This Indie Deckbuilder Looks Like a Living Graphic Novel
27 May 2026 - Create clever card combinations in Stack Order's puzzle fights.
Baobab Studios Is Turning Roblox Games Into Long-Term Entertainment Franchises
25 May 2026 - Baobab Studios discusses its evolution from VR animation pioneer to Roblox-focused transmedia company, including franchise development, Gen Z audiences, live-service storytelling, and adapting games like Deepwoken for film and television.
How Dorfromantik Expands Its Cozy World Through Minimalist Design
25 May 2026 - The developers behind Dorfromantik discuss minimalist game design, modular procedural systems, custom vertex color pipelines, Night Mode, and the creation of the game’s upcoming Medieval Biome Pack.
How KIXEYE Survived the Rise and Fall of Facebook Strategy Games
24 May 2026 - KIXEYE discusses the legacy of browser-based strategy games, long-term live operations, ethical free-to-play design, and why the studio is bringing Battle Pirates and War Commander to Steam.
How Coffee Talk Tokyo Expands the Series with Yokai, Social Media & Modern Tokyo
21 May 2026 - The developers behind Coffee Talk Tokyo discuss moving the series to Japan, designing yokai-inspired characters, evolving branching narrative systems, and building cozy late-night atmosphere through music, staging, and environmental storytelling.
Check Out How Game Devs Trick Players Using Simple Layers
20 May 2026 - This owl has two faces.
How Heathen Reimagines Diablo’s Classic Dungeon-Crawling Formula in First Person
18 May 2026 - The developer behind Heathen discusses translating old-school ARPG design philosophies into an immersive first-person experience using Unity, semi-procedural dungeon generation, and modern action-focused combat systems.
Denis Dyack Interview: How Deadhaus Sonata Is an RPG About Persistent Player History
15 May 2026 - Denis Dyack discusses Deadhaus Sonata’s deterministic loot systems, persistent world simulation, Unreal Engine 5 pipeline, and the philosophy behind building a long-term undead RPG shaped by player history and community-driven storytelling.
From Dystopian Police Game to Showgunners: A Design Postmortem
01 May 2026 - The team behind Showgunners reflects on its design pivots, tactical systems, and the challenges of building a tightly authored game as a small team.
150+ Developers Push to Define a New “Fake OS” Genre on Steam
01 May 2026 - A coordinated developer-led effort aims to formalize “Fake OS” games as a discoverable category on Steam through community tagging and a dedicated platform-wide event.
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