logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Motive Shares Details on the Development of Dead Space Remake

The team discussed rebuilding original assets and boosting the horror atmosphere. 

For those of you who missed the news, during the EA Play Live show, EA announced the next Dead Space game. The sci-fi survival horror classic is now being recreated by Motive Studios with the Frostbite game engine for next-generation consoles. The development studio has recently shared a couple of details in an interview on their website discussing how they approach the creative process. 

"We’re playing with volumetric effects," said Philippe Ducharme, Senior Producer, "so instead of just having sprites, you’re really able to feel the depth of a room, the thickness of the air. We’re playing with shadows, with dynamic lighting, so not only does it create the mood and the atmosphere, but it also has an effect on gameplay, because the player has the ability to control the lighting in certain areas of the ship. Audio also plays an important role reinforcing that sense of immersion. This is one area of the original game that still resonates with players. We are working on enhancing the experience and providing believable audio that focuses on object positioning and 3D sound propagation."

The team also joined IGN for an article to share how they approach original levels:
"We started with the original level design of the original Dead Space," Creative Director Roman Campos-Oriola told IGN. "What's funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints."

As for visuals, sound, gameplay, everything, the team is rebuilding all of the game assets. The development is not about porting assets and enhancing them but rather rebuilding everything using initial concepts according to the team. 

You can check out the full interview on their website and the IGN story for more details. Don't forget to join our new Reddit pageour new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more