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by chadackfb@gmail.com
1 hours ago

Awesome

by derjyn@gmail.com
7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

Mixamo
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Mixamo makes it possible for us to rapidly iterate in the prototyping phase. We can figure out right away if our game play design is going to work or not, thanks to all the motions available with Mixamo’s All Access subscription.

 

Fuse Character Creator

Features

Fuse offers an unprecedented approach to high-quality 3D character creation. Mixamo users can browse through a vast number of mesh and texture choices to get customized, rigged, high-quality characters in a matter of minutes.

Get 3D characters ready to animate in a fraction of the time it would take a professional to do by hand. Mixamo’s machine-learning technology calculates skinning-weights and adjusts bones automatically to any uploaded character.

Thousands of animations that can be applied to any mesh you upload to the Mixamo system.  Each motion is specifically matched each unique 3D character with Mixamo’s patented online re-targeting technology, giving users high-quality animations at minimal cost.

A plugin that enables developers to create high-quality 3D facial animation, in real time, directly within Unity or MotionBuilder using only a standard webcam.

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At SIGGRAPH 2015 we had an interview with Mark Parrish, Co-Founder of Supertype games, about Arena Gods. A throwback to the games of old with extreme local multiplayer action and simple controls, it is one of the most exciting indie games to be coming out this year. He talks to us about why they used Unity and not Unreal, what a true local multiplayer title is, and the struggles with funding and development.

2 September, 2015

1175 views
Product Evangelist for Mixamo Brent Jentzsch discussed the way you can use this service to power your games and talked a little about the way the middleware market for games has changed over the years.

28 July, 2015

1499 views
Town of Light game director Luca Dalcò talked about the creation of the exploration game Town of Light, created with the help of Unity 5.

8 July, 2015

1326 views
1 comments
A small Italian studio Caracal Games Studio is using Unreal Engine 4 to create a visually stunning parkour runner Downward set in a completely open world.

11 June, 2015

2023 views