logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Breakdown: Giant Robot in Cathedral Ruins Made in 3D

29 October 2026 - Jueon Kim shared the creation process behind Silent Ruins, inspired by Studio Ghibli's Castle in the Sky. The artist explained the work with UVs and showed how to make damaged structures look more convincing.

#Environment Art#Interviews#3ds Max#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Artist Shares Plug-In That Brings Maya-Style UV Workflow to 3ds Max

26 October 2026 - UV Unfoldr from Sargis Ter-Grigoryan ensures a non-destructive UV workflow running inside 3ds Max.

#News#Marketplace#3D Art#3ds Max

Building an Abandoned, The Last of Us-Inspired Mediterranean House with Custom Materials

22 October 2026 - Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes scene, shares his trick for distributing polygons wisely, and reflects on the challenge of making a set of custom materials in Substance 3D Designer.

#Environment Art#Interviews#3ds Max#Unreal Engine#Marmoset Toolbag#Maya#Megascans#ZBrush#Substance 3D Designer#Substance 3D Painter

Best 3D Modeling Software: Blender, Maya, ZBrush & More

10 October 2026 - Compare them all with prices, free options, pros and cons, and who each tool is for.

#News#3ds Max#Blender#Houdini#Maya#ZBrush#Cinema 4D#Substance 3D Painter

How to Create Futuristic Hovercraft Flight Simulator Inspired by Matrix

25 September 2026 - Volodymyr Donchenko shares the process behind his breathtaking simulator scene inspired by The Matrix Awakens: an Unreal Engine 5 Experience, explains how he crafted a cooling system to help his PC survive through the project, and talks about the importance of making a fitting soundtrack for immersive scenes.

#Environment Art#Interviews#3ds Max#Blender#Unreal Engine
Built for the Game & Digital Art Industry
Get Our Media Kit

Modeling 3D Character with Medieval Fantasy & Post-Apocalyptic Elements

17 September 2026 - Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced the colors across the character.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends

09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

Mastering Wrinkly Skin Texture by Making an Old Medieval Dwarf in 3D

09 September 2026 - Nikita Popp explains how he created the Dwarf project, talks about the challenges of texturing aged skin, and discusses using the Paragon material for hair and feathers.

#Character Art#Interviews#3ds Max#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

Bringing a Piece of Indian Cultural History to Life in 3D

07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.

#Interviews#Props#3ds Max#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

New Native Retopology Modifier For 3ds Max Released

03 September 2026 - retoPoly lets you create and edit topology directly on your high-res mesh, using brushes and other handy tools. We asked its developer, Mihail Lupu, to explain how it works.

#Feature#Marketplace#3ds Max

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential