How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
Creating Adventurer's Outfit Inspired by The Last of Us in 3D
29 December 2025 - Creative Cave told us about how they made an outfit for a male adventurer inspired by The Last of Us, explaining the process of modeling wrinkles and adding details to make it more realistic.
See How You Can Create 3D Model of Old, Used Phone
26 December 2025 - Rohit Jangra showed the work behind the Vintage Intercom project, explained how he added a story to the prop with wear and little details, and talked about the texturing steps.
Creating Realistic Vintage Cassette Recorder with Substance 3D & UE5
26 December 2025 - Louise Wyke talked to us about the CTR-85 Recorder project, discussing modeling and texturing a realistic vintage cassette recorder with three skins using Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine.
Learn to Create a Realistic Folding Knife Using Maya, ZBrush and Substance 3D
23 December 2025 - Ryan Bown talked about the workflow behind the TRUE Folding Knife project, sharing how he textured the knife and how he used Plasticity to add more detail and realism.
How to Create a Colorful Squeaky Hammer Using ZBrush and Blender
19 December 2025 - Luis Peña told us how he created a squeaky hammer, explained how the toy was sculpted and how the details were added, and talked about the tools he used to work with the UVs.
Learn to Make Detailed Transparent Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D
15 December 2025 - Alex Smirnov showed us how he made the Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D using Plasticity, discussing how he created the transparent material and set up the lighting to emphasize the best spots.
Breakdown: Old Phone with History Created in 3D
11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.
Creating a Stylized Cursed Bag Using ZBrush, Maya & Substance 3D
05 December 2025 - Esraa Ali talked about how she created the Stylized Cursed Bag project, starting with creating a 2D concept, and then working to translate it into 3D, blocking shapes in ZBrush to define proportions and the silhouette.
Creating a Scrambled Eggs Shader for a Breakfast Scene
03 December 2025 - Pawel Somogyi shared the workflow behind the Scramble Eggs shader, explaining how he modeled the plate and the shape with a sphere that he squished and stretched, and how he added subsurface scattering and turned up the Roughness to achieve a more realistic look.
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