How Devs Designed a Scalable Ability System for Temtem: Swarm
03 June 2026 - The Temtem: Swarm team breaks down how they designed a scalable, data-driven ability framework capable of supporting more than 250 techniques through modular stat systems, layered perk architecture, and flexible scripting pipelines.
How PUBG: BATTLEGROUNDS Became a Co-Op Heist Game With PAYDAY
01 June 2026 - PUBG STUDIOS’ Gi Hwan Park and Starbreeze Entertainment’s Tobias Remmers discussed how the teams adapted PAYDAY’s co-op heist gameplay, class roles, stealth systems, AI, and mission structure into PUBG: BATTLEGROUNDS.
How to Create Rich Surface Details Like Crimson Desert Using POM Silhouettes
01 June 2026 - Surface Forge creator ArghanionsPuzzlebox explains how to recreate Crimson Desert-inspired POM silhouettes, self-shadowing, UV rotation fixes, and production-ready displacement workflows in Unreal Engine 5.
This Indie Deckbuilder Looks Like a Living Graphic Novel
27 May 2026 - Create clever card combinations in Stack Order's puzzle fights.
Baobab Studios Is Turning Roblox Games Into Long-Term Entertainment Franchises
25 May 2026 - Baobab Studios discusses its evolution from VR animation pioneer to Roblox-focused transmedia company, including franchise development, Gen Z audiences, live-service storytelling, and adapting games like Deepwoken for film and television.
How Dorfromantik Expands Its Cozy World Through Minimalist Design
25 May 2026 - The developers behind Dorfromantik discuss minimalist game design, modular procedural systems, custom vertex color pipelines, Night Mode, and the creation of the game’s upcoming Medieval Biome Pack.
How KIXEYE Survived the Rise and Fall of Facebook Strategy Games
24 May 2026 - KIXEYE discusses the legacy of browser-based strategy games, long-term live operations, ethical free-to-play design, and why the studio is bringing Battle Pirates and War Commander to Steam.
How Coffee Talk Tokyo Expands the Series with Yokai, Social Media & Modern Tokyo
21 May 2026 - The developers behind Coffee Talk Tokyo discuss moving the series to Japan, designing yokai-inspired characters, evolving branching narrative systems, and building cozy late-night atmosphere through music, staging, and environmental storytelling.
Check Out How Game Devs Trick Players Using Simple Layers
20 May 2026 - This owl has two faces.
How Heathen Reimagines Diablo’s Classic Dungeon-Crawling Formula in First Person
18 May 2026 - The developer behind Heathen discusses translating old-school ARPG design philosophies into an immersive first-person experience using Unity, semi-procedural dungeon generation, and modern action-focused combat systems.
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