Freya Holmér is developing a tool for indie artists that facilitates effortless jumping in and making quick edits directly within the scene view.
Game Dev Generalist Freya Holmér works on a cool custom Unity plug-in written in C# and HLSL aimed at indie level and prop artists, designed to make jumping in and making quick edits directly in your scene view as effortless as possible.
Lately, she's been focusing on getting core features like selection and mesh editing stable and performant by moving most of these operations over to compute shaders. Here's the edge and vertex box selection in action, together with toggling camera-based vs x-ray selection:
The developer noted that she intends to create this as a Unity plug-in, but if there is enough interest, she may also consider developing a standalone version in the future. Let Freya Holmér know your thoughts, and follow her on LinkedIn for development updates.
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