How Tripo P2.0 & Astra Work Together in Blender and Unity
23 October 2026 - The Tripo team explains how its latest 3D-native foundation model, P2.0, and Astra streamline 3D creation, from asset generation and rigging to animation and integration with Blender and Unity, while discussing quality control and the role of human art direction.
Taking a Real-Life Hobby into Digital Spaces: Mituhashi Made a VRChat Glass Cutting Experience
20 October 2026 - Edo Kiriko enthusiast and 3D artist Mituhashi launched their VRChat experience that allows you to try traditional Japanese glass-cutting art.
Reviving Mystery House, Roberta and Ken Williams' 1980 Apple II Classic
13 October 2026 - Guillotine Games' team members discuss the challenges of reimagining a classic game with modern development tools while preserving its authenticity and how they used original concept art to develop the visual language of Mystery House 3D.
In This First-Person Horror, Eye Exam Pulls You Into Backrooms-Style House
10 October 2026 - Farsight from Studio Noori puts you in the shoes of a 12-year-old who sees too much – or too little – and has you using binoculars, a walkie-talkie, and a 90s handheld camera to stay safe.
Unity Spark Puts Artist-Made Assets Inside an AI-Assisted Game Editor
07 October 2026 - Unity Spark combines AI-assisted game creation with artist-made Asset Store content, but Unity CEO Matt Bromberg stresses that creators must still design, iterate, polish, and finish their experiences.
Almost Every Object In This Stardew Valley-Style Cemetery Sim Is Actually 3D
07 October 2026 - Learn more about how Graveyard Keeper 2's visuals were created.
Check Out This Collection of Vector Graphics for Godot & Unity
01 October 2026 - DK Liao used this minimalist-style library to create games.
Check Out This Comic Book-Style Game with Only Four Colors Used
30 September 2026 - Kenji Ma has showcased a 3D action game in which a character wields a brush and splashes paint over the battlefield.
This Cozy Life Sim Mixes Stardew Valley Vibes with Mystery
30 September 2026 - Explore the mystery of a second moon and enjoy a life in a cozy village in Moonfrost.
Creating Horror Roguelike Inspired by No, I'm Not a Human & Buckshot Roulette
29 September 2026 - Max Soloha discussed the development of the horror roguelike I'm not a Psycho Invader, sharing the inspiration behind the game, technical details, and how he combined mechanics from No, I'm Not a Human and Buckshot Roulette.
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