Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
SideFX reported, that Unreal Engine developers can finally work with Houdini’s node-based workflow in their favorite engine.
New plug-in provides game artists and developers with access to Houdini’s award-winning procedural technology right inside the UE4 editor. The plug-in lets artists load Houdini Digital Assets built using Houdini’s procedural node-based workflow into the UE4 editor with parameters and controls that can be manipulated to create custom results. To get a hang on with Houdini and it’s various features in UE4, you can download a sample level containing a gallery of Houdini Digital Assets and introductory tutorials.
Creating highly detailed, interactive worlds is within reach for teams of all sizes. Unreal Engine 4 gives developers powerful procedural features which are seamlessly enhanced through the Houdini Engine integration.
Kim Libreri, CTO of Epic Games
To enhance the creation of procedural game assets, Side Effects recently released Houdini 15 with new modeling and texturing tools. Modellers now have access to a new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D – ideal for road generation. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry. 80.lv will soon feature a short feature article about the modeling experience in Houdini. We hope you’ll find it useful.
All of the modeling and texturing improvements in Houdini 15 have been developed with game artists in mind. These tools can be used for interactive modeling in the viewport or to create procedural assets which can be loaded into the UE4 editor using the Houdini Engine plug-in.
Judith Crow, Director, Games Segment, Side Effects
Houdini 15 also includes texture baking and viewport support for UDIM textures, world-space normal maps, UV mesh boundaries and overlapping UV regions. Game developers can now import and export tangent-space normal maps and convert bump and displacement maps to normal maps. For a complete list of Houdini 15 enhancements, go to www.sidefx.com/H15 and for tutorials go to www.sidefx.com/start_here.
Houdini for UE4 is not free however, but it’s not that expensive either. Houdini Indie license is only $199 per year. If you’re making less than $100k a year, you should definitely try it. Houdini Engine Indie is available for $99 USD and can only be used to load assets into UE4.
Houdini and Houdini FX are products designed for bigger game studios, which build commercial projects. The prices here go over $1,995 USD and up to $4,495. You can get more info on the official website.
Source: official press-release