OmniStep 2.0 For Blender Released
New module system, dynamic collisions, and other improvements, including a list of bug fixes.
Damjan Minovski, the creator of OmniStep, which brings us closer to the return of the Blender Game Engine, has released a major update to the tool. OmniStep 2.0 now integrates most existing UserScripts directly into the add-on, allowing them to be accessed and selectively activated from a single location. The new module system parses files in the module directory at startup, allowing users to add new modules on the fly or edit existing ones.
Dynamic collisions are now supported: any object, or even an entire hierarchy, with keyframed animations can act as an animated collider. This opens up possibilities for features like moving platforms. The Start at Current Frame option simplifies re-shooting parts of an animation, while Cursor Warp prevents the cursor from losing window focus during fast movements on multi-monitor setups, replacing the old Center Cursor option. This feature is currently marked as experimental.
OmniStep 2.0 is free for existing users. If you're a newcomer, the tool provides a scriptable first-person controller that works right out of the box and doesn't necessarily require scripting knowledge. OmniStep lets you record movements and actions, creating walkthroughs and fly-throughs that would otherwise require extensive manual animation.
OmniStep
OmniStep
OmniStep
Version 2.x has been updated to be fully compatible with Blender 4.5 and later, and has been tested on macOS, Linux, and Windows. Learn more about changes in OmniStep 2.0 and purchase the add-on on Superhive or Gumroad.
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