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Interview: How Wild Blue Skies Modernizes Classic On-Rails Shooters

13 August 2026 - The Wild Blue Skies developers discuss modernizing classic on-rails shooters, embracing creative limitations, building custom systems in Unity, and creating the game's cel-shaded, Japanese animation-inspired world.

#Interviews#Video Games#Game Development#IndieDev

This Pixel-Art Sci-Fi JRPG Has Absolutely Phenomenal Art Style

13 August 2026 - Stillsun Ark looks very promising.

#News#Video Games#IndieDev#Unity

How Lunarium Blends Hand-Painted 2D Art With 3D Environments

12 August 2026 - Lunarium Director Jixiang explains how the team combines hand-painted 2D art, 3D geometry, custom lighting, and Unity tools to build its painterly isometric action RPG.

#Interviews#2D Art#3D Art#Video Games#Game Development#IndieDev

Building Procedural 2D Grass With GPU Compute

12 August 2026 - Learn how it was implemented in Jarl and explore an interactive demo in your browser.

#News#Video Games#IndieDev

Godot-Powered Ultra-Squishy Merge Game You'll Want To Play

12 August 2026 - A mobile version is definitely needed.

#News#Video Games#IndieDev#Godot
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Memoirium: Building a Soulslike Retro Game as a Solo Developer

12 August 2026 - GoldenGratus spoke about how they created Memoirium, a dream-like PS1-style action game inspired by Dark Souls and Bloodborne, how the combat and gear systems work, and what it was like developing it solo.

#Interviews#Video Games#Game Development#IndieDev

Try the Demo of This Relaxing Cozy Game Where You Build Sandcastles

10 August 2026 - Feel the tropical vibe and create sand fortresses with towers and moats in Sandcastle.

#News#Video Games#IndieDev

Interview: How Kidbash: Super Legend Adapts Retro-Style Graphics With a Modern Art Pipeline

06 August 2026 - We spoke with Kidbash: Super Legend's Creative Director about recreating the magic of retro-style visuals using a modern pipeline that transforms Blender models into carefully crafted sprite sheets through Aseprite before bringing everything into Unity.

#Interviews#Blender#Video Games#IndieDev#Unity

Game Studios Are Moving Beyond Legacy Version Control, and Here's Why

04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines

#Feature#News#Game Development#Game Engine#IndieDev#Sponsored Article

Neon Genesis Evangelion-Inspired Diegetic HUD For Space Game

31 July 2026 - ninetailedoctopus gave some insight into their approach.

#News#Video Games#IndieDev#Godot

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