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UNIGINE™ 2 is a cutting-edge real-time 3D engine for games, simulation, visualization, serious games and virtual reality systems. There are two editions of the SDK. UNIGINE Sim (designed for the Simulation and Training, Real-Time Visualization, and Virtual Reality industries) UNIGINE Game (designed for the Entertainment industry).

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Photorealistic Graphics

UNIGINE Engine has support for all the latest and greatest rendering features that hardware can provide:

  • Multiple API render (DirectX 11 / OpenGL 4.x)
  • Shader Model 5.0 support
  • Hardware tessellation with displacement mapping
  • Screen-space ambient occlusion (SSAO)
  • Real-time global illumination
  • DOF with Bokeh effect
  • Subsurface scattering
  • Cinematic post-processes

Limitless Worlds

Go beyond limits! No more boundaries for your imagination and no more loading screens. UNIGINE Engine allows for creation of worlds as big as you want them to be:

  • Double precision coordinates (instead of ordinary float precision)
  • Dynamic data streaming in the background
  • Seamless interconnection of indoor and outdoor scenes
  • Advanced LOD (level of detail) system
  • Vast terrains with geomorphing and support of hardware tessellation
  • Built-in pathfinding module
  • Full-scene serialization, another unique feature of UNIGINE Engine, allows for quick saving and restoration of the state of every single object in the virtual world.

Serious Games and VR

UNIGINE Sim is successfully used in creation of highly realistic interactive simulations for consumer software products, industrial design visualizations, virtual reality systems, scientific research, military and more:

  • Multi-channel rendering (support for network clusters)
  • Full support for professional NVIDIA Quadro solutions
  • Support for 3DOF and 6DOF trackers
  • Extensive API and C++ plugin system for easy integration
  • Support for multiple output devices with asymmetric projections (CAVEs, monitor walls)
  • Stereo 3D rendering in various modes (including NVIDIA 3D Vision and Oculus Rift)
  • Support for multi-projector configurations with edge blending and non-linear image mapping

Live Physics

Enable your 3D world to realistically interact with users using the powerful UNIGINE Engine Physics toolset. Deliver not only the look, but also the feel with a fast and robust multi-threaded physics module:

  • Collision detection and rigid body physics
  • Rag dolls
  • Various joints, motors and springs
  • Inverse kinematics
  • Deformable cloth and rope physics
  • Dynamic destruction of objects
  • Force fields
  • Fluid buoyancy and two-way interaction
  • Time reverse feature

Powerful Scripting

© Unigine, 2015

UnigineScript is a highly optimized scripting language used by the UNIGINE Engine:

  • Object-oriented programming
  • Fast built-in 3D math
  • Transparent interconnection with C++ code
  • Built-in debugger and performance profiler
  • More than 5000 useful functions available out-of-the box
  • Powerful high-level systems (Tracker, Syncker, Schemer…)

Additional Features

© Unigine, 2015
  • 2D/3D GUI with support of localization
  • Support of Adobe Flash
  • 3D sound with multiple reverberation zones
  • Support of gamepads, joysticks and multi-touch screens
  • Extensible XML-based data structures
  • Network module atop of RakNet library

Effective Support

© Unigine, 2015

We work closely with all customers to ensure the successful development and delivery of your projects:

  • Direct support by members of UNIGINE development team
  • Monthly SDK updates
  • Daily updated online documentation
  • UNIGINE Developer Community portal
  • Numerous application samples
  • A lot of new features found in UNIGINE Engine were inspired by the feedback from our clients, since we are dedicated to do everything in our power to make our customers’ projects successful.

UnigineRecent articles

Half-Life 2 Apartments Recreated in UNIGINE

Check out Ostap Gordon's version of the iconic location from Half-Life 2.

UNIGINE Engine 2.15 Released

Check out the team's new node-based Material Editor and other major updates.

Creating a Soviet Apartment in Blender, Substance & UE4

A Level Artist Ostap Gordon has discussed the Soviet Apartment project, talked about the workflow in Blender and Substance Painter, and explained why the project was made in different game engines.

A Guide to Volumetric Clouds in UNIGINE

Learn how you can create volumetric clouds for large-scale outdoor scenes.

UNIGINE 2.14 Released

The latest update to the engine brings Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, and a New Landscape Generator.

UNIGINE 2.13 Released

Check out the latest version of the engine with a new GPU-accelerated lightmapping tool and more.

UNIGINE Engine 2.13 Preview: GPU Lightmapper

Check out what's coming to the next version of UNIGINE.

First Steps in Real-Time CG: Working with Unigine

Vasily Vlasov talked about his experience of working in Unigine and real-time engines in general, their advantages and challenges.

UNIGINE 2.12 Released

Check out the latest version of the UNIGINE engine. 

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