In this video, you’ll hear from Jakub Vanko, a developer relations engineer at Epic Games and a representative of the Capturing Reality team.
RealityCapture now allows all the creatives to recreate small 3D objects, digital doubles, or big 3D environments ready to export for content creation and artistic tools.
In this video, you’ll learn how to build a 3D scene in Twinmotion with models created in RealityCapture. Firstly Jakub will show how he made scans of an old chapel and a clay jug. The chapel was scanned inside and outside with a mirrorless camera and a drone, the jug was scanned at home with just a camera. Then you will see how to texture them in Quixel.
In the second step, you will see the process of importing the photos to RealityCapture, scaling the scene, and modeling a 3D reconstruction of the chapel and the jug. Jakub will show you how he merged two sides of the jug with the help of masks in RealityCapture, and how he achieve the photorealistic view of the 3D model of the chapel.