Creating Winter Environment with RealityCapture Scans

The Capturing Reality team has shared a new tutorial on how to create a Winter Environment using RealityCapture scans, with Quixel Mixer for retexturing, and Twinmotion for creating the final scene.

In this video, you’ll hear from Jakub Vanko, a developer relations engineer at Epic Games and a representative of the Capturing Reality team.

RealityCapture now allows all the creatives to recreate small 3D objects, digital doubles, or big 3D environments ready to export for content creation and artistic tools.  

In this video, you’ll learn how to build a 3D scene in Twinmotion with models created in RealityCapture. Firstly Jakub will show how he made scans of an old chapel and a clay jug. The chapel was scanned inside and outside with a mirrorless camera and a drone, the jug was scanned at home with just a camera. Then you will see how to texture them in Quixel. 

In the second step, you will see the process of importing the photos to RealityCapture, scaling the scene, and modeling a 3D reconstruction of the chapel and the jug. Jakub will show you how he merged two sides of the jug with the help of masks in RealityCapture, and how he achieve the photorealistic view of the 3D model of the chapel. 

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After learning the workflow inside the RealityCapture platform, you'll see how to build a 3D scene in Twinmotion with models created in RealityCapture, and how to change the environment of your scene from summer into winter with Twinmotion.

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Learn more about RealityCapture here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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