A great example of how you can use Houdini to build amazing 3d scenes.
I started working with visual effects when I was 13, I am Brazilian and visual effects is something that is still developing here, so, I’m still improving my skills and trying to find new things.
Houdini is a powerful software, which years ago was known to be a software only for dynamic visual effects. SideFX has been doing a great job in Houdini, where you have the ability to control everything with your justice system. Starting with a simple circle, then with carving tools, I was getting the end result.
I followed a course by Rohan Dalvi. With his instructions I got the expected outcome, totally inside Houdini. My main problem was the creation of the vines and trees, but I resolved the problem with L-Systems, a exclusive tool from Houdini.
I wanted to give scene a warm look warm, with sun and nice vegetation. In the end it looked like the Rohan Dalvi, so I decided to leave it be.
I tried some other software like Maya, and lighting always was a difficult task for me. Houdini was different. For the scene I only used an environment light, a sky light, and a sun light for the clouds in the scene. The shaders are very simple. What is more, I had problems with the small rocks, so I had to take the time and do something for a nice result.
Houdini is procedural – you have total control during your work, giving the possibility to change things anytime you want. I can use dynamic tools like L-systems or Clouds. All of it allows me to create everything using only one software, which is really neat.