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Detailed Reimagination of The Last of Us Part 2 Environment

09 March 2026 - Barış Kılıç showcases his redesign of the Santa Barbara section.

#News#3ds Max#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Check Out This Amazingly Detailed Navi, a Vampire from Slavic Folklore

06 March 2026 - It looks unsettling, but also kind of interesting?

#Character Art#News#3ds Max#Marvelous Designer#ZBrush

3D Artist Reimagines Blizzard World Map from Overwatch in Vibrant Environment

02 March 2026 - A well-made level by Ivan Pérez Gil.

#News#3ds Max#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

Folklore Character Created with ZBrush, 3ds Max, & Marmoset Toolbag

20 February 2026 - Sasha Ristic Krieger showcased this eerie representation of a vampire.

#News#3ds Max#Marmoset Toolbag#Photoshop#ZBrush

Artist Turns 123 Photos into Realistic 3D Model of Avocado

20 February 2026 - Mathis Gaignon did a fantastic job.

#News#3ds Max#Marmoset Toolbag#RealityCapture
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Realistic 3D Animation of a Frog Made with ZBrush & 3ds Max

11 February 2026 - Take a look at the impressive work by Antonio Peres.

#News#3ds Max#ZBrush

Realistic 3D Take on Illidan Stormrage from Warcraft

04 February 2026 - A hell of a project from hEllllll.

#News#3ds Max#Video Games#Marmoset Toolbag#Marvelous Designer#ZBrush#Substance 3D Painter

Maya Developer Autodesk Continues to Fire People to Invest in AI

26 January 2026 - Around 1,000 people, 7% of the company's total workforce, have been affected this time.

#News#3ds Max#Maya#Layoffs

Learn How to Create a Beretta PX4 Storm with Unique Details

12 January 2026 - Eric Correia shared the workflow behind the Beretta PX4 Storm project, talking about how he organized his references, how he modeled the gun with his personal style, and how he used lighting to imagine the prop in different scenarios.

#Interviews#Props#3ds Max#Marmoset Toolbag#Substance 3D Painter

Stylized Snowy Fantasy Scene Created with 3ds Max & Unreal Engine 5

09 January 2026 - Volodymyr Donchenko crafted the environment with UE5, 3ds Max, Photoshop, and DaVinci Resolve.

#News#3ds Max#Environment Art#Unreal Engine#Photoshop

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