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How to Build a Stylized and Painterly Scene Inspired by Impressionist Art

04 August 2026 - Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.

#Environment Art#Interviews#3ds Max#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

3ds Max 2027.2 Released with Native Gaussian Splat Support

23 July 2026 - Check out what's new in Autodesk's latest 3ds Max release.

#News#3D Art#3ds Max

The Forgotten Metal Technique Behind 2008's Iron Man

22 July 2026 - Lucas Piazzini's tutorial is now available.

#News#3ds Max#Blender

Modern Water Ripple Modifier For 3ds Max

21 July 2026 - Luke Penry's Ripple Pro is a ground-up reimagining of the classic modifier as a complete ripple, wake, and rain toolkit.

#News#Marketplace#3ds Max

Have A Closer Look At This 3D Modeled & Rigged Mosquito

17 July 2026 - AhmadReza AfsharMoghadam also shared how it was created.

#News#3ds Max#Substance 3D Painter
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Take a Closer Look at Some The Elder Scrolls Online Environments

15 July 2026 - The artist shared many scenes he worked on.

#Environment Art#News#3ds Max#Video Games#ZBrush#Substance 3D Painter

Creating Real-Time Persian Female Warrior Character With Modern Design Elements

19 June 2026 - Juhwan Jeon discussed the Persian Female Warrior project, a real-time Unreal Engine 5 character combining ancient Persian costume design with modern ornamentation, and whether AI belongs in the production pipeline.

#Character Art#Interviews#3ds Max#Unreal Engine#Marmoset Toolbag#Marvelous Designer#ZBrush#Substance 3D Painter

Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish

11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.

#Character Art#Interviews#3D Art#3ds Max#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter#Character Creator#RizomUV

How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D

05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.

#Interviews#Props#3ds Max#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

Building Sentinels: Crafting a Retro Sci-Fi Universe in Blender and Plasticity

03 June 2026 - Sandro Bonfanti discussed the hard surface project, Sentinels, which is focused on storytelling and world-building. He explained the story, its inspirations, and how it was visually developed using a retro style for the masks and equipment of each district.

#Feature#3ds Max#Marmoset Toolbag#Photoshop#Quixel#Substance 3D Painter

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