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i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials.

by Duacan
15 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

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GameAnalytics exists to help developers make better games. Gaming is our lifeblood and our software is designed solely with game development in mind.
We are based in Copenhagen, Denmark, but our team is international.


Acquisition, engagement & monetization

Follow your players from acquisition to monetization in our pre-defined Dashboards and see where your game can be improved on its existing qualities.

Custom reports

Make GameAnalytics your own by creating custom dashboards and widgets to display only those metrics that matter to you. All dashboards and widgets can be filtered by build, country, device and many more.

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On top of the razorsharp visualizations in Dashboards, we also provide you tools to go even deeper. Get a better understanding of retention and revenue by analyzing tendencies across user groups in Cohorts and create complex player interaction scenarios to see exactly how many users stick in the Funnels feature.

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For any metric and custom event, we give you the opportunity to drill down into your data. Combined with multiple visualizations and table views, you can the full understanding of how your game is played.

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The Real-time dashboard enables you to see your game data in an hour-by-hour resolution. This can help you keep track of your incoming events when you’re integrating a game or you’re running certain activities in your game.

Improve quality

We enable you to track each individual stack trace and exceptions along with other types of errors events to help you improve the quality of your game. Each stack trace and error event can be filtered by severity level and demographics such as device, build and country.

Powerful insights with Cohorts

Get a better understanding of retention and revenue by analyzing tendencies across user groups. With Cohorts you can measure how fast you start ramping up revenue or how well you engage your players.

Player progression in Funnels

Create complex player interaction scenarios, then see exactly how many of your players stick to them. Moreover, the GameAnalytics funnels calculate the average time between funnel steps, so that you can see exactly where players are having difficulties progressing. Any funnel you have created can be filtered by build or country.

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8 December, 2014