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Props

Recreating a 19th Century Magneto-Electric Shock Machine for a Prop Challenge

11 September 2026 - Kyle Michel explains how he kept the poly count in Blender low without sacrificing detail in the Magneto-Electric Shock Machine project, discusses the actual math behind setting up a realistic Control Rig system in Unreal Engine, and shares his experience with Unreal Engine 5's Substrate material system.

#Interviews#Props#Animation#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

Bringing a Piece of Indian Cultural History to Life in 3D

07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.

#Interviews#Props#3ds Max#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

How to Sculpt Surface Damage and Wear on a Sci-Fi Prop

17 August 2026 - Dragoslav Vugdelija spoke about the Tears in Rain project, explaining how it was influenced by a Blade Runner monologue, how he built metal, glass, and plastic materials, and detailing how he divided the prop into four texture sets.

#Interviews#Props#ZBrush

How to Sculpt and Texture a Stylized Wayfinder-Inspired Scythe

10 August 2026 - Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

Breakdown: How to Make a Weapon Look Realistic and Eye-Catching

30 July 2026 - Andrew Stokaliuk spoke about how to create a realistic and detailed weapon, explaining how to tessellate the prop, why and how to separate the model into various texture sets, and detailing how to work on each set to achieve an appealing look.

#Feature#Props#Blender#Marmoset Toolbag#Substance 3D Painter
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#News#Props#Marketplace#Unity

Creating a Game-Ready Cannon in an Arcane-Inspired Style

16 July 2026 - Arkady Nabirenkov broke down the workflow behind his Toxic Cannon project, explaining how he created an Arcane-inspired asset within a real-time game production pipeline and used the Diffuse map to achieve the show's signature style.

#Interviews#Props#Blender#Substance 3D Painter

Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896

10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.

#Interviews#Props#Blender#CryEngine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Get This Bundle of 15 Scan-Based Photorealistic Industrial Scenes & Ruins for UE5

09 July 2026 - ScansFactory's collection includes scenes and props ranging from ancient and fantasy ruins to abandoned urban environments and more.

#News#Props#Marketplace#Environment Art#Unreal Engine#Photogrammetry

Breakdown: Creating Cartoon-Style 3D Electric Guitar In Blender

08 July 2026 - Mohamed Aziz Setti shared the process behind his first Blender project, explaining how he created a stylized 3D electric guitar prop, including modeling, texturing, adding outlines, a liquid material, and more.

#Interviews#Props#Blender#Maya#ZBrush#Substance 3D Painter#Nuke

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