Interview: How Denshattack! Blends Tony Hawk & Jet Set Radio With Trains
15 July 2026 - The developers of Denshattack! discuss building expressive train movement, designing high-speed Tony Hawk-style gameplay, creating a cel-shaded Jet Set vision of Japan, and developing one of gaming's most original concepts.
Sabotage Your Friends in This Turn-Based Co-Op Dice Game
14 July 2026 - Pupworx's Dice'n'Go will challenge your relationships.
Navigate Black-and-White World & Solve Puzzles with Sound as Your Only Guide
13 July 2026 - Coloratura promises an unusual experience that will help you fine-tune your senses.
This Slavic-Inspired Game Features a Combat System Based on Ballet Movements
13 July 2026 - The developers used real-life references.
Indie Developers Film Themselves as Animation Reference for Their Cinematic Platformer
13 July 2026 - Check out adorable characters from Deer & Boy come to life.
How Poppy Playtime Became One of Gaming's Biggest Horror Franchises
10 July 2026 - Poppy Playtime Game Director Bryce Clark discusses weaponized nostalgia, psychological horror, environmental storytelling, community theory-crafting, and the design philosophy behind Chapter 5: Broken Things.
Indie Game Publishing: The 21k+ Game Problem
10 July 2026 - Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.
Making Batman: Arkham-Style Combat In Godot
10 July 2026 - Learn more about Wiseguy Works' project.
Wormhole Shader For Seamless Level Transitions In Godot-Powered Arcade Flying Game
08 July 2026 - Purely GDScript.
Developer's Young Nephews Appear as Sensible Worms in Their Cute Indie Game
08 July 2026 - "And I wiggle. Very sensibly."
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