I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
SideFX reported, that Unreal Engine developers can finally work with Houdini’s node-based workflow in their favorite engine.
New plug-in provides game artists and developers with access to Houdini’s award-winning procedural technology right inside the UE4 editor. The plug-in lets artists load Houdini Digital Assets built using Houdini’s procedural node-based workflow into the UE4 editor with parameters and controls that can be manipulated to create custom results. To get a hang on with Houdini and it’s various features in UE4, you can download a sample level containing a gallery of Houdini Digital Assets and introductory tutorials.
Creating highly detailed, interactive worlds is within reach for teams of all sizes. Unreal Engine 4 gives developers powerful procedural features which are seamlessly enhanced through the Houdini Engine integration.
Kim Libreri, CTO of Epic Games
To enhance the creation of procedural game assets, Side Effects recently released Houdini 15 with new modeling and texturing tools. Modellers now have access to a new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D – ideal for road generation. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry. 80.lv will soon feature a short feature article about the modeling experience in Houdini. We hope you’ll find it useful.
All of the modeling and texturing improvements in Houdini 15 have been developed with game artists in mind. These tools can be used for interactive modeling in the viewport or to create procedural assets which can be loaded into the UE4 editor using the Houdini Engine plug-in.
Judith Crow, Director, Games Segment, Side Effects
Houdini 15 also includes texture baking and viewport support for UDIM textures, world-space normal maps, UV mesh boundaries and overlapping UV regions. Game developers can now import and export tangent-space normal maps and convert bump and displacement maps to normal maps. For a complete list of Houdini 15 enhancements, go to www.sidefx.com/H15 and for tutorials go to www.sidefx.com/start_here.
Houdini for UE4 is not free however, but it’s not that expensive either. Houdini Indie license is only $199 per year. If you’re making less than $100k a year, you should definitely try it. Houdini Engine Indie is available for $99 USD and can only be used to load assets into UE4.
Houdini and Houdini FX are products designed for bigger game studios, which build commercial projects. The prices here go over $1,995 USD and up to $4,495. You can get more info on the official website.
Source: official press-release