- What is a normal map?
Rendering dynamic lighting & other effects requires information in which direction a pixel is facing. The direction information — encoded into a color value — is called a normal map.
- Effect tools
Effect tools create stunning effects in no time.
Bevel
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adds volume to a sprite’s shape by extruding it’s opaque parts.
Emboss
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adds height differences based on the luminosity of the sprite’s colors.
- Paint tools
Use the paint tools to directly draw on the normal map and fine tune the effects.
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Angle Brush
adjusts angles in the normal map. The colors represent the angles you are painting.
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Height Brush
raise or lower parts of the sprite
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Smoothen Brush
smoothen hard edges on the surface.
Structure / Noise
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add noise and structure on the surface