Godot 4.3 includes a new node class, SkeletonModifer3D which will serve as the foundation for IK, constraints, XR body tracking, and skeletal physics. Additionally, the new Parallax2D node replaces the current ParallaxLayer/ParallaxBackground nodes and removes many limitations within them.
Also, Godot now supports the Direct3D 12 rendering API as an optional back-end on Windows devices, and finally, after ten years since first requested, it brings out native Wayland support for Linux.
See the official post for more details here and check out the interactive changelog for the complete list of updates since the 4.2 or 4.3-dev6 snapshot. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.