How to Create Futuristic Hovercraft Flight Simulator Inspired by Matrix
25 September 2026 - Volodymyr Donchenko shares the process behind his breathtaking simulator scene inspired by The Matrix Awakens: an Unreal Engine 5 Experience, explains how he crafted a cooling system to help his PC survive through the project, and talks about the importance of making a fitting soundtrack for immersive scenes.
Modeling 3D Character with Medieval Fantasy & Post-Apocalyptic Elements
17 September 2026 - Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced the colors across the character.
Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends
09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.
Mastering Wrinkly Skin Texture by Making an Old Medieval Dwarf in 3D
09 September 2026 - Nikita Popp explains how he created the Dwarf project, talks about the challenges of texturing aged skin, and discusses using the Paragon material for hair and feathers.
Bringing a Piece of Indian Cultural History to Life in 3D
07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.
New Native Retopology Modifier For 3ds Max Released
03 September 2026 - retoPoly lets you create and edit topology directly on your high-res mesh, using brushes and other handy tools. We asked its developer, Mihail Lupu, to explain how it works.
Learn Facial Anatomy Drawing and Sculpting with This Beginner-to-Advance Course
28 August 2026 - You can get it with a 34% discount.
Modeling and Texturing Assets and Foliage for a Detailed 3D Environment
28 August 2026 - Elie Paquiet discussed the workflow behind The Courtyard project, detailing how he made a modular building kit with 3m, 4.5m, and 6m scales, built his own multi-layer shader, and created the foliage using real plant photos as reference.
Build Eerie Worlds With This Dark Fantasy Signature Collection
14 August 2026 - Kai “Kizzle” Mergener recently created the Shattered World Signature Collection for Substance 3D Assets—fifteen dark fantasy materials built in Substance 3D Designer. Here, Kai discusses the collection's themes, his technical process, and why he's calling this project his grand finale as a material artist.
3D Artist Reimagined Half-Life 2's Headcrab With Unreal Engine 5's Substrate
14 August 2026 - Emanuel Pessel documented his entire process in a 62-page breakdown.
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