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SpriteIlluminator


Official website

www.codeandweb.com
Normal Map Editor for dynamic lighting and special effects.

  • What is a normal map?

Rendering dynamic lighting & other effects requires information in which direction a pixel is facing. The direction information — encoded into a color value — is called a normal map.

  • Effect tools

Effect tools create stunning effects in no time.

Bevel

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adds volume to a sprite’s shape by extruding it’s opaque parts.

Emboss

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adds height differences based on the luminosity of the sprite’s colors.

  • Paint tools

Use the paint tools to directly draw on the normal map and fine tune the effects.

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Angle Brush

adjusts angles in the normal map. The colors represent the angles you are painting.

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Height Brush

raise or lower parts of the sprite

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Smoothen Brush

smoothen hard edges on the surface.

Structure / Noise

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add noise and structure on the surface

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