The tool is created using Geometry Nodes.
Take a look at this procedural starship generator being developed by Mark Kingsnorth – Software Engineer and Director of Configurate.
The tool allows customizing the ship and changing its proportions. In the future, you might even be able to make a flying saucer!
Recently, Kingsnorth has experimented with a procedural displacement shader, which uses the Hull Texture node group but can be recreated using overlapping brick textures, and here is the result:
So far, there's not a lot revealed about the generator, but the creator aims to release it in about a month, so follow Kingsnorth on Twitter to stay tuned.