Official website
Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

1 of 11


Unity Pro combines Unity’s famous ease-of-use with the full set of powerful, high-end features that professional 3D developers and leading studios require. Create bigger, more complex and visually stunning games and 3D content for the Web, desktop, Windows Store Apps and Windows Phone 8 and BlackBerry, without compromising on productivity. If you want to create a game and ship it, choose Unity Pro today!

Supported platforms

System requirements

  • Windows: XP SP2 or later; Mac OS X: Intel CPU & “Snow Leopard” 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X.
  • Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
  • Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).

Unity TechnologiesRecent articles

Engine for VR Scene Production: Unity or UE4?

Daniel Stringer recapped how he created a VR Breaking Bad Lab in Unity and moved it to UE4 a few years later and compared the two engines.

Houdini Guide: Sci-Fi Terminal & Fuel Tanks

Check out another step-by-step guide from Simon Verstraete.

Neon Light Refraction in the Realtime Train Scene

Olivers Pavicevics shared videos from the production of the realtime train scene created in Unity and Deckard Render. Check out this awesome work!

Digital Human Based on Unity HDRP

Check out another stunning experiment with Unity and iPhone. 

Tokyo Night Scene in Unity: Tips and Tricks

Gary Tang gave a brief talk on the production of his Tokyo Night environment full of neon lights made with Unity, Maya, and Substance Painter.

Unto The End: 2D Indie Game Development in Unity

Stephen Danton talked about the 2D side-scroller he is developing together with his wife Sara Kitamura: combat system, world development, ambiance, VFX, and more.

Pluralsight Courses: Rigging and Animation for Beginners

See 5 courses for beginners that will teach you how to rig and/or animate humans, characters, and creatures in Maya, 3ds Max, Unity, and Modo.

VFX Production Tips: Animation and Colors

Xiao Zhe Jin did a breakdown of animated VFX, discussed the approach to gathering references, choosing colors and shared favorite tools.

Unity Digest: Tools for Game Developers & Publishers

See 5 highlighted Unity tools for visual scripting, integration, building dialogue systems, and more. With the ongoing Cyber Week Mega Sale, the price of each product is cut in half.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more