The GDC Talk on Building Marvel Spider Man’s World

Elan Ruskin from Insomniac Games discussed the production process of creating a world for the Marvel’s Spider-Man.

Senior Engine Programmer from Insomniac Games Elan Ruskin talked about the team’s approach to building a completely new world for Marvel’s Spider-Man and shared the technical challenges the team has faced and the solutions it found.

The talk includes the following insights:

  • one frame breakdown
  • building Marvel’s Manhattan
  • Streaming
  • Fitting on The Blu-ray Disc
  • Filling the Streets

To learn more details on the world-building for Spider-Man, check out another GDC talk made by the Insomniac team where it explained the art approach and the departments workflow on assets.

Published 14 September 2020
Ellie Harisova
Editor