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Optimizing Robo Recall for Oculus Quest

Here are some tips and tricks on optimizing VR titles. 

This video with Drifter's Matt Tonks and Ray Davis discusses how a small team managed to port Epic's robust Robo Recall to Oculus Quest without losing anything in terms of gameplay.

Topics covered include profiling performance budgets, game-thread challenges and optimizations, render thread/GPU challenges and optimizations, content optimization examples, audio optimizations, and best practices for VR titles in Unreal Engine.

It's a great chance to dive into AAA production of VR titles and learn basic optimization tricks. Make sure to watch the full stream and discuss it in the comments. 

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