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How Devs Designed a Scalable Ability System for Temtem: Swarm

03 June 2026 - The Temtem: Swarm team breaks down how they designed a scalable, data-driven ability framework capable of supporting more than 250 techniques through modular stat systems, layered perk architecture, and flexible scripting pipelines.

#Feature#Video Games#Game Design#Game Development

How PUBG: BATTLEGROUNDS Became a Co-Op Heist Game With PAYDAY

01 June 2026 - PUBG STUDIOS’ Gi Hwan Park and Starbreeze Entertainment’s Tobias Remmers discussed how the teams adapted PAYDAY’s co-op heist gameplay, class roles, stealth systems, AI, and mission structure into PUBG: BATTLEGROUNDS.

#Interviews#Video Games#Game Design#Game Development#Co-Development

How to Create Rich Surface Details Like Crimson Desert Using POM Silhouettes

01 June 2026 - Surface Forge creator ArghanionsPuzzlebox explains how to recreate Crimson Desert-inspired POM silhouettes, self-shadowing, UV rotation fixes, and production-ready displacement workflows in Unreal Engine 5.

#Interviews#Environment Art#Unreal Engine#Video Games#Game Design#Tutorial

This Indie Deckbuilder Looks Like a Living Graphic Novel

27 May 2026 - Create clever card combinations in Stack Order's puzzle fights.

#News#Video Games#Game Design#IndieDev

Baobab Studios Is Turning Roblox Games Into Long-Term Entertainment Franchises

25 May 2026 - Baobab Studios discusses its evolution from VR animation pioneer to Roblox-focused transmedia company, including franchise development, Gen Z audiences, live-service storytelling, and adapting games like Deepwoken for film and television.

#Interviews#Video Games#Game Design#Game Development
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How Dorfromantik Expands Its Cozy World Through Minimalist Design

25 May 2026 - The developers behind Dorfromantik discuss minimalist game design, modular procedural systems, custom vertex color pipelines, Night Mode, and the creation of the game’s upcoming Medieval Biome Pack.

#Interviews#Video Games#Game Design#IndieDev

How KIXEYE Survived the Rise and Fall of Facebook Strategy Games

24 May 2026 - KIXEYE discusses the legacy of browser-based strategy games, long-term live operations, ethical free-to-play design, and why the studio is bringing Battle Pirates and War Commander to Steam.

#Interviews#Video Games#Game Design#Game Development#Mobile Games

How Coffee Talk Tokyo Expands the Series with Yokai, Social Media & Modern Tokyo

21 May 2026 - The developers behind Coffee Talk Tokyo discuss moving the series to Japan, designing yokai-inspired characters, evolving branching narrative systems, and building cozy late-night atmosphere through music, staging, and environmental storytelling.

#Interviews#Video Games#Game Design
#News#Video Games#Game Design#Game Development

How Heathen Reimagines Diablo’s Classic Dungeon-Crawling Formula in First Person

18 May 2026 - The developer behind Heathen discusses translating old-school ARPG design philosophies into an immersive first-person experience using Unity, semi-procedural dungeon generation, and modern action-focused combat systems.

#Interviews#Video Games#Game Design#Game Development#IndieDev#Unity

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