Unity's Stylized Water 3 Is Getting Spline-Based River Modeler Tool
21 August 2026 - It's designed around Burst and the Job System, features segmented river output, automatic VFX/SFX integration, and more.
This Has To Be One Of The Most Satisfying Cutting Mechanics
21 August 2026 - Omar Itani is experimenting with ECS to move particles from one shape to another.
Unity-Based Algorithm For Seamless Dungeon Generation
19 August 2026 - Learn how the Labyrinth Procedural Generator works and try the demo.
This Indie Dev Replaced Quest Markers With Something More Creative
18 August 2026 - Definitely not a game for introverts.
Check Out This Impressive Nylon Tension Simulation Set Up in 3D
18 August 2026 - We see who you're aiming for, Sakura Rabbit.
How Indie Puzzle Game About Little Fish Evolved Over 8 Months
17 August 2026 - The team of Compiling Shaders Games showed progress on the puzzle platformer Barely Breathing.
Spline Architect's New Version Adds GPU Instancing For 1,000,000 Objects Along Splines
13 August 2026 - Create everything from roads, intersections, and pipes to camera paths and character movement.
This Pixel-Art Sci-Fi JRPG Has Absolutely Phenomenal Art Style
13 August 2026 - Stillsun Ark looks very promising.
Creating Ori-Style 2D Water System In Unity
10 August 2026 - "Procedural generation, shader magic, some rendering gymnastics, and a bit of math for the ripples."
Interview: How Kidbash: Super Legend Adapts Retro-Style Graphics With a Modern Art Pipeline
06 August 2026 - We spoke with Kidbash: Super Legend's Creative Director about recreating the magic of retro-style visuals using a modern pipeline that transforms Blender models into carefully crafted sprite sheets through Aseprite before bringing everything into Unity.
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