Here are some tips and tricks on optimizing VR titles.
This video with Drifter's Matt Tonks and Ray Davis discusses how a small team managed to port Epic's robust Robo Recall to Oculus Quest without losing anything in terms of gameplay.
Topics covered include profiling performance budgets, game-thread challenges and optimizations, render thread/GPU challenges and optimizations, content optimization examples, audio optimizations, and best practices for VR titles in Unreal Engine.
It's a great chance to dive into AAA production of VR titles and learn basic optimization tricks. Make sure to watch the full stream and discuss it in the comments.