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by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
9 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

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Mixamo makes it possible for us to rapidly iterate in the prototyping phase. We can figure out right away if our game play design is going to work or not, thanks to all the motions available with Mixamo’s All Access subscription.

 

Fuse Character Creator

Features

Fuse offers an unprecedented approach to high-quality 3D character creation. Mixamo users can browse through a vast number of mesh and texture choices to get customized, rigged, high-quality characters in a matter of minutes.

Get 3D characters ready to animate in a fraction of the time it would take a professional to do by hand. Mixamo’s machine-learning technology calculates skinning-weights and adjusts bones automatically to any uploaded character.

Thousands of animations that can be applied to any mesh you upload to the Mixamo system.  Each motion is specifically matched each unique 3D character with Mixamo’s patented online re-targeting technology, giving users high-quality animations at minimal cost.

A plugin that enables developers to create high-quality 3D facial animation, in real time, directly within Unity or MotionBuilder using only a standard webcam.

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Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

1906 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

2130 views
At SIGGRAPH 2015 we had an interview with Mark Parrish, Co-Founder of Supertype games, about Arena Gods. A throwback to the games of old with extreme local multiplayer action and simple controls, it is one of the most exciting indie games to be coming out this year. He talks to us about why they used Unity and not Unreal, what a true local multiplayer title is, and the struggles with funding and development.

2 September, 2015

1913 views
Product Evangelist for Mixamo Brent Jentzsch discussed the way you can use this service to power your games and talked a little about the way the middleware market for games has changed over the years.

28 July, 2015

2561 views
1 comments
Town of Light game director Luca Dalcò talked about the creation of the exploration game Town of Light, created with the help of Unity 5.

8 July, 2015

2027 views
1 comments
A small Italian studio Caracal Games Studio is using Unreal Engine 4 to create a visually stunning parkour runner Downward set in a completely open world.

11 June, 2015

3530 views