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Creating Photorealistic Scenes With NVIDIA Omniverse

Sierra Division's Jacob Norris has joined NVIDIA's "In the NVIDIA Studio" blog to explain how three of the studio’s projects were made.

Jacob Norris, a 3D Artist and the Director of the art outsourcing studio Sierra Division, has joined NVIDIA's In the NVIDIA Studio blog, a series of in-depth breakdowns that showcase incredible artwork created by digital content creators from all around the globe and demonstrate how they leverage the power of NVIDIA Studio and GPU-accelerated workflows to create their projects, to share an overview of three of the studio's realistic-looking projects.

For those unaware, NVIDIA Studio is an ecosystem of fine-tuned hardware and efficient software powered by NVIDIA's GPUs, all designed to help you bring your vision to life faster than ever. Utilizing the power of NVIDIA Omniverse, a platform where creators can connect their 3D apps and collaborate in real-time, the ecosystem is a robust all-in-one tool that many artists, game developers, and content creators, both experienced and aspiring, are already using in their projects.

In his breakdown, Jacob spoke at length about leveraging NVIDIA Omniverse to boost the team's collaborative pipeline, noting that the Universal Scene Description (OpenUSD), provided by the platform, is key to achieving efficient content creation.

"We used OpenUSD to build a massive library of all the assets from our team," commented the creator. "We accomplished this by adding every mesh and element of a single model into a large, easily viewable overview scene for kitbashing, which is the process of combining elements of several renders into an entirely new model."

He also spoke about the workflows behind The Last Oil Rig on Earth, The Explorer's Room, and Money Heist projects, discussing how the assets were modeled in Blender, textured with Substance 3D Painter, and lit in the Omniverse USD Composer app with the Unreal Engine Connector, which eliminates the need to upload, download, and refile formats, explaining how final renders were exported with the NVIDIA RTX A5000 GPU into Adobe Photoshop, talking about the importance of GPU technology in the studio's creative workflows, and much more.

"Having the fastest-performing GPU allowed us to focus more on the creative process and telling our story, instead of trying to work around slow technology or accommodating poor performance with lower-quality artwork," commented the creator.

You can read the full breakdown here. You can also check out the NVIDIA Studio blog to check out previous artist showcases. Want to be featured? Hit up NVIDIA Studio on FacebookTwitter, or Instagram.

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