From Dystopian Police Game to Showgunners: A Design Postmortem
01 May 2026 - The team behind Showgunners reflects on its design pivots, tactical systems, and the challenges of building a tightly authored game as a small team.
150+ Developers Push to Define a New “Fake OS” Genre on Steam
01 May 2026 - A coordinated developer-led effort aims to formalize “Fake OS” games as a discoverable category on Steam through community tagging and a dedicated platform-wide event.
Matt Firor Interview: ESO Founder on Why Modern MMOs Lost What Made Them Special
30 April 2026 - “One millisecond after launch, the community takes over”: former ZeniMax Online Studios founder Matt Firor reflects on the evolution of MMOs, from early MUDs to The Elder Scrolls Online, and what it takes to build lasting online worlds.
For The Stars Dev Diary Breaks Down Survival Systems, Automation & Planetary Tech
23 April 2026 - The team behind For The Stars shares how survival, factory-building, and spherical world tech come together in its ambitious sandbox.
Check Out Concept Art for Locations & Assets Created for Valorant's Corrode Map
23 April 2026 - A glimpse into the creation of Riot Games' FPS.
How a Small Indie Team Is Building a Fully Simulated Sandbox RPG in Valorborn
22 April 2026 - The developers of Valorborn break down their systemic approach to open-world design, AI simulation, and building a fully interactive sandbox RPG in Unreal Engine 5.
Interview: Inside the Tech and Artistic Inspirations of No Rest for the Wicked from Moon Studios
21 April 2026 - Moon Studios’ Gameplay Tech Lead and Art Directors break down how they modified Unity to craft No Rest for the Wicked and the artistic inspirations and process that led to its painterly qualities.
How Iconic Games Designs Voice-Driven Player Interactions for Dynamic Game Stories
20 April 2026 - Iconic Games discusses its approach to voice-driven interaction, dynamic storytelling systems, and building new types of player experiences from the ground up.
Pragmata Interview: How Capcom Delivered a Stunning New Sci-Fi IP With RE Engine
18 April 2026 - Capcom discusses how Pragmata leverages RE Engine for advanced rendering, procedural workflows, and a hybrid shooter-puzzle design to deliver one of the generation's most promising new IPs so far.
How to Solve Player Drop-Off in Modern Mobile Game Design
15 April 2026 - Nordcurrent’s Head of Innovation breaks down onboarding friction, player attention, and how mobile games can balance accessibility with long-term depth.
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