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Bringing a Piece of Indian Cultural History to Life in 3D

07 September 2026 - PixelDhara discussed the creation process behind the Bioscope, explaining how they aimed to create a project with a strong tie to Indian heritage, detailing the research they did on how the object ages, and describing how they textured it based on realistic handling patterns.

#Interviews#Props#3ds Max#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

New Native Retopology Modifier For 3ds Max Released

03 September 2026 - retoPoly lets you create and edit topology directly on your high-res mesh, using brushes and other handy tools. We asked its developer, Mihail Lupu, to explain how it works.

#Feature#Marketplace#3ds Max
#News#Marketplace#3D Art#3ds Max#Sculpting

Modeling and Texturing Assets and Foliage for a Detailed 3D Environment

28 August 2026 - Elie Paquiet discussed the workflow behind The Courtyard project, detailing how he made a modular building kit with 3m, 4.5m, and 6m scales, built his own multi-layer shader, and created the foliage using real plant photos as reference.

#Environment Art#Interviews#3ds Max#Unreal Engine#Marvelous Designer#ZBrush#Substance 3D Designer#Substance 3D Painter

Build Eerie Worlds With This Dark Fantasy Signature Collection

14 August 2026 - Kai “Kizzle” Mergener recently created the Shattered World Signature Collection for Substance 3D Assets—fifteen dark fantasy materials built in Substance 3D Designer. Here, Kai discusses the collection's themes, his technical process, and why he's calling this project his grand finale as a material artist.

#Interviews#News#3D Art#3ds Max#Adobe Substance 3D#Blender#Unreal Engine#Maya#Cinema 4D
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3D Artist Reimagined Half-Life 2's Headcrab With Unreal Engine 5's Substrate

14 August 2026 - Emanuel Pessel documented his entire process in a 62-page breakdown.

#News#3ds Max#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

This Fish Moves Using Simple Physics & Math

12 August 2026 - Shirzad Bahrami has published the tutorial along with a 3ds Max script.

#News#3ds Max#Animation

How to Build a Stylized and Painterly Scene Inspired by Impressionist Art

04 August 2026 - Boyoon Kim discussed the workflow behind The Green House project, detailing how she used a two-part fog system for softening contrast and reinforcing depth separation, and explaining how seeing the project as a single painting helped create a more cohesive scene.

#Environment Art#Interviews#3ds Max#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

3ds Max 2027.2 Released with Native Gaussian Splat Support

23 July 2026 - Check out what's new in Autodesk's latest 3ds Max release.

#News#3D Art#3ds Max

The Forgotten Metal Technique Behind 2008's Iron Man

22 July 2026 - Lucas Piazzini's tutorial is now available.

#News#3ds Max#Blender

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