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Technical Animator at Applied Intuition

Applied Intuition, Mountain View, CA, United States
About the role We’re looking for an experienced 3D technical animator focused on Unreal to drive the realism, complexity, and diversity of the animations used to generate synthetic data in our simulation tools. These animations ensure that humans, vehicles, and other actors in the simulation closely represent the real world while also having the diversity required to avoid overfitting machine learning models trained on the synthetic data.   At Applied, you will be responsible for the technic

skills

  • Gameplay Animation
  • Technical Animation
  • Gameplay Animation
  • Technical Animation

Lead Environment Artist at Applied Intuition

Applied Intuition, Mountain View, CA, United States
About the role We are actively looking for a Lead Environment Artist to lay the foundation of our environment art workflow to produce AAA quality 3D environment art. Your role will be to create assets at the highest standards of visual fidelity. You will build a high performing team, mentoring other artists in matters of quality, correctness, and efficiency. We expect you to design and enforce workflows that enable our assets to be as flexible, variable, and photo-realistic as possible.   At Ap

skills

  • Environment Art
  • Lighting
  • Texturing
  • Environment Art
  • Lighting
  • Texturing

Technical Artist at Applied Intuition

Applied Intuition, Mountain View, CA, United States
About the role We are looking for a Senior Technical Artist to drive forward the accuracy and performance of our autonomous vehicle simulation tools. At Applied, you will be responsible for a lot of the technical development inside Unreal and/or the pipelines associated with it. This position will join an existing team of talented engineers and technical artists with backgrounds in games, Visual FX, autonomous systems, and robotics.   At Applied, you will: Establish content pipelines and standa

skills

  • Technical Art
  • Technical Art

Senior Modeler [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.   The daily life of a Modeler at Ubisoft Toronto:   Work with the Art team (including Art Lead and Art Director) to create high-quality 3d game assets; Follow a project’s

skills

  • Model Art
  • Model Art

Animation Art Lead

Riot Games, Singapore
Established in 2020, the Singapore Studio is Riot’s second international game development studio. Our mission is to “scale Riot’s games to hyper-serve players.” Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players.   We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT, and Project L. The Singapore Studio is seeking talent

skills

  • Animation Design
  • Gameplay Animation
  • Animation Design
  • Gameplay Animation

Concept Art Lead

Riot Games, Singapore
Established in 2020, the Singapore Studio is Riot’s second international game development studio. Our mission is to “scale Riot’s games to hyper-serve players.” Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players.   We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT, and Project L. The Singapore Studio is seeking talent

skills

  • Concept Art
  • Concept Art

Character Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.   The daily life of a Character Artist at Ubisoft Toronto:   Create highly detailed and photorealistic 3D character models and textures for u

skills

  • Character Art
  • Character Art

Senior Vehicle Artist (Game Development)

Gaya Simulations, -
Gaya-Simulations is a game content development studio that specializes in cutting-edge, complex, and large-scale projects for games. Our team is comprised of excellent, passionate, and dedicated individuals who are committed to creating immersive and engaging experiences for our clients' needs and beyond. With a strong focus on delivering top-quality content, we take pride in our work and strive to exceed expectations.   We are currently seeking a talented Senior Vehicle Artist to join our team

skills

  • Vehicle Art
  • Vehicle Art

Senior Technical Artist

Gaya Simulations, -
Gaya-Simulations is a game content development studio that specializes in cutting-edge, complex, and large-scale projects for games. Our team is comprised of excellent, passionate, and dedicated individuals who are committed to creating immersive and engaging experiences for our clients' needs and beyond. We take pride in our work and strive to deliver the best possible content.     We are seeking a Senior Technical 3D Artist to join our team and help us create cutting-edge content for various

skills

  • Technical Art
  • Technical Art

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