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An Artist Explains How a Smooth Fish Animation Powered by GeForce RTX 4090 GPU Was Made

Steven Tung discussed the production process behind The Given Fish project, explaining how NVIDIA's AI features and GPU acceleration in Adobe Substance 3D Painter and Blender helped streamline the workflow.

Digital Artist Steven Tung has joined NVIDIA's In the NVIDIA Studio blog, a series of in-depth breakdowns that feature remarkable artwork created by digital content creators from all over the world, highlighting their use of NVIDIA Studio and GPU-accelerated workflows in project creation, delving into the creative process behind the 3D animation project The Given Fish.

For those who may not be aware, NVIDIA Studio is a specialized ecosystem that combines fine-tuned hardware and efficient software powered by NVIDIA's GPUs. Its primary objective is to help you bring your creative vision to life faster than ever before.

By harnessing the capabilities of NVIDIA Omniverse, a platform that enables 3D creators to connect their applications and collaborate in real-time, this ecosystem serves as a robust all-in-one tool widely embraced by a diverse range of artists, game developers, and content creators, including both experienced professionals and aspiring talents, in their various projects.

In the breakdown, Steven provided an extensive insight into the production pipeline behind the animation, explaining how the MSI MEG Trident X2 desktop, powered by GeForce RTX 4090 GPU, expedited his creative workflow.

"The enhanced speed and performance expedites various processes, such as updating material textures in Adobe Substance 3D Painter and rendering in Blender," commented the artist. "The necessary specifications and requirements align, enabling maximum creativity without limitations."

Furthermore, he elucidated how the concept sketches were crafted in Photoshop, where he had access to a multitude of over 30 GPU-accelerated features. He discussed the sculpting process in ZBrush, revealed the UV unwrapping of models, and provided a detailed account of the texturing workflow in Substance 3D Painter.

In addition, the artist described the rendering of the animation in Blender, showcasing how Blender Cycles, with its RTX-accelerated and AI-powered OptiX ray tracing, facilitated interactive, photorealistic movement in the viewport and accelerated animation work.

"GeForce RTX GPUs are indispensable hardware for 3D rendering tasks," Steven wrote in his breakdown. "Faster speeds bring significant benefits in production efficiency and time saved."

You can read the full breakdown here. You can also check out the NVIDIA Studio blog to check out previous artist showcases. Want to be featured? Hit up NVIDIA Studio on FacebookTwitter, or Instagram.

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