Bringing a Piece of Indian Cultural History to Life in 3D
07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.
New Native Retopology Modifier For 3ds Max Released
03 September 2026 - retoPoly lets you create and edit topology directly on your high-res mesh, using brushes and other handy tools. We asked its developer, Mihail Lupu, to explain how it works.
Learn Facial Anatomy Drawing and Sculpting with This Beginner-to-Advance Course
28 August 2026 - You can get it with a 34% discount.
Modeling and Texturing Assets and Foliage for a Detailed 3D Environment
28 August 2026 - Elie Paquiet discussed the workflow behind The Courtyard project, detailing how he made a modular building kit with 3m, 4.5m, and 6m scales, built his own multi-layer shader, and created the foliage using real plant photos as reference.
Build Eerie Worlds With This Dark Fantasy Signature Collection
14 August 2026 - Kai “Kizzle” Mergener recently created the Shattered World Signature Collection for Substance 3D Assets—fifteen dark fantasy materials built in Substance 3D Designer. Here, Kai discusses the collection's themes, his technical process, and why he's calling this project his grand finale as a material artist.
3D Artist Reimagined Half-Life 2's Headcrab With Unreal Engine 5's Substrate
14 August 2026 - Emanuel Pessel documented his entire process in a 62-page breakdown.
This Fish Moves Using Simple Physics & Math
12 August 2026 - Shirzad Bahrami has published the tutorial along with a 3ds Max script.
How to Build a Stylized and Painterly Scene Inspired by Impressionist Art
04 August 2026 - Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.
3ds Max 2027.2 Released with Native Gaussian Splat Support
23 July 2026 - Check out what's new in Autodesk's latest 3ds Max release.
The Forgotten Metal Technique Behind 2008's Iron Man
22 July 2026 - Lucas Piazzini's tutorial is now available.
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