Unity Technologies has shared a new demo, that shows the incredible possibilities of screen-space raytraced reflections in Unity 5.
In the provided demo you can notice how SSRR influences the visualization of the 3d environment. The technology has been used in various other engines, but it’s nice to know it’s finally available in Unity 5. You can actually download this demo and explore it on your own PC. It’s a great way to learn about the new features of Unity 5. A detailed breakdown of the scene is described in the official blog.
Unfortunately SSRR feature has been delayed, and won’t be released with Unity 5.3. You can check the Unity Roadmap to get more detailed information about the feature implementation.
Source: blogs.unity3d.com (via rockpapershotgun.com)