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Texture Artist [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
Job Description On being a Texture Artist at Ubisoft TorontoAs a Texture Artist at UbiTO, you will make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials, and adapt to new tools to push them to their full potential. You freely choose the methods

skills

  • Texturing
  • Texturing

Animation Programmer [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
On being an Animation Programmer at Ubisoft Toronto:Creating dynamic, visually stunning games is a top priority at Ubisoft Toronto. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Toronto is always looking to innovate and give our players the best visual representation.   By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Anim

skills

  • Animation Design
  • Animation Design

Gameplay Animator [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
On being a Gameplay Animator at Ubisoft Toronto   As a Gameplay Animator at UbiTO, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.   Whether you’re animating for a hero or for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your effo

skills

  • Animation Design
  • Gameplay Programming
  • Animation Design
  • Gameplay Programming

VFX Artist [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
Independently deliver a wide range of high-quality visual effects for the project in respect of technical constraints and artistic direction.   The daily life of a VFX Artist at Ubisoft Toronto   Produce high-quality effects through any stage of the production process in respect of the project’s technical and artistic constraints; Build relationships with Artists, Designers, Technical Artists, and Programmers to facilitate effective collaboration during the asset production process; Plan, es

skills

  • VFX Art
  • VFX Art

Technical Director (Art) [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Director (Art) at Ubisoft Toronto   As a Technical Director (Art) at Ubisoft Toronto, you have the highest level of understanding of what our tech can do, can’t do, might do, and the visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – toward success.   Working with other directors early on, you discuss intentions before making any commitments. You take into account not only m

skills

  • Technical Art
  • Technical Art

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