Unigine
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments

give me some names. Who's doing great environment work with Unity these days? I'd be happy to interview anyone who's showing some cool stuff!

guys post some article with unity most of your post are based on UE4

This has come a long way since I last saw it, great job on the final version!

Unigine
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UNIGINE™ 2 is a cutting-edge real-time 3D engine for games, simulation, visualization, serious games and virtual reality systems. There are two editions of the SDK. UNIGINE Sim (designed for the Simulation and Training, Real-Time Visualization, and Virtual Reality industries) UNIGINE Game (designed for the Entertainment industry).
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Photorealistic Graphics

UNIGINE Engine has support for all the latest and greatest rendering features that hardware can provide:

  • Multiple API render (DirectX 11 / OpenGL 4.x)
  • Shader Model 5.0 support
  • Hardware tessellation with displacement mapping
  • Screen-space ambient occlusion (SSAO)
  • Real-time global illumination
  • DOF with Bokeh effect
  • Subsurface scattering
  • Cinematic post-processes

Limitless Worlds

Go beyond limits! No more boundaries for your imagination and no more loading screens. UNIGINE Engine allows for creation of worlds as big as you want them to be:

  • Double precision coordinates (instead of ordinary float precision)
  • Dynamic data streaming in the background
  • Seamless interconnection of indoor and outdoor scenes
  • Advanced LOD (level of detail) system
  • Vast terrains with geomorphing and support of hardware tessellation
  • Built-in pathfinding module
  • Full-scene serialization, another unique feature of UNIGINE Engine, allows for quick saving and restoration of the state of every single object in the virtual world.

Serious Games and VR

UNIGINE Sim is successfully used in creation of highly realistic interactive simulations for consumer software products, industrial design visualizations, virtual reality systems, scientific research, military and more:

  • Multi-channel rendering (support for network clusters)
  • Full support for professional NVIDIA Quadro solutions
  • Support for 3DOF and 6DOF trackers
  • Extensive API and C++ plugin system for easy integration
  • Support for multiple output devices with asymmetric projections (CAVEs, monitor walls)
  • Stereo 3D rendering in various modes (including NVIDIA 3D Vision and Oculus Rift)
  • Support for multi-projector configurations with edge blending and non-linear image mapping

Live Physics

Enable your 3D world to realistically interact with users using the powerful UNIGINE Engine Physics toolset. Deliver not only the look, but also the feel with a fast and robust multi-threaded physics module:

  • Collision detection and rigid body physics
  • Rag dolls
  • Various joints, motors and springs
  • Inverse kinematics
  • Deformable cloth and rope physics
  • Dynamic destruction of objects
  • Force fields
  • Fluid buoyancy and two-way interaction
  • Time reverse feature

Powerful Scripting

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UnigineScript is a highly optimized scripting language used by the UNIGINE Engine:

  • Object-oriented programming
  • Fast built-in 3D math
  • Transparent interconnection with C++ code
  • Built-in debugger and performance profiler
  • More than 5000 useful functions available out-of-the box
  • Powerful high-level systems (Tracker, Syncker, Schemer…)

Additional Features

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  • 2D/3D GUI with support of localization
  • Support of Adobe Flash
  • 3D sound with multiple reverberation zones
  • Support of gamepads, joysticks and multi-touch screens
  • Extensible XML-based data structures
  • Network module atop of RakNet library

Effective Support

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© Unigine, 2015

We work closely with all customers to ensure the successful development and delivery of your projects:

  • Direct support by members of UNIGINE development team
  • Monthly SDK updates
  • Daily updated online documentation
  • UNIGINE Developer Community portal
  • Numerous application samples
  • A lot of new features found in UNIGINE Engine were inspired by the feedback from our clients, since we are dedicated to do everything in our power to make our customers’ projects successful.
Articles
Videos
Questions
Still have questions?
The UNIGINE team is now ready to demonstrate the awesome results of their hard work on the new 2.8 version.

27 May, 2019

1110 views
1 comments
The UNIGINE team has unveiled v2.8 of their engine which brings improved data streaming, cached shadows, refactored editor, better vegetation, and more.

30 April, 2019

1478 views
UNIGINE has recently presented the updated version 1.1 of its Superposition benchmark with unlocked free VR mode for the Basic edition.

16 April, 2019

842 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

4583 views
The UNIGINE team has recently presented a new update that brings major UnigineEditor update, properties and component systems upgrade, and more.

23 January, 2019

1351 views
Unigine 2.7.2 is here, bringing improved file system and collaboration, CAD models import, impostor improvements, and more.

16 August, 2018

1593 views
1 comments
A new version of UNIGINE has just been released.

3 May, 2018

2614 views
UNIGINE Corp. has released an update for its game engine.

24 December, 2017

1990 views
UNIGINE's Davyd Vidiger talked about the way Screen Space Ray-Traced Global Illumination is used to improve the image quality in real-time graphics.

31 October, 2017

22217 views
4 comments
A small indie company PlaySys from Milan talked about the production of their new game "QB" for Samsung Gear VR.

6 April, 2016

1803 views