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Using A Photoshop Neural Filter To Enhance Skyrim Visuals

Let's hope this technique can soon be used in real-time. 

A Reddit user legoalpha321 presented a cool experiment with Skyrim, the legendary game that has just turned 10. The fan has been playing with Photoshop's Neural Filter (Landscape Mixer) and eventually decided to apply the filter to Skyrim's gameplay to generate landscapes that feel more real.

"Using EB synth, I was able to process every 48 frames to create this video. I love how the AI filter is able to create landscapes and textures totally unique from the polygons and repetitive textures of Skyrim," wrote legoalpha321

The Reddit user also noted this might be the next step for video game graphics. It took around 3 hours to process all the frames on an iMac, but we're sure this can all be done in real-time in the near future.

You can find the original thread with more details here. Don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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Comments 2

  • Anonymous user

    Would be nice to see a clean run through of the unedited footage, the first pass, and second pass. The jumpy nature of the editing looked like it was done to cover up temporal desyncs.

    0

    Anonymous user

    ·3 years ago·
  • Anonymous user

    There are already real time versions of this that were used with GTA a while back. Not sure if we'll get the source code for it, but seeing as the photoshop filter uses a very similar method they may have made the tech proprietary already, which is why we stopped seeing updates.

    0

    Anonymous user

    ·3 years ago·

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