 2025 - Alex Smirnov showed us how he made the Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D using Plasticity, discussing how he created the transparent material and set up the lighting to emphasize the best spots.

#Interviews#Props#Weapon Art#KeyShot

Breakdown: Old Phone with History Created in 3D

11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.

#Interviews#Props#Marmoset Toolbag#ZBrush#Substance 3D Painter

Creating a Stylized Cursed Bag Using ZBrush, Maya & Substance 3D

05 December 2025 - Esraa Ali talked about how she created the Stylized Cursed Bag project, starting with creating a 2D concept, and then working to translate it into 3D, blocking shapes in ZBrush to define proportions and the silhouette.

#Interviews#Props#Sponsored by Adobe Substance 3D#Maya#Unity#ZBrush#Substance 3D Painter

Creating a Scrambled Eggs Shader for a Breakfast Scene

03 December 2025 - Pawel Somogyi shared the workflow behind the Scramble Eggs shader, explaining how he modeled the plate and the shape with a sphere that he squished and stretched, and how he added subsurface scattering and turned up the Roughness to achieve a more realistic look.

#Interviews#Props#Blender#Shaders

Creating a Bowl of Daoxiao Noodles with Substance 3D

26 November 2025 - Chao Chang joined us to talk about the creation of a bowl of Chinese knife-cut noodles, explaining the use of the Principled BSDF shader to make it look like meatballs, beef chunks, and dried tofu have absorbed the broth.

#Interviews#Materials#Props#Sponsored by Adobe Substance 3D#Blender#Substance 3D Designer
Ready to grow your game’s revenue worldwide?
Talk to us

Modeling & Texturing a Realistic 3D Violin

20 November 2025 - Ramona Bottiglione explained how she replicated a violin in 3D, talking about the creation of the main shape, modeling the smaller parts, and setting up the bow.

#Interviews#Props#Maya#Substance 3D Designer#Arnold

Creating a Realistic Porter's Bolt Cutter With Blender, ZBrush & Marmoset Toolbag

17 November 2025 - Oleksandr Reznik talked about setting up a Porter's bolt cutter model, showing how he used brushes to apply dents and signs of wear and explaining how he achieved the metal-look using color and lighting.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Octane Render#Substance 3D Painter

Learn to Create a Vintage Millers Falls Hand Drill

14 November 2025 - Kristina Papakina talked about the Millers Falls Hand Drill No. 980 project, explaining how she textured the prop to replicate real-life materials and how she worked with wear and tear.

#Interviews#Props#Blender#Unreal Engine#Substance 3D Painter

How to Create an Art Nouveau Door Using Blender & Substance 3D

05 November 2025 - Nick Hofbauer talked to us about the process behind the Art Nouveau Door project, showing how he set up the stained glass by hand-painting numerous layers on top of each other and explaining how he set up the reflections in Marmoset Toolbag.

#Interviews#Props#Sponsored by Adobe Substance 3D#Blender#Marmoset Toolbag#Quixel#Substance 3D Painter

Modeling & Texturing a Detailed Colt Single Action Army

29 October 2025 - Daniel Midghall talked to us about his Colt Single Action Army project, detailing how he created the gun and how he textured the engravings using Marmoset Toolbag.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more