Today we've gathered a collection of awe-inspiring projects created with Marvelous Designer.
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The artist shared that the project was massive learning and improving phase to take the skills to another level running through the creation of High-Poly sculpts in ZBrush and Marvelous Designer for cloth and base for armor, preparation of low-poly in Maya with UVs, baking in Marmoset Toolbag, texturing in Adobe Substance 3D Painter, rendering, lookdev and shading in Marmoset Toolbag 4. The concept was created by SiewHong Lum.
The artist remastered Cleric, an old project created by Arno. With this upgrade, the creator was trying to get the character at the same quality level as the second character, Knight. To achieve the results the author used Marvelous Designer, Maya, ZBrush, Photoshop, Mudbox, Xgen, and Arnold.
For context, back in 2013, Arno unveiled Cleric, a full-body 3D character model and one of the first projects demonstrated by the artist. The creator has been hard at work remastering the nine-year-old project and giving the character drastically upgraded looks while staying true to the original idea. Back in 2022, the artist also revealed an extended tutorial on the remastering process.
Being a student at The Rootworkshop, the Character Artist, Xianmin Zhang, released a project, SIN, built on the original painting of WLOP.
To create the project, the artist worked with Adobe Substance 3D Painter, Marvelous Designer, Maya, ZBrush, Mari, Arnold, Photoshop, and Xgen.
In the breakdown to GamesArtist.co.uk, Ian Campbell shared that the project was made in the Alla Turca style which was prevalent at the time as Turks were seen as formidable and powerful.
The creator used additionally to Marvelous Designer, Marmoset Toolbag, Blender, 3DCoat, Adobe Substance 3D Painter, and ZBrush, to achieve such a life-like effect.
To complete the project, Andrew worked with Photoshop, Marvelous Designer, ZBrush, Houdini, Blender, and Procreate.
The artist comments that "the Identity used for this artwork was stolen from Nicholas Alan Cope & Dustin Edward Arnold, Kubirok, James Jean, Eiko Ishioka, the film La planète sauvage..."
The dress was created in Blender, Marvelous Designer, ZBrush, and Substance 3D Designer. The model itself was made in Marvelous Designer, Blender, and ZBrush, while the texturing was done in Substance 3D Designer. Back in 2022, we had a quick glimpse at the project.
To create the scene, the artist used assets from the Grand Bazaar pack and Megascans.
The project was completed with Marvelous Designer, Unreal Engine, 3ds Max, Adobe Substance 3D Painter, and Megascans. Just recently we shared with you another great scene created by Ognyan, which is also worth having a look at.
A fantastical recreation of the Golden Gallery at Schloss Charlottenburg, a mesmerizing interior space of splendid decoration rich with sculpture, textiles, and mirrors.
To create the project, the artist used Marvelous Designer, Cinema 4D, Redshift, Rhinoceros, Character Creator, and Ornatrix.