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This Indie Deckbuilder Looks Like a Living Graphic Novel

27 May 2026 - Create clever card combinations in Stack Order's puzzle fights.

#News#Video Games#Game Design#IndieDev

Baobab Studios Is Turning Roblox Games Into Long-Term Entertainment Franchises

25 May 2026 - Baobab Studios discusses its evolution from VR animation pioneer to Roblox-focused transmedia company, including franchise development, Gen Z audiences, live-service storytelling, and adapting games like Deepwoken for film and television.

#Interviews#Video Games#Game Design#Game Development

How Dorfromantik Expands Its Cozy World Through Minimalist Design

25 May 2026 - The developers behind Dorfromantik discuss minimalist game design, modular procedural systems, custom vertex color pipelines, Night Mode, and the creation of the game’s upcoming Medieval Biome Pack.

#Interviews#Video Games#Game Design#IndieDev

How KIXEYE Survived the Rise and Fall of Facebook Strategy Games

24 May 2026 - KIXEYE discusses the legacy of browser-based strategy games, long-term live operations, ethical free-to-play design, and why the studio is bringing Battle Pirates and War Commander to Steam.

#Interviews#Video Games#Game Design#Game Development#Mobile Games

How Coffee Talk Tokyo Expands the Series with Yokai, Social Media & Modern Tokyo

21 May 2026 - The developers behind Coffee Talk Tokyo discuss moving the series to Japan, designing yokai-inspired characters, evolving branching narrative systems, and building cozy late-night atmosphere through music, staging, and environmental storytelling.

#Interviews#Video Games#Game Design
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#News#Video Games#Game Design#Game Development

How Heathen Reimagines Diablo’s Classic Dungeon-Crawling Formula in First Person

18 May 2026 - The developer behind Heathen discusses translating old-school ARPG design philosophies into an immersive first-person experience using Unity, semi-procedural dungeon generation, and modern action-focused combat systems.

#Interviews#Video Games#Game Design#Game Development#IndieDev#Unity

Denis Dyack Interview: How Deadhaus Sonata Is an RPG About Persistent Player History

15 May 2026 - Denis Dyack discusses Deadhaus Sonata’s deterministic loot systems, persistent world simulation, Unreal Engine 5 pipeline, and the philosophy behind building a long-term undead RPG shaped by player history and community-driven storytelling.

#Interviews#Unreal Engine#Video Games#Game Design#Game Development

From Dystopian Police Game to Showgunners: A Design Postmortem

01 May 2026 - The team behind Showgunners reflects on its design pivots, tactical systems, and the challenges of building a tightly authored game as a small team.

#Interviews#Video Games#Game Design#IndieDev#Business

150+ Developers Push to Define a New “Fake OS” Genre on Steam

01 May 2026 - A coordinated developer-led effort aims to formalize “Fake OS” games as a discoverable category on Steam through community tagging and a dedicated platform-wide event.

#News#Video Games#Game Design#Game Development#IndieDev

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