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Creating Fantasy Giants in Unreal Engine

The Yarrawah Interactive team in collaboration with Polydin Studio has shared a collection of the game-ready modular male giants.

Yarrawah Interactive in collaboration with Polydin Studio has revealed a pack with Modular Male Giants, for Unreal Engine. All images were created inside Unreal Engine 4.27. The developers mention that these models are rigged and ready for the games. They are fully compatible with the UE4 mannequin skeleton. The giant includes multiple beard and hair variations, three unique outfits, and a wide variety of accessories and weapon props.

  • Character Artist & Props: Polydin Studio
  • Rendering & UE4 Development: Yarrawah Interactive
  • UE4 Development & Visualisation Lead by: Triston Sorensen
  • Technical Art & Rigging by: Triston Sorensen
  • Polydin Art Director: Alireza Morgan
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  • High-quality AAA hero character

  • Digital Human Pipeline - high-quality refractive eyes, detail-mapped skin with layered subsurface scattering, and roughness variations

  • 4K textures

  • High-detailed hair, including custom textures for directional, root, depth, etc.

  • Static and skeletal mesh accessories

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The collection contains 7 animations with a third-person demo, 3 optimized characters, 38 modular skeletal components, 5 static weapon/shield components, 73,000 triangles with full outfits, hair, and accessories, more than 20 materials and material instances, and 66 textures. 

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The teams have also prepared a custom third-person example map with cinematic post-processing and lighting.

You may get the collection here. And, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artwork, and more. 

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