Check Out This Highly Detailed and Gritty 3D Character Model
30 May 2026 - The artist shared a really detailed breakdown.
This Stunning 3D Persian Warrior Character Was Rendered in Real-Time Using UE5
24 May 2026 - This highly detailed Persian Warrior character is real-time rendered in Unreal Engine 5. What kind of stories do you picture her in?
Breakdown: How to Sculpt and Texture a Character with Customisable Features
22 May 2026 - Alice Brandom spoke about the creation process behind the Build-a-Builder project, discussing how she wanted to explore anatomy using online libraries of photography, explaining how she divided the UV maps, and showing how she textured the clothes.
How to Model & Texture Jinx from Arcane with ZBrush
20 May 2026 - Javier Benver walked us through the process of recreating Arcane’s Jinx in a painterly style, discussing character modeling and texturing in ZBrush.
3D Artist Mixes Custom & Reused Assets in a Moody UE5.6 Forest Diorama
19 May 2026 - Check out how Rustam Zhukov balanced the adapted and newly built props.
Check Out This Highly-Detailed Character Model of a Retro-Style Dancer
11 May 2026 - What kind of music do you think she dances to?
Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders
30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.
How to Sculpt and Texture the Skin of a Realistic and Mysterious Old Vampire
28 April 2026 - Luly Aguirre discussed the workflow behind the Old Vampire project, talking about how she gathered references to achieve the right pose, detailing how she sculpted the jewelry and skin, and how she created the hair.
3D Environment & Prop Artist on Creating Different Environments & Props
27 April 2026 - Pablo Garcia shared a breakdown on the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one, and explaining how he achieved the worn look in the Mad Max fan art.
Have a Look at This Spacecraft Created in 3D Using 3ds Max
20 April 2026 - Immerse yourself in space exploration.
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