The game's senior quest designer Phillip Webber shared that the studio's priorities had changed.
CD Projekt RED's Phillip Webber, who worked as a senior quest designer and coordinator on Cyberpunk 2077, has recently touched upon the planned multiplayer mode in the game and explained why it was eventually scrapped.
Like the studio's previous games, Cyberpunk 2077 was released as a single-player title. However, prior to its launch, CDPR shared that after the game and several DLCs come out, it will invite players for "multiplayer action." Later, the studio explained that the multiplayer online Cyberpunk game would be a separate, standalone title with minimal microtransactions.
However, those plans never came to life and now we know why. In an interview with Eurogamer, Webber said that following the game's launch, the studio had to prioritize the things that influenced the game's state, basically meaning that CDPR's main priority was to fix Cyberpunk 2077's single-player experience issues and leave plans for the multiplayer game behind.
"The priority was that the main experience will run for the people in a really good state," Webber explained. "And essentially, the switch of priorities meant that other R&D projects had to go away."
According to Weber, CDPR was probably too ambitious with Cyberpunk 2077, and, apparently, a multiplayer experience was one of those projects that weren't on the list of main priorities.
"We wanted to do many things at the same time, and we just needed to really focus and say, 'Okay, what's the important part? Yeah, we will make that part really good,'" he said.
You can read the original interview with Weber here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.