for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
We are based in Copenhagen, Denmark, but our team is international.
Acquisition, engagement & monetization
Follow your players from acquisition to monetization in our pre-defined Dashboards and see where your game can be improved on its existing qualities.
Make GameAnalytics your own by creating custom dashboards and widgets to display only those metrics that matter to you. All dashboards and widgets can be filtered by build, country, device and many more.
On top of the razorsharp visualizations in Dashboards, we also provide you tools to go even deeper. Get a better understanding of retention and revenue by analyzing tendencies across user groups in Cohorts and create complex player interaction scenarios to see exactly how many users stick in the Funnels feature.
Explore your data
For any metric and custom event, we give you the opportunity to drill down into your data. Combined with multiple visualizations and table views, you can the full understanding of how your game is played.
The Real-time dashboard enables you to see your game data in an hour-by-hour resolution. This can help you keep track of your incoming events when you’re integrating a game or you’re running certain activities in your game.
We enable you to track each individual stack trace and exceptions along with other types of errors events to help you improve the quality of your game. Each stack trace and error event can be filtered by severity level and demographics such as device, build and country.
Powerful insights with Cohorts
Get a better understanding of retention and revenue by analyzing tendencies across user groups. With Cohorts you can measure how fast you start ramping up revenue or how well you engage your players.
Player progression in Funnels
Create complex player interaction scenarios, then see exactly how many of your players stick to them. Moreover, the GameAnalytics funnels calculate the average time between funnel steps, so that you can see exactly where players are having difficulties progressing. Any funnel you have created can be filtered by build or country.
“We’re using GameAnalytics to enhance ShadowBlade. We started with balance, but a lot more is planned. We love this tool”.
Amir Fassihi, Team Lead at Dead Mage
“GameAnalytics played a crucial role after Darklings’ release. The data we collected helped us to fix bugs and widely improve our game design”
Burkay Ozdemir, Co-founder of MildMania