Gabriella Krousaniotak shared a rig set up with the Mark IV HMC by Faceware and the Xsens Link suit/Manus Prime II gloves.
Virtual Production Artist Gabriella Krousaniotak shared an awesome experiment with animation in Unreal – the artist tried capturing facial motion with Metahumans in Unreal Engine as realistically as possible. Please note that everything was done entirely in Unreal.
"Throughout this process, I developed a method of fine-tuning facial motion thanks to the face control rig board, that I will be sharing in an upcoming tutorial," wrote Krousaniotak. "I captured the face and body motion simultaneously with the Mark IV HMC by Faceware and the Xsens Link suit/Manus Prime II gloves."
The facial motion is said to be streamed directly into Unreal via the Glassbox Technologies Live Client plugin from Faceware Studio. Krousaniotak said the project was powered by a custom Puget Systems workstation with an NVIDIA RTXA6000.
The female robot character used in the project was done by Michael Weisheim Beresin. You can follow Gabriella Krousaniotak on YouTube not to miss future updates.
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