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Blender 4.2 Beta's Eevee Volumetric Lighting Demonstrated In Action

Bye-bye flickering! Blender 4.2 has entered its beta stage with a release candidate set to launch in early July. 

3D Artist Paul Guilhem Repaux shared a demo clip of Blender 4.2 Beta's Eevee-Next dithered volumes performance with no flickering, a very welcomed fix for sore eyes when working with volumes for too long.

Finally, now you don't need complicated Geometry Nodes setups, here it's just the default cube with the Principled Volume shader applied and a light placed in it. Just yesterday 4.2 LTS officially entered beta stage, welcoming users to test it as much as possible and report any issues they find so everyone can enjoy a stable release next month. This also means that development has officially begun for Blender 4.3, planned for November 2024.

Besides Eevee-Next improvements, there are many changes to find with Blender 4.2 including an overhauled render compositor, GPU-accelerated compositing for fine renders, and a number of updates to animation, rigging, modeling, and other tools. You can download the build and find the details in the Blender 4.2 release notes here.

Also, check out some of gorgeous Paul's painterly Blender works below:

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